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Discussion New Structure?

How hard is it to understand that player-base won't even care about such "teasers" until their main concerns about the game (so many even to list) are resolved?!
 
This is like a politician would do bring out some other news to try distract from the real story which is the crap shoot with the GB update .. odd when they first added it they soon changed it because the community ripped it to shreds this time around there leaving it yet this version is worse then the first idea
 
I think level 1-100 should be left the same as it was. New players should not have to work harder than seasoned players to get their GBs to 100.
Their should be some prestige that comes along with going over 100 and you should be able to tell if a GB is at the higher levels. Maybe have a symbol that is attached for everyone to see or have each one outlines in a silver or gold hue so people know. And I agree that there should be a bigger cost but let's not get carried away with the ridiculous amounts of fps and goods that are being proposed now. 101- 200 could be 500 of each goods, 201-300 could be 1000 of each goods and 301-400 could be 2000 of each goods. Use the same concept for fps, coins and or supplies required also. Those are attainable and people would look forward to getting there.
As it stands now, we will lose good players that have spend years building guilds, teaching people, making friends and keeping people interested in the game. You can't keep filling the funnel with new people and hope the business does well, I can tell you, without the seasoned players, new people will leave just as fast as they came in.
 
If you haven't been in touch with any Beta player, new "new" G.B. system is REALLY BAD! The joy of this game is being destroyed. Some new players stop playing after just a few days. You will not believe how bad this game is going to get until it happens! I fear INNO is now starting a "sinking ship". However, best wishes to those that try to endure it.
 
Can you help us figure out, what it could be? Share your ideas with us ✍️
If this is for a new age. That is an ExPLoiT. Since levelling your GB's pre-update is an ExPLoiT and UnFAiR for newbies. Therefore aging up before a new age is released is an ExpLOit and makes this building part of it.
Seriously, Inno should cut ties with influencers who accuse their players unsoundly to exploit the game. For simple playing the game and advancing in it. Particularly when they're doing intensively more and explaining tools to help with advancing GB's more efficiently while claiming that advancing GB's is an exploit.

This building seems to be part of a new space colony. Except the grid looks newish. Even so, resources are better spend in ensuring the GB update won't be a catastrophic update before even considering a new age, let alone a new feature if that's it.
 
I think it's a building from an underwater world, perhaps in a colony of a new age.

But the GB update should be completed before a new age can begin, otherwise it will be complete chaos.
 
Because its a new idea, with even some new structure i share it even here, not because its a complete suggestion, but i like 1 000+ levels with reasonable costs and 10 000 propably to much. If this is a seed to a good solution it can be inserted along with the New Eras.

Heres also a post responding on, "its not so hard to just look up all levels before the change" My answer and new solution, i don't want to see the game destroyed, new structure; let's fix it to the better, before it's tolate.

My vote goes to...

"Next Age;The Ancient Era" ("Space Age; Travel Time and Space")
with the great building "THE TIMETRAVELER"
The Time traveler, travels Goods from diffrent Eras (produces goods from all Ages)." Each 24 production could gain some of all 5 goods from 1-5 ages or more deppenfing on the MB level.

If we should introduce more cost on some or all levels, with or without other Blueprints, Goods, Resorces, Coins,
i actualy like my ideá of 1 000 - 10 000 levels with a more reasonable amount of FP on at least most of the levels, both to pay per level and get as reward, and reward on #100 as now sugested on #400 (at least some of them) it become endles and a long time Goal anyway.
And the Greate greate Building's here to stay.


True, but also...

Last upgrade sugestion i didn't like, part of, i could have ben the one that had an, for exampel Ark #180, but i wasn't.

Mine were under #100 everywere i was playing.
I just thought it was UNFAIR, i know everything in the whole wide world isn't fair....

Now at least i've got in at least most of my cities enough blueprints, and the knowledge, and therefor the possibility, but many other BG's i've yet not got the possibility, not even built them.

Im also think of all the new players, even if i don't know them, it's not faur to them.

Im indeed like to see a change were, whater i've started my city's today or for 6 years ago, it should be kind of the same chalang.
I know it was a nother game 6 years before i've started 2019, if i had started 6 years earlier, i'vr might had quit and went to a nother game.

It's not that i can't quit this game, it have had greate balance (between me and the game) under my years here, even if some stuff become both better and wors since i've started, i stil wana belive it's not tolate to save it.
But soner or later if it keeps going "Wrong turn" more than the right, i will leave though i don't want to.
 
A new structure, allready implemented in this Viking event,
in the games "more of a Right direction" Is that the allies is no longer in fragments at the milestones reward, also that the downgrade kit were avilable in this Anniversery event.

----

Of course im curious on all the new effects in the game, as on the Allies,
and that part paused, was it "Guild Raids" (no, that is QI) that was called,
i ment "Guild Concuest",
"Guild Perks" was also something's ben mensioned long ago,
Achievements could need an upgrade and MAYBE SOME EFFECTS IN THE CITY WHEN NEW ACHIVEMENTS ARE RICHED,
a mini game was on the way for new players among the Incidents
("Raider Attacks"), it dissapeard (how good it was or can be it should be for everyone),
The castle System could get more possible points to be found,
the Amtique dealer need to be upgraded but not with that high amount of cost thats in beta,
we get much boost to Imperial Expedition, that part of the game we've got less use of boost for, what you get in the IE store is more or less crap if you look at all the other stuff you can get now a day's in the game,
it needs better rewards.
I also heard of a "Legend's activity in the Continent map" some conection to the ALLIES i think, how far these plans have gone i don't know.

FORGE POINTS:
1. Insert a Buttom for 100 and i gues also one for 1 000 when putting FP in a Great Building.
2. Raise the collectable level to 1 000 instead of now 100 as with Forge+, and give Forge+ x10

* Allie Effects
* Legend's - Allie conection?
* Guild Concuest - (was paused)
* Guild Perks
* Guild Raids = QI (gues it's refreshed after a plan)
* Guild Battleground = GBG (just to mention even this part)
* Guild Expedition (Lots of boost, with yet less use for it)
* Achivements - old system, need refreshments
* Imcidents - Conected to minigame "Raider Attacks" .
* Castle System
* Antique Dealer
* FP - Forge Points (make them easier to use)

And hear my vois now, maybe all these things i menchend is to be fixed and implemented in the game...
But don't try to do everything at the same time.
But take this things with you both players and Game developers when you come up with sugestions and solutions, and then we fix one thing at the time, hopefuly each one a part of a more "global solution" that can expand for a long, long time....

But first we must NOT Destroy The Great Buildings...
Culdn't wrote it better myself.
 
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New Eternal Building. I agree with most other users. Why generate potentially new problems before solving old ones?
We need updates for the GB Test. Like whats the next Phase of testing? Since the first failed obviously, or did it not fail?
 
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