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Forwarded New tab in the inventory for time limited items

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SlytherinAttack

Regent
Baking Sudoku Master
Reason
Many time limited items are going to come even if players don't like it. So, having a separate tab to use it will be a small helping hand.
Details
Just new tab needs to be created for time limited items in inventory. This classification definitely helps many to visualise the details of all the time limited items in the perfect single location.
Balance
It keeps balance
Abuse Prevention
No abuse
Summary
Design adjustment for one more tab is bit challenging for PC and mobile, but development can deliver it without any trouble. I believe in them. For sure, separate tab will be massive help in the future.
Have you looked to see if this has already been suggested?
Not suggested
How deeply if we cry to not have time limited items in the game, team will not listen to it. Already experienced this situation in fragments. So, expecting the similar behaviour like fragments to have separate tab for time limited items in the inventory if the time limited items are the wisest choice to continue in every aspect of the game.
 
This suggestion has been forwarded. Votes are no longer accepted.

SlytherinAttack

Regent
Baking Sudoku Master
How does it keep balance?
Kindly requesting @Pericles the Lion to help you understand how this idea is well balanced.

Even if I explain, you will make unwanted response like trolling, triggering etc.

Just to give a fair response, if the fragments tab is not balanced, then my idea is also not balanced. If the fragments tab is balanced, mine also balanced. Choice is yours!! I don't want to disturb your assumptions or understanding.

Also, why do you think it doesn't keep balance? If you have time to explain, please do it. I am eagerly waiting to hear how this is not keeping balance.
 
For me personally, I wouldn't use it. There does need to be improvements on inventory management in this game though.

I would like that if a limited time building expired, you'd be able to click on the building and it would use the frags/kit to renew it again without having to do that in the inventory where the building you just crafted dissapears to no where and then you have to change tabs to search for it and then finally build it and delete the old one. :mad:
 

nice2haveu

Viceroy
Time-limited buildings once the timer expired, it produces only happiness and still it can be used with store kit. I have not tried this, but assuming it will behave like that. In that scenario, suggested idea seems little irrelevant. Purpose of seeing time limited buildings separately is gone once the timer goes off even if it is kept in a new tab.

Recently we have Ascended time limited items and previously time limited without ascended capability. It leads to more confusion even if it gets separated. IMO, Already it is confusing, so making a new tab also won't solve the problem but makes you to get confused in a separate tab. That's it.

If we bring any "time activator" or "ascended activator" kit, then bringing this tab makes more sense. If the team planned to stick with time limited concept, they need to bring activator kind of plan to make players get more engaged with the time limited or ascended items concept in the game. Until then, no better use of creating a new tab for this.
 

SlytherinAttack

Regent
Baking Sudoku Master
Time-limited buildings once the timer expired, it produces only happiness and still it can be used with store kit. I have not tried this, but assuming it will behave like that. In that scenario, suggested idea seems little irrelevant. Purpose of seeing time limited buildings separately is gone once the timer goes off even if it is kept in a new tab.

Recently we have Ascended time limited items and previously time limited without ascended capability. It leads to more confusion even if it gets separated. IMO, Already it is confusing, so making a new tab also won't solve the problem but makes you to get confused in a separate tab. That's it.

If we bring any "time activator" or "ascended activator" kit, then bringing this tab makes more sense. If the team planned to stick with time limited concept, they need to bring activator kind of plan to make players get more engaged with the time limited or ascended items concept in the game. Until then, no better use of creating a new tab for this.
I totally wish to get something like 'activator' or 'trigger' or 're-active' mechanism.
But having the separate tab will meet its purpose where it will list all the time limited buildings (ascended and non ascended, each levels of one specific buildings) into a single tab. Building which already got expired and brought back to inventory also can be seen in this tab itself with little indication to convey the time indication benefit got over already in it so they can sell it if it is possible.
 
I already hate the fragments tab in app version which forces me to search twice to create a building from fragments. One more tab for limited buildings makes it even more complicated.

Better place something into the town hall menu to allow management of existing limited buildings.
 

SlytherinAttack

Regent
Baking Sudoku Master
You really do not get it do you? You are supposed to explain how it keeps balance. Not just say it does.
You should also simply don't ask questions. It is suggesting ideas and not Questions/FAQs to give answer. Instead of questioning, you should give the actual opinion why you don't feel the balance in the given idea. You too really do not get it? You are too supposed to explain why it does not maintain balance, not just ask questions.
 

Sl8yer

Emperor
The OP's suggestion has no effect on game balance and he was correct in saying that any explanation that he provided would be met with trolling.

So asking for an explanation is trolling? That means there are a lot of trolls reacting to his suggestions. Maybe it is easy for you to follow his train of thought, but a lot of times his English does not make sense to me, so I am strugling with what he is trying to suggest. It is his idea, so he should be able to explain it. According to him we are supposed to explain to him why it is not balanced. That is the other way around and how should we do that if we do not know why he thinks it is balanced?
 

SlytherinAttack

Regent
Baking Sudoku Master
So asking for an explanation is trolling? That means there are a lot of trolls reacting to his suggestions. Maybe it is easy for you to follow his train of thought, but a lot of times his English does not make sense to me, so I am strugling with what he is trying to suggest. It is his idea, so he should be able to explain it. According to him we are supposed to explain to him why it is not balanced. That is the other way around and how should we do that if we do not know why he thinks it is balanced?
Interesting to hear about you didn't understand anything and raising question like "how does it keeps balance?"
If you don't understand anything, why do you only ask about balancing? Then what and all you understand first explain me.
Maybe after that, I will try to give you the complete picture of suggested idea.

But one thing is very clear that you will never explain in detail to anyone.

And for your question, my answer is "it keeps balance by implementing a new tab in the inventory".

Now your turn, tell me why you feel like having new tab for time limited items doesn't keep balance.
 

Sl8yer

Emperor
Maybe after that, I will try to give you the complete picture of suggested idea.

Isn't that what you are supposed to do in the first place. Or are you going to give the full picture to the devs after it has been forwarded.

And for your question, my answer is "it keeps balance by implementing a new tab in the inventory".

Now your turn, tell me why you feel like having new tab for time limited items doesn't keep balance.

A new tab in the inventory has nothing to do with balance. Do you even know what balance means?
 
How does it keep balance?
You really do not get it do you? You are supposed to explain how it keeps balance. Not just say it does.
So asking for an explanation is trolling? That means there are a lot of trolls reacting to his suggestions. Maybe it is easy for you to follow his train of thought, but a lot of times his English does not make sense to me, so I am strugling with what he is trying to suggest. It is his idea, so he should be able to explain it. According to him we are supposed to explain to him why it is not balanced. That is the other way around and how should we do that if we do not know why he thinks it is balanced?
Isn't that what you are supposed to do in the first place. Or are you going to give the full picture to the devs after it has been forwarded.
A new tab in the inventory has nothing to do with balance. Do you even know what balance means?
Yes, trolling.
 

SlytherinAttack

Regent
Baking Sudoku Master
Isn't that what you are supposed to do in the first place. Or are you going to give the full picture to the devs after it has been forwarded.



A new tab in the inventory has nothing to do with balance. Do you even know what balance means?
What is balance? Please explain with the suggested idea context, so everyone can learn from you (including me).

Also, don't worry, Dev's reading this suggestion won't be having any confusion. Only you have problem in the entire community.
 

Sl8yer

Emperor
What is balance? Please explain with the suggested idea context, so everyone can learn from you (including me).

You claim it keeps balance and now you want me to prove your claim? I asked you why, so we are back at the start. What does balance mean according to you.
 
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