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Daily Release Notes Ongoing Changelog w/c 20th November

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Today will be mostly back end content
 

DeletedUser

Guest
Tuesday

  • Fixed an issue where if a player only had enough BP's to unlock 1 level in a GB, when they unlocked it the unlock button remained active, and if they clicked it again it caused an error. The button now grays out as it should when you do not have enough BP's for another level
  • Fixed an issue where if you had more than 1 quest ready to collect, and you collected one that did not immediately have another quest pushed (for example the daily winter quests), you could no longer collect the other quest you had ready for collection
  • Fixed an issue where the GB and Disconnected building icons were not displaying when visiting other players

My apologies for being a bit late today.
 

DeletedUser

Guest
Wednesday

  • Fixed an issue where if you lost a GE battle with autobattle you briefly moved back to the previous chest
  • The rest was back end
 

DeletedUser

Guest
Thursday

  • Fixed an issue where if you filtered your event history by Aid action, plunder actions also showed as Aid actions
  • Fixed an issue where the 'Rally' unit boost was not being added correctly
  • More back end
 
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