Boomerang453
Farmer
- Reason
- I think it's not necessary, but it would switch the game up a bit
- Details
- For SAJ, maybe make light strong against artillery, artillery strong against ranged, ranged strong against heavy, and heavy strong against light. I also think there should be a separate tab for rogues
- Balance
- It would switch up GBG strategies a little bit
- Abuse Prevention
- It does not open up possible exploits
- Summary
- Since the same combat system has been implemented from FE - SAV (excluding AF), I think it might be time to switch it up again
- Have you looked to see if this has already been suggested?
- I have looked at the forums, and I did not see anyone else have this suggestion
I feel like, since a new combat system has not been released in a while, we should change the strengths/weaknesses of the units. Currently, the same combat system goes from FE to SAV, excluding AF. And from PE-TE, there was a slight change in the system mid way. I wonder if we could do that with SAJ, since we're (technically) going in the outer Solar System ages
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