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Feedback New Settlement: Pirates

multiplier
I'm sorry but for me this word means "please spend a little bit more money on diamonds because we feel you are spending not enough" not going to fly at least for me. Anyway it is what it is. I don't have a positive impression after reviewing this new settlement.
 
I'm sorry but for me this word means "please spend a little bit more money on diamonds because we feel you are spending not enough" not going to fly at least for me. Anyway it is what it is. I don't have a positive impression after reviewing this new settlement.
I don't like that this settlement is a copy paste of Aztec with new grafic. The only settlement worst than Aztec is Mughal (boring... so boring).
I don't like that the minigame give low amount of goods like the Aztec minigame.

But all in all the minigame itself isn't bad Imaybe because proability calculation is not an issue for me).

I would prefer if Inno added the multiplier to the minigame reward, since they added a lot of goods (and time on the clock I think) to what the Aztec required, while reducing the space available.

For comparison:
In Aztec we had two expansion for the minimum price of 10 goods for each good except the first. So 7 expansion at minimum good price.
In Pirate it was reduced to 4 expansions.
In Aztec you need 1315 goods (including expansion good cost) to complete it vs 1750 for Pirate. I don't think the time allocated does compensate for that increse.

I think Inno will need to do a rebalancing (like they had to do for Polynisia), which I'm all for, because they have to terminate my current settlement when the do, so one less run to go through for me.

Edit: compared to Aztec pirates also has one less initial expansion 5 vs 6.
 
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From my point of view, worst game ideas were realized here. 1st the colour. Who wants to leave your eyes here, you're welcome! 2d the look of buildings. They look like the same one and different from each other just by their size. 3d the size of buildings. Starting from the Pirate Palace (5x6). Do you really think that this is a great idea, taking into consideration just 4 expansions for 10 goods and 1 free removal, to give buildings like 3x4, 3x5 and 4x4?! And, finally, timing. I'm sorry, but the current production cycle (5h 10h 20h) is not a good alternative to 4h 8h and so on. Surely if the idea was to motivate players to pay diamonds then the storm of applause! If you wanted to create anything interesting, from my point of view, your final product is highly imbalanced, let alone that this settlement is, undoubtedly, the worst among others.
 
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I'm confused why many are saying the main buildings (Pirate Treasure Cove) has poor stats.. Maybe it has got buffed already since release. According to my calc it has great stats, is far better than any of the other settlements and is the best building when ascended.
My Score= (base + 50%gbg+33% GE)/area *100
Pirates main building score L9+ ascended
L9 Building = 5556 score, Ascended = 9444 score On top of good fight stats there is 150% supplies boost + QI DEFENSE boosts. QI Defense boost is rare. Plus 20 Next age troops per collection.

Reasoning for score: Base fight stats are used for everything, they are the most valuable and get 100% weight.
GBG & GE are the other places fighting needed, each has its own additional boosts. Since Gbg boost can only be used for half of the battles it gets 50% weighting. GE is even less valuable as there are only 84 fights to use the boost on per week so it gets 33% weight.
What am I missing? I compared the score to other buildings in my Progressive City.

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I would like to see a better presentation of the settlement buildings with costs to build, Pop required, tiles area and production values. It would save player time having to figure this out thru game play. Inno depends on 3rd party support to provide this type of info and it has been waning in the past year. The lack of more and better details makes it less likely people will play. The game already has plenty to discover and takes too much time as it is. Every opportunity should be used to save players time.
 
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I can not weigh in on this newest settlement beyond looking at the base outline and the tie-in to town hall.

I have several other settlement buildings in storage on Live, emissary slots unused, unused Avatars - even ascended upgrades in storage.

It does not keep pace with my cities.

Before the onslaught of back-to back Events the "Cultural" settlements filled in blanks of time.

This is of no interest today. As recently as 2 years ago - maybe.. Pirates of the Caribbeans is passe.
 
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In the view of grand prize the settlement has become much more better but the game process is still strange. I think it is reasonable to make several things: 1) add the opportunity to buy 2 expansions instead of 1 for 10 goods (every expension). Buildings are too huge for just 4 cheap expansions based on production which is still 5h, 10h and 20 h (I cannot really understand the reason why it is disconnected with the main city but tied with quantum). 2) The reconstruction mode can be added to the cultural settlements. 3) I'm on the 15th step of the settlement where the prize is a free removal. I think it is too late. It could be reasonable if just barracks were huge (4x4) but we already have all production buildings which are 3x5 and 4x4. So I think this removal prize can be reasonably given earlier. 4) Please, do anything with the colour of the settlement. It can be made a little bit lighter for usability because everything is in dark blue, black and red starting from the huge Pirate Palace.
 
After doing this settlement for a week, my biggest problem is remembering to do it!! I've spent years not doing any settlements, the icon was always above the ship. So my brain is mentally filtering the settlement even with the pirate ship. Hell I've probably lost an entire 5 days forgetting to collect and build by now and I'm still struggling at the beginning!!
 
After doing this settlement for a week, my biggest problem is remembering to do it!! I've spent years not doing any settlements, the icon was always above the ship. So my brain is mentally filtering the settlement even with the pirate ship. Hell I've probably lost an entire 5 days forgetting to collect and build by now and I'm still struggling at the beginning!!
The thing I'm trying to remember to retrain myself to do is visit the settlement after i visit QI since they're both on 10 hour cycles.

No success yet in forming that mental reminder :p
 
I agree with all the negative feedback, the design is to dark it makes buildings very hard to see, worse is that the main building is WAY too weak for the time it takes to get it to maximum level, it is simply pure eye candy and clickbait and adds nothing to the vast majority of players towns, a total waste of time, and another time sink, useless minigame within a dying game, no wonder the lost money last quarter!

MTG is clearly in charge of development (if you can call copy pasta ages and adding more Candy Crush type mini-games "development"), and they are hellbent on grabbing the last few bread crumbs from this sinking ship it looks to me, they are moving on to other games and will just let Forge slowly burn until its no longer viable then sell it or shut it down.
 
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