• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

Daily Release Notes Ongoing Changelog w/c 18th June

Amy Steele

Regent
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • We've removed the default "0" upon clicking into an input field.
  • Fixed an issue with keyboard shortcuts where the Escape button did not work for windows with tabs.
  • Fixed an issue in HTML5 where the Guild Expedition Difficulty icon was always highlighted after the initial hovering over it.

  • From today the following features are available:
    • for Browser: World selection is available in settings (and as an option on clicking the logout button)
    • for Mobile: you can now use our Inventory Search feature in the app also. (Please note, you will need to update to the latest mobile version to see it)
 

Amy Steele

Regent
Tuesday

  • Fixed an issue where it was possible to open multiple army management windows using the 'u' key
  • Fixed an issue where in some rare cases the Chat would not appear in the city
 

DeletedUser

Guest
Wednesday

  • Fixed an issue where you could not guild invite a player while they had a pending friend request with you
  • Fixed an issue where some keyboard shortcuts didn't work after collecting incidents
  • Fixed an issue where the Ornate Bath tooltip did not display happiness
 

DeletedUser

Guest
Thursday

  • Fixed an issue where the guild button was active when clicking Global button when not in a guild. This did not occur in HTML5.
 

DeletedUser

Guest
Friday

  • Fixed an issue where your city could become unresponsive after doing a quest battle in GE with auto battle
  • Added a new battle condition to Daily Challenges, Standalone Battles. This means you will get a Daily Challenge specific battle for a task, but it will not require you to fight in PvP, GvG. GE or Continent map. This has been released before today but I missed posting it, my apologies.
 
Top