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Daily Release Notes Ongoing Changelog w/c 28th May

Amy Steele

Regent
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Fixed an issue where battle progress did not reset when a battle was lost for quests with win XX battles in a row
  • Both the building menu and the great building overview for the Temple of Relics should now show the same values
 

Amy Steele

Regent
Tuesday

  • Fixed an issue, where on building a GB, the construction menu is not updated with the proper number of blueprints, while it is still open.
  • Fixed an issue when you have 0 of a resource required in a Guild Expedition negotiation mini game, the resource selection does not open

Second update later in the day:
  • Fixed an issue where context menus in the game were not working (could not be clicked to lead to an action)
  • Fixed an issue where the tooltip did not appear when hovering over terrain if it was your units turn in GvG
  • Fixed an issue where closing the event window while scoring a goal resulted in an error
  • Fixed an issue where the tooltip incorrectly stated the Contestant's Estate's attack bonus only applied when motivated
 
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Amy Steele

Regent
Wednesday

  • Fixed an issue where the upper hex in a GvG map did not highlight correctly when within movement range
  • Fixed an issue where the HUD could disappear when visiting a friend's tavern from the social bar
  • Rewards in Great Buildings are now displayed even if there are no contributors yet.
 
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Amy Steele

Regent
Thursday

  • The entries visualizing rewards in Great Buildings are now more obviously placeholders and not players.
  • Fixed an issue where the tavern chairs were not visually updating on other player visits oncecoins were collected once
  • HTML5: Fixed an issue where opening the guild treasury contribution lead to the game freezing
 

Amy Steele

Regent
Friday

  • Fixed an issue where clicking on a Great Building that is disconnected results in an internal error. Additionally fixes issues where certain other interactions with disconnected buildings (example: attempting to sell them) lead to an internal error.
  • Fixed a visual issue where a poisoned unit on the battlefield that suffers retaliation damage would not have its health updated properly in the units bar, till the very next battle action.
  • Fixed an issue where the context menu for interacting with a player would wrongly update on a rejected friend invite.
 
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