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Discussion New Ideas

nice2haveu

Baronet
Facing an army that is 10 times stronger than your units is not unbalanced? Unfair?

Looking at Continent Map, would the game keep the current normal Era units? Would then attacking the Continent Map with Giants just remove the difficulty presented by the game and conquering the map be just be boring easy fights "smash them all"? No need to use strategy, no need to raise CDM, Zeus, COA to gain attacking %boost. FOE is about strategy and city development, with Giants you don't need any of these.

If the game would have Giants at the Continent Map... would that be placing a barrier to players fighting with normal units?
In the continent map, one sector in a province can be given with giants as opponents. Users can get familiar with giant battle there.

In GE, new level 5 can be introduced for giants or half of level 4 can be given with giants as opponents.

In GBG, by having 4 siege camps in a sector then only users might get giants as opponents of the same era in that sector (attrition free - battle with giants opponents)

PvP or plunder battle - user choices.

Attack/Defense army - user choices.

If making giant is cheap means, losing one giant is so costly. So fair to me. For me, this is still interesting strategy to make battle in the game.
 

drakenridder

Overlord
Perk Creator
In the continent map, one sector in a province can be given with giants as opponents. Users can get familiar with giant battle there.

In GE, new level 5 can be introduced for giants or half of level 4 can be given with giants as opponents.
Basically on continent maps we get npc's with +900% bonus with an reskin. That's just gonna make the default game a lot harder, not more interesting.
GE4/5 for all ages also an bonus of 900% on top of what they already have? It's escalating quickly into an much harder mess.o_O
In GBG, by having 4 siege camps in a sector then only users might get giants as opponents of the same era in that sector (attrition free - battle with giants opponents)
Instead of attrition opponents with 900% bonus. This surely nerves the siege camps, in that regards it would've been more interesting if players couldn't just picking up the proposed trade 80 units for 900% bonus. Basically unboosted units and thus significantly buffing 4 siege camps. This surely makes them even more overpowering.
PvP or plunder battle - user choices.

Attack/Defense army - user choices.
Sweet, than for PvP we just have to pay 80 units for 900% boost. If everyone does, nothing changes there either.
If making giant is cheap means, losing one giant is so costly. So fair to me. For me, this is still interesting strategy to make battle in the game.
It's not that expansive with an high lvl Alcatraz. Just paying 80 units for 900% boost is easy. Within an day any lose can be covered by Alcatraz. Only those without it are hurt.
What interesting strategies are there to just pay 80 units and get 900% bonus on them? Just an cheap and easy way of P2W. Instead of the grind to raise you're bonuses to 900%. It surely helps blasting through any and all npc's.xd With you're idea hovers will become even more overpowering against the continent map and probably getting even good chances against space age units.:eek:o_O That's surely interesting, just pay 80 hovers and You practically defeated the game.
 

nice2haveu

Baronet
It's not that expansive with an high lvl Alcatraz. Just paying 80 units for 900% boost is easy. Within an day any lose can be covered by Alcatraz. Only those without it are hurt.
What interesting strategies are there to just pay 80 units and get 900% bonus on them? Just an cheap and easy way of P2W. Instead of the grind to raise you're bonuses to 900%. It surely helps blasting through any and all npc's.xd With you're idea hovers will become even more overpowering against the continent map and probably getting even good chances against space age units.:eek:o_O That's surely interesting, just pay 80 hovers and You practically defeated the game.
Alcatraz, if doesn't have means also fine. They can place lot of military buildings. but on the time factor, Alcatraz helps them produce more units. One user not having Alcatraz and other user having more units from Alcatraz in the game are never consider unbalanced. Users need to raise their game to defeat the giants. Even now, if they don't raise their strength (not only Alcatraz), they lose battles badly in continent map. For giant hovers(FE), having giant plasma artillery(AF) is the best opponent to defend against. Not defeating the game. For GE, GBG, and Continent map, when having opponents as giants, then only user allowed to make the fights with their created giants. If no giants, you cannot add them in your attacking army. Also it is mandatory to keep the validation like, giants should not interfere with opponents of normal units. As a exception, first wave battle has normal units opponents and second wave has giants opponents, user has the eligibility to place giants in the attacking army. Also, now simply everyone cannot click click click autobattle (bots/cheaters will cry with this validation) they have to change thier attacking army due to different limitations of normal units and giants as opponents. Another limitation, giants will be allowed once users reached progressive era (giants can be made from progressive era to above). All this will make game bit more challenging. Now also users using hovers tanks in continent map till space age units for better fighting(using the game weakness).

Making a giant unit is so easy, but per day allowed to create one giant only. After a week, user can make 8 giants units of attacking army. But power of giant units are combining 10 units together, giants means more power to beat another giant and not the normal unit.

Even PvP arena, can see the opponents before battle, and limitations can be triggered. But only problem in plunder battles, keeping the giants as attacking army, if user doesn't have giants as defending army then it is same as having two spear fighters even though they had some other 8 normal units (limitation doesn't work here). But still users has option to review why they lost and increase their level of defending army. But different limitation for plunderers, if user has giants in attacking army of one particular era (never an age - giants always era only), by clicking to do plunder battle of any lower age or era should be ignored. Giants have their own rules. They don't like to meet low levels as their opponents. But for same era/above era, if normal units are in defending army, our attacking army of giants wins easily. Same as now 900% level boost user attacking 90% boost user for plundering (Opponents has to revisit their defending army which they forgot to change for years).

Pure chaos in the battles with giant, increased more challenges and limitations makes them go along with the game. It is still interesting one to me.
 

SlytherinAttack

Viceroy
Baking Sudoku Master
Alcatraz, if doesn't have means also fine. They can place lot of military buildings. but on the time factor, Alcatraz helps them produce more units. One user not having Alcatraz and other user having more units from Alcatraz in the game are never consider unbalanced. Users need to raise their game to defeat the giants. Even now, if they don't raise their strength (not only Alcatraz), they lose battles badly in continent map. For giant hovers(FE), having giant plasma artillery(AF) is the best opponent to defend against. Not defeating the game. For GE, GBG, and Continent map, when having opponents as giants, then only user allowed to make the fights with their created giants. If no giants, you cannot add them in your attacking army. Also it is mandatory to keep the validation like, giants should not interfere with opponents of normal units. As a exception, first wave battle has normal units opponents and second wave has giants opponents, user has the eligibility to place giants in the attacking army. Also, now simply everyone cannot click click click autobattle (bots/cheaters will cry with this validation) they have to change thier attacking army due to different limitations of normal units and giants as opponents. Another limitation, giants will be allowed once users reached progressive era (giants can be made from progressive era to above). All this will make game bit more challenging. Now also users using hovers tanks in continent map till space age units for better fighting(using the game weakness).

Making a giant unit is so easy, but per day allowed to create one giant only. After a week, user can make 8 giants units of attacking army. But power of giant units are combining 10 units together, giants means more power to beat another giant and not the normal unit.

Even PvP arena, can see the opponents before battle, and limitations can be triggered. But only problem in plunder battles, keeping the giants as attacking army, if user doesn't have giants as defending army then it is same as having two spear fighters even though they had some other 8 normal units (limitation doesn't work here). But still users has option to review why they lost and increase their level of defending army. But different limitation for plunderers, if user has giants in attacking army of one particular era (never an age - giants always era only), by clicking to do plunder battle of any lower age or era should be ignored. Giants have their own rules. They don't like to meet low levels as their opponents. But for same era/above era, if normal units are in defending army, our attacking army of giants wins easily. Same as now 900% level boost user attacking 90% boost user for plundering (Opponents has to revisit their defending army which they forgot to change for years).

Pure chaos in the battles with giant, increased more challenges and limitations makes them go along with the game. It is still interesting one to me.
Have to admit that, initally didn't like it. But now, edge of my heart feels okay with this thought. Raising difficulty of everyone battles seems goods with valid limitations.

Actually, GBG 4 siege camps having giants and autobattle limitation with normal units for giants, it's really a surprising thought. Myself liked it very much. Strategy game with bit more complexity is always fun only.
 

nice2haveu

Baronet
Have to admit that, initally didn't like it. But now, edge of my heart feels okay with this thought. Raising difficulty of everyone battles seems goods with valid limitations
Even myself initially felt that why to suggest this unnecessary pain/risk in doing battles, but still wished to put it out to see others opinion. If this is suggested in idea section, for sure negative votes will be 200% more than positive votes (doubted to get any positive vote initially) and stored in DNSL without any delay.
 

SlytherinAttack

Viceroy
Baking Sudoku Master
Even myself initially felt that why to suggest this unnecessary pain/risk in doing battles, but still wished to put it out to see others opinion. If this is suggested in idea section, for sure negative votes will be 200% more than positive votes (doubted to get any positive vote initially) and stored in DNSL without any delay.
Ha ha, basically looking to get some new improvements in the game. Diving deep with the exisiting approach(especially battles) is mostly not liked by most of them which includes me also. Anyways, don't think any Dev's will banging their head for this idea. Because lot of other interesting ideas which makes everyone happy are not reached game from past years. But now, slowly one by one getting into the game. Have fun, happy forging!!
 

drakenridder

Overlord
Perk Creator
Alcatraz, if doesn't have means also fine. They can place lot of military buildings. but on the time factor, Alcatraz helps them produce more units. One user not having Alcatraz and other user having more units from Alcatraz in the game are never consider unbalanced. Users need to raise their game to defeat the giants. Even now, if they don't raise their strength (not only Alcatraz), they lose battles badly in continent map.
In the game giants aren't implemented. Alcatraz provides the units to buy giants. In any case, giants are just forcing
players to pay 80 regular units for 900% bonus on their units. It's just slowing them down and making an more annoying
game play, not more interesting.
For giant hovers(FE), having giant plasma artillery(AF) is the best opponent to defend against. Not defeating the game.
In OF and later maps plasma artillery isn't deployed. So, yes in AF it could beat them but the game is defeated with an
fully decked out ''Giant'' hover army between OF and SAM. It's still just 8 hovers buffed with 900% with an different skin
and just the costs of 80 hovers, after all. After AF hovers with an additional 900% buff will dominate the battlefield and
practically make you win the game instantly until maybe SAV or when unlucky SAM.
Pure chaos in the battles with giant, increased more challenges and limitations makes them go along with the game. It is still interesting one to me
Still just +900% bonus (10x stronger) for 1 regular unit. The only ''challenges'' and limitations are the waiting times for assembling
an ''Giant'' unit, it'll be sure an annoying grind.
Even PvP arena, can see the opponents before battle, and limitations can be triggered. But only problem in plunder battles, keeping the giants as attacking army, if user doesn't have giants as defending army then it is same as having two spear fighters even though they had some other 8 normal units (limitation doesn't work here). But still users has option to review why they lost and increase their level of defending army.
So, now you're just forcing us to pay 80 units for making remotely an chance against attackers. Nothing changes
the fact that giants are just an cheap way of getting 900% bonus on specific units. Just renamed and given an new
look to ''Giant.''
But different limitation for plunderers, if user has giants in attacking army of one particular era (never an age - giants always era only), by clicking to do plunder battle of any lower age or era should be ignored. Giants have their own rules. They don't like to meet low levels as their opponents.
That's just an confusing new set of rules on plundering.
But for same era/above era, if normal units are in defending army, our attacking army of giants wins easily. Same as now 900% level boost user attacking 90% boost user for plundering (Opponents has to revisit their defending army which they forgot to change for years).
Exactly no strategy, no tactics, just pay 80 units for being able to get 900% bonus on you're units and being forced
to pay those units for having any chance on the battlefield facing off them. No new strategies emerge, no new tactics,
just another cost and worry to deal wit.
Pure chaos in the battles with giant, increased more challenges and limitations makes them go along with the game. It is still interesting one to me.
It's just 900% buff on units. If those ''Giants'' where not just 900% strength buff but actually brought new an additional
skill to the battlefield with maybe at best an buff of 10-100% buff depending on their age those super soldiers could
be somewhat okay-ish.
My main problem with the Giants is that they're just 900% buffed regular units, with the cheap prize of just 10 units of
their regular counterpart. Topping that off with being forced to paying those units for assembling them for making an
chance in the first place against them. It doesn't create new strategies and tactics, just another grind to get through
and another slowing down factor besides special goods. As they're now they reminding me of an Grepolis suggestion
which became ultimately an official April fool's day joke. Super units or something like that, in the April Fool's day joke
they where sold as dragons you could unlock by praying to an specific new god.

The ''Giants'' in their current state are now just regular units buffed by 900% with added limitations. It doesn't change a thing for
battles. Just additional costs and drawbacks for fighting on the map. If they would bringing an additional new skill to the battlefield
which maxes out at an lvl10 unit it would be more interesting than just an huge buff which already exist but taking an long time and
lots of effort to get.
 

Emberguard

Emperor
New approach to combine 10 military units of same type and same level to get a giant military unit.

10 champions of same age - combining into one giant champion military unit which has power of 10 champion units.

Same goes for every military units in the game (hover tank, military drummer, color guard, rogue, stealth tank , anti-craft machine etc.,)

Logically, technically and mentally felt like this idea to be taken under DNSL but it would be interesting addition to the game.
Make it 1,000 units combined to make a unit worth the power of 10 and it'd still break the balance due to being far too overpowered for the trade off and too easy to obtain

Making a giant unit is so easy, but per day allowed to create one giant only
Why per day? Why not make it so you can only have a single Giant in your entire inventory at any time. Period. It'd be powerful enough to take down an entire army on its own anyway, particularly with your own boosts added on top of the 900%
 

nice2haveu

Baronet
regular units buffed by 900%
Totally agree. Cheap way to make the giants, slightly not feeling so since combining 10units into 1 with time factor is not cheap. Going with my limitations, to do the battle with giants only, your opponents also has giants only. If it is 900% giants from our side, opponent might be coming with 1200% also possible which is similar to our current fighting scenario.
If my limitation suggested for GBG implemented, clicking bots or cheating scripts doesn't work. They have to change their army to do the battle.
That's just an confusing new set of rules on plundering.
Very straight forward. If user having tomorrow era giants in the attacking army, then not possible to plunder any users below tomorrow era. Giants always look for tough competition.
Exactly no strategy, no tactics,
Actually using giants in attacking or defending army itself a strategy. But agree, no tactics since it is just like a promoted version of same unit, you cannot get different tactics for it. Serving in the military, can get promotion and commanding power increases, same concept here.
 

nice2haveu

Baronet
Why per day? Why not make it so you can only have a single Giant in your entire inventory at any time. Period. It'd be powerful enough to take down an entire army on its own anyway
Not thinking in a way like only myself use the giants. My opponents too use the giants. Then, it won't be easy rite.
 

Emberguard

Emperor
. Cheap way to make the giants,
slightly not feeling so since combining 10units into 1 with time factor is not cheap
Which is it? Cheap or not cheap?

Not thinking in a way like only myself use the giants. My opponents too use the giants. Then, it won't be easy rite.
Except if you make the Giant too powerful you've removed any challenge from regular fights as long as you bring a Giant along. Make the Giant too common in opponent fights and regular units have no use as they wouldn't stand a chance against the opponent Giant

What if I have 1 Giant and 7 Rogues? Is it copying the stats of a Giant or the stats of a regular version?

This would either make the game ridiculously easy, or impossible to get anywhere. There'd be no middle ground, only two extremes with the balance you've provided
 

Emberguard

Emperor
If user having tomorrow era giants in the attacking army, then not possible to plunder any users below tomorrow era. Giants always look for tough competition.
If a Tomorrow Era Giant wants a challenge then why would they want a Tomorrow Era opponent? Why not say they can only be used in hoods with opponents from higher ages? Would make them unable to be used in the vast majority of hoods, but still have uses if someone goes up several ages before hood merge or if you're in one of the two-age hoods when numbers don't allow a single age hood
 

nice2haveu

Baronet
If a Tomorrow Era Giant wants a challenge then why would they want a Tomorrow Era opponent? Why not say they can only be used in hoods with opponents from higher ages? Would make them unable to be used in the vast majority of hoods, but still have uses if someone goes up several ages before hood merge or if you're in one of the two-age hoods when numbers don't allow a single age hood
Actually, without seeing the neighborhood opponents while opting for plunder, it is difficult or not understandable to the users why plunder battle got rejected with giants in user's attacking army. Only in this place thought so much to mingle the giant with normal units, which myself compromising the idea with current behavior where hover tanks can do plunder battles with two spear fighters. Hence, decided to make giants fought with normal units of the era where they created. This limitation also makes you not to club the attacking army of different era giants together. If user trying to add more giants from every era, lowest era takes priority and alerts the users modify the attacking army. So they cannot mix the giants in the attacking army. It won't allow you to battle. Giant rules and limitations covers every aspect in the battles.

Rogues, with 7 giant units is a interesting one which myself planned initally. It has some limitations too. Giant rogues can be used with giant units in the attacking army. If no giant army units left in the battle and having giant rogues means, single shot giant rogues dies without transformation. Now normal rogue with giant unit, even if giant units available, normal rogues only look for normal units and if not found then single shot dies.
 
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Emberguard

Emperor
it is difficult or not understandable to the users why plunder battle got rejected with giants in user's attacking army
Then how does your proposal even make sense?
If user having tomorrow era giants in the attacking army, then not possible to plunder any users below tomorrow era. Giants always look for tough competition.

Surely it's the age of the opponents city not what's in their army?
 

CrashBoom

Legend
New approach to combine 10 military units of same type and same level to get a giant military unit.
really ?
in times where players get 100 units a days ?

would be 10 giants a day
that would be too easy

The only ''challenges'' and limitations are the waiting times for assembling an ''Giant'' unit, it'll be sure an annoying grind.
how about: an unit that survives 5000 battles automatically becomes a Giant o_O

that would be an annoying grind ;)
 

nice2haveu

Baronet
Then how does your proposal even make sense?
Just by alerting the attacking user about trying to do plunder a below era less than your current era of giant unit in the attacking army. Like these, "Giant units privilege not supported yet with current user/player". Users will understand when it works correctly.

Surely it's the age of the opponents city not what's in their army?
Only in case of plundering this needed clarity. If opponents has reached the era in which they can create giants and their defending units are not giants yet and also those units are same as attacking user's giant unit age means, plunder attack possible without any restrictions. Even if user's attacking army presented with single giant unit + 7 other units of diffrent age, giant limitation should be validated. Plunder battle will have restriction only when giants included.
 

Emberguard

Emperor
Just by alerting the attacking user about trying to do plunder a below era less than your current era of giant unit in the attacking army. Like these, "Giant units privilege not supported yet with current user/player". Users will understand when it works correctly.
But you just said my idea of the exact same thing for ages above your current age makes no sense.

How is a player going to understand your idea if being restricted by age makes it incomprehensible and you've not said anything in your popup for what the requirements even are? Either the idea makes sense or it doesn't. And you already said it doesn't
 
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