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Daily Release Notes Ongoing Changelog w/c 19th February

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Fixed an issue where if you unlocked a tech that rewarded an expansion, the research completed window explanation text was cut off
  • Fixed an issue where closing active production windows could sometimes still display parts of the window for a time
 

DeletedUser

Guest
Tuesday

  • HTML5 - Fixed an issue where page numbers in global ranking were sometimes not displaying correctly
  • HTML5 - Fixed an issue where there was an unused button displaying in the background of the place siege window
  • HTML5 - Fixed an issue where some players GE maps were not displaying the encounters
  • HTML5 - Fixed an issue in construction menu > GB tab where hovering the learn more button the text did not display correctly
  • HTML5 - Fixed an issue where PvP tower texts were misaligned in Event History
  • Fixed an issue where some building graphics were not displaying correctly, almost appearing to float
  • Fixed an issue where the Tuturret Dock slot costs were incorrect
 

DeletedUser

Guest
Wednesday

  • Fixed an issue where trying to write a message before researching Spears could cause an error
  • Fixed an issue where the Deal Castle was not displaying correctly
 

DeletedUser

Guest
Friday

  • Fixed an issue where there was a flash of a misplaced cancel button (X) when hovering the crown in GE after first login
  • Fixed an issue in the tutorial where it could become unresponsive at the first battle stage
  • Fixed an issue where the hover behavior in the build menu when hovering buildings of different types could sometimes retain the state of a previously hovered building of another type
  • Fixed an issue with some recent event type quests, one of the last Carnival quests and the second Napoleon quest, that were auto-completing for some when it shouldn't, and not auto-completing when it should. The quests involved completing a research or doing another condition. They should only auto-complete for end tech players
 
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