Alcatraz, if doesn't have means also fine. They can place lot of military buildings. but on the time factor, Alcatraz helps them produce more units. One user not having Alcatraz and other user having more units from Alcatraz in the game are never consider unbalanced. Users need to raise their game to defeat the giants. Even now, if they don't raise their strength (not only Alcatraz), they lose battles badly in continent map.
In the game giants aren't implemented. Alcatraz provides the units to buy giants. In any case, giants are just forcing
players to pay 80 regular units for 900% bonus on their units. It's just slowing them down and making an more annoying
game play, not more interesting.
For giant hovers(FE), having giant plasma artillery(AF) is the best opponent to defend against. Not defeating the game.
In OF and later maps plasma artillery isn't deployed. So, yes in AF it could beat them but the game is defeated with an
fully decked out ''Giant'' hover army between OF and SAM. It's still just 8 hovers buffed with 900% with an different skin
and just the costs of 80 hovers, after all. After AF hovers with an additional 900% buff will dominate the battlefield and
practically make you win the game instantly until maybe SAV or when unlucky SAM.
Pure chaos in the battles with giant, increased more challenges and limitations makes them go along with the game. It is still interesting one to me
Still just +900% bonus (10x stronger) for 1 regular unit. The only ''challenges'' and limitations are the waiting times for assembling
an ''Giant'' unit, it'll be sure an annoying grind.
Even PvP arena, can see the opponents before battle, and limitations can be triggered. But only problem in plunder battles, keeping the giants as attacking army, if user doesn't have giants as defending army then it is same as having two spear fighters even though they had some other 8 normal units (limitation doesn't work here). But still users has option to review why they lost and increase their level of defending army.
So, now you're just forcing us to pay 80 units for making remotely an chance against attackers. Nothing changes
the fact that giants are just an cheap way of getting 900% bonus on specific units. Just renamed and given an new
look to ''Giant.''
But different limitation for plunderers, if user has giants in attacking army of one particular era (never an age - giants always era only), by clicking to do plunder battle of any lower age or era should be ignored. Giants have their own rules. They don't like to meet low levels as their opponents.
That's just an confusing new set of rules on plundering.
But for same era/above era, if normal units are in defending army, our attacking army of giants wins easily. Same as now 900% level boost user attacking 90% boost user for plundering (Opponents has to revisit their defending army which they forgot to change for years).
Exactly no strategy, no tactics, just pay 80 units for being able to get 900% bonus on you're units and being forced
to pay those units for having any chance on the battlefield facing off them. No new strategies emerge, no new tactics,
just another cost and worry to deal wit.
Pure chaos in the battles with giant, increased more challenges and limitations makes them go along with the game. It is still interesting one to me.
It's just 900% buff on units. If those ''Giants'' where not just 900% strength buff but actually brought new an additional
skill to the battlefield with maybe at best an buff of 10-100% buff depending on their age those super soldiers could
be somewhat okay-ish.
My main problem with the Giants is that they're just 900% buffed regular units, with the cheap prize of just 10 units of
their regular counterpart. Topping that off with being forced to paying those units for assembling them for making an
chance in the first place against them. It doesn't create new strategies and tactics, just another grind to get through
and another slowing down factor besides special goods. As they're now they reminding me of an Grepolis suggestion
which became ultimately an official April fool's day joke. Super units or something like that, in the April Fool's day joke
they where sold as dragons you could unlock by praying to an specific new god.
The ''Giants'' in their current state are now just regular units buffed by 900% with added limitations. It doesn't change a thing for
battles. Just additional costs and drawbacks for fighting on the map. If they would bringing an additional new skill to the battlefield
which maxes out at an lvl10 unit it would be more interesting than just an huge buff which already exist but taking an long time and
lots of effort to get.