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Daily Release Notes Ongoing Changelog w/c 26th November

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Nothing player relevant at this time.
 

DeletedUser

Guest
Tuesday

  • Fixed an issue where the wrong age Town Hall was displaying in lower age cities
  • Added Chat to Cultural Settlements
  • Fixed an issue where auto battle was causing an error
 

DeletedUser

Guest
Wednesday

  • Fixed an issue where the Guild join method was switching to auto join
  • Added a cool down timer to cultural settlements. This means that if you complete at least 1 quest in a cultural settlement and then abandon it, you will have to wait 24 hours before you can start a new settlement
  • Fixed an issue in Flash where players could not trade goods with the context menu if they had more than 1000 of the good they were offering
 

DeletedUser

Guest
Thursday

  • Fixed an issue where giving up after doing part of a negotiation for a quest would complete the condition anyway
  • Fixed an issue where the GB overview window was not displaying boosts
  • Fixed an issue when collecting a goods producing GB after leveling it would cause 2 blimps to rise instead of one
  • When you click the timer chest icon in a settlement there will now be a ? in the corner of the window to display the rewards for doing multiple settlements
  • Changed the balancing of cultural settlements. You can find the details here
 

DeletedUser

Guest
Friday

  • Fixed an issue where if you opened town hall and then clicked 'OK' button without having opened the Profile tab, all your profile data would disappear and your avatar just showed a loading wheel in the social bars
 
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