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Daily Release Notes Ongoing Changelog w/c 28th August

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Released several rebalanced daily challenge conditions
  • The rest was back end content
 

DeletedUser

Guest
Tuesday

  • Fixed an issue where sometimes an incident would appear to be displayed on top of a building
  • Moved the collect button in the quest window
  • Fixed the issue with the quest giver icons that were missing from the UI
 

DeletedUser

Guest
Wednesday

  • Fixed an issue where the GE timer would sometimes get out of sync
  • The rest was back end content
 

DeletedUser

Guest
Thursday

  • Fixed an issue where the move sound at the end of a battle would continue playing
  • Fixed an issue where the reward chest in the daily challenges was sometimes not clickable
 

DeletedUser

Guest
Friday

  • Fixed an issue where the quest 'The Boast' was not recognizing when a player conquered a sector as required
  • Fixed an issue where the question mark '?' in the GvG info screen was behaving erratically
  • Fixed an issue where the Temple of Relics was giving the wrong amount of ranking points when being built
  • Fixed an issue where the Maypole upgrade reward in Daily Challenges could not be clicked to see the upgrade sequence
  • Fixed an issue where the 5 minute production in the Seaside Store had the same name as the building
  • Fixed an issue where using the 'Guild' filter in event history was not showing all guild related events
  • Fixed an issue where players that had an Aid boost in the right side UI (to gain a good when aiding), the tooltip on hover would not disappear after manually mot/pol'ing a player
  • Fixed an issue in the Quest Overview where aborting a story quest and then quickly switching tabs could cause an error
  • Fixed an issue in the Fall Event where the event banner would move after opening for example the tech tree
  • Fixed an issue where you could get an error accepting a guild invitation from an invitation only guild if the invitation had been cancelled
  • Fixed an issue where the premium slots in the Rogue Hideout were in the wrong order in relation to their cost
  • Fixed an issue where sometimes clicking a ship on the continent map did not always open the world map on the first click
  • Fixed an issue where the FP bar did not have enough room to display the number '100'
  • Fixed an issue where the reward popup for an incident did not display if you closed a prior incident reward window using the 'Enter/Return' key
  • Fixed an issue where the GB contribution list was available to players that had not unlocked the tech allowing them to donate to GB's
  • Fixed an issue where the animations on the new cider mills was not working
  • Fixed an issue where the Arc boosts were applying even when the Arc was disconnected
  • Fixed an issue where medal ranking was not updating in real time when collecting medals
  • Fixed an issue where you could get an error when trying to manually polish a decoration from a special building set
  • Fixed an issue where a players ranking points didn't display correctly after being added to your friends bar, until you relogged
  • Fixed an issue where if you seiged a sector at the top of a GvG map the sector icon was covered by the grey at the edges of the map
 
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