Andi47
Overlord
Old, and by far not optimal (to my guess already bugged; even bad design can be a kind of bug!):
1.) be logged in and on city map
2.) a GB of an other player, where I helped and where I am in top 5 of the contributor ranking, levels up;
3.) Inventory button starts to blink (opening inventory shows that I got several FP packages)
4.) go to tech tree
5.) go back to city
--> now the pending "GB has leveled up, you get reward" is triggered and shows up (I always trigger them like this, as leaving the city map and going back seems to be the only way to see the "GB leveled up" window)
BTW: If more than one GBs leveled up in the meantime, the second (and every further) "GB leveled up"-window is lost!!
New, and even worse (1.145.dddd2f0810b (24.01.2019 9:21) HTML5, maybe one or two versions earlier)
1.) be logged in and on city map
2.) a GB of an other player, where I helped and where I am in top 5 of the contributor ranking, levels up;
3.) Inventory button starts to blink (click on inventory shows that I got several FP packages)
4.) go to tech tree
5.) go back to city
--> nothing happens
6.) go to Viking village and back to city
--> nothing happens
7.) go to campaign map and back to city
--> FINALLY the "GB leveled up" window shows up!
Suggestions for improvement
* add an option to the game settings, where the player can chose whether to see "GB leveled up" windows
* if this option is checked, add a clickable "info" icon to the status bar on the right, which shows up ALL pending info- and GB-levelup windows (maybe one by one on consecutive clicking) when clicked!
* in the inventory it shows "9+ ten-FP-packages" when I got more than nine. Why on earth "9+"?? There is more than enough space to show the exact number, even on mobile it shows two-digit-numbers if I get more than nine FP-packages!!
1.) be logged in and on city map
2.) a GB of an other player, where I helped and where I am in top 5 of the contributor ranking, levels up;
3.) Inventory button starts to blink (opening inventory shows that I got several FP packages)
4.) go to tech tree
5.) go back to city
--> now the pending "GB has leveled up, you get reward" is triggered and shows up (I always trigger them like this, as leaving the city map and going back seems to be the only way to see the "GB leveled up" window)
BTW: If more than one GBs leveled up in the meantime, the second (and every further) "GB leveled up"-window is lost!!
New, and even worse (1.145.dddd2f0810b (24.01.2019 9:21) HTML5, maybe one or two versions earlier)
1.) be logged in and on city map
2.) a GB of an other player, where I helped and where I am in top 5 of the contributor ranking, levels up;
3.) Inventory button starts to blink (click on inventory shows that I got several FP packages)
4.) go to tech tree
5.) go back to city
--> nothing happens
6.) go to Viking village and back to city
--> nothing happens
7.) go to campaign map and back to city
--> FINALLY the "GB leveled up" window shows up!
Suggestions for improvement
* add an option to the game settings, where the player can chose whether to see "GB leveled up" windows
* if this option is checked, add a clickable "info" icon to the status bar on the right, which shows up ALL pending info- and GB-levelup windows (maybe one by one on consecutive clicking) when clicked!
* in the inventory it shows "9+ ten-FP-packages" when I got more than nine. Why on earth "9+"?? There is more than enough space to show the exact number, even on mobile it shows two-digit-numbers if I get more than nine FP-packages!!
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