• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

Daily Release Notes Ongoing Changelog w/c 26th February

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Added the ability for players to remove a world if they choose without having to contact support
  • Fixed an issue where if you had a spring set it could appear slightly misaligned
 

DeletedUser

Guest
Tuesday

  • Improved the text on a couple of the Carnival event quests as they were not as clear as they could be
  • Fixed an issue where Zanni Masks were not rewarded correctly. This applied to the live servers only, and in no way affects Beta at this time
 

DeletedUser

Guest
Wednesday

  • HTML5 - Did some background technical improvements to manual battles so they should work a bit smoother now. Please let us know your feedback
 

DeletedUser

Guest
Thursday

  • Fixed an issue where hexes on the battlefield map did not display correctly when resizing the browser window
  • Fixed an issue where the sector option window on 2 wave sectors were not displaying correctly and could show the defending army outside the window boundary
 

DeletedUser

Guest
Friday

  • HTML5 - Fixed an issue where the health bar of current unit in battle was partially covered by the round unit icon
  • HTML5 - Fixed an issue where the player names in battle result PvP ranking were not aligned to the left correctly
  • Changed the behavior of the heal and unlock options in military buildings that were greyed out if a unit was actively training. Now, they are active and available even when training is in progress.
  • Fixed an issue where you could attempt to visit a player tavern even when they have not yet built the tavern yet, and it could display your own tavern instead
 
Top