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Discussion Next Age units - heavy

CDmark

Baronet
I have a specific question first. I could have sworn I saw a building that gives next age HEAVY units but I cant find it. anyone know?
General question - does anyone have a list of all the next age units we can get via buildings?

I ask bcs as we move along, battles in Rivals can get more difficult if neighbors and PvP opponents have them. This means less auto battle and more time doing this task. And, weeks we have no GBG, for some, battles are limited, like Iron Age bcs no PvP play and neighbors you cant attack, as an example.
 
Light unit - Cider Garden: 50% chance
Fast unit - Golden Dragon Gong lv.2 & ascendant: 100% chance
Random units - Eco Hub level 7, Eco Center (Silver) & Eco Sanctum (Gold)

I'm not aware of any other building that produces next era troops for now.
 

CDmark

Baronet
Light unit - Cider Garden: 50% chance
Fast unit - Golden Dragon Gong lv.2 & ascendant: 100% chance
Random units - Eco Hub level 7, Eco Center (Silver) & Eco Sanctum (Gold)

I'm not aware of any other building that produces next era troops for now.
I think I know what I saw. the Dragon Gong, yes says fast unit, but being HMA, I saw heavy knight, and I am sure I dropped the knight part. We should keep this as an ongoing list as Inno adds more, we can have a cheat sheet. Maybe even add another post for current age units to help with Rivals recruit quests.
 
I think I know what I saw. the Dragon Gong, yes says fast unit, but being HMA, I saw heavy knight, and I am sure I dropped the knight part. We should keep this as an ongoing list as Inno adds more, we can have a cheat sheet. Maybe even add another post for current age units to help with Rivals recruit quests.
For rival recruit quest:
  • Alcatraz (high level)
  • Town hall (with emmissaries)
That is 5 collecction of 50+ troops for rival (you can collect Alcatraz 3 times in 48 hours if you do it early on).

There are too(?) many building that gives troop to be usefull. Like Kight Pavillion (2).
I think, a list of the building that give most troops would be more useful. Because those are the most efficient if you need to use Finish Special Production.

I can think of:
Units (#)Building
65Town hall (with max. emissaries)
20Royal Bathhouse lv.6 (Egypt oversea settelement)
17Hut of Sacred Instrument lv.9 (Polynesian oversea settlement)
12 (Ranged)Celestial Stage of Ages (level 2)
12Majestic Winter Pyramid (Gold)
8Vibrant Sunflower Oil Press (Gold)
5Viceroy's Villa (Gold)
5 light (50%)Cider Garden
3Panda Shrine (Gold)
3 FastEtheral Airship
2 (include champion)Knights Pavillion
2 HeavySheep Shire
1 ArtilleryBullion Garrison (Lvl 4)
1 ArtilleryPR-R8 Marauder
1 Rogue*Raccoon Hideout
* Rogue do not count as current age, but the building doesn't show what is produced (on browser) so it can look like it's a light unit
 
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SlytherinAttack

Regent
Baking Sudoku Master
Thanks for the list. Most of the efficient ones are listed. "Donkey Enclosure" 2x2 size which produces one random unit when gets motivated, poor creature left alone since there are other efficient buildings produce more or same units with less size.

According to the list, bullion garrison building only gives the units without :aid: motivation (and can include town hall too but it is exceptional one always).
 
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