DeletedUser9949
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Introduction: Biosphere 3 is a Great Building proposal for a Space Age. It is based off of the ‘failed’ Biosphere 2 experiment. Potential Information text is disclosed: Modeled after Biosphere 2, Biosphere 3 was vital to the study of how different models of space colonies would turn out.
Information: Biosphere 3, as I envisioned it, has a brand-new effect called ___________. It produces 6 thousand coins, 6 thousand supplies, 50 medals, 1 forge point, and 2 goods. I also envisioned __________ having a passive production as well, consisting of 1% attack & defense, 1% fierce resistance, 5% coin boost, 5% supply boost, 75 population, and 105 happiness. Note that it does NOT produce diamonds. Also note that this is per __________, and not per level, so F.O.E. can alter/slow the rewards, for example, past level 10. Yet another note: Blanks represent the name of the new effect. The best I came up with is Biospheric Production, yet it doesn’t ‘sound right.’ The size I would suggest is 6x6.
Current System (If Applicable): Biosphere 3 is a brand-new great building, with a brand-new effect, but everything it gives is already given (generally, in larger amounts) by preexisting Great Buildings.
Abuse Prevention: Biosphere 3 has the same blanket abuse preventions as all Great Buildings, including being hard to obtain/build, and the build limit of one. While I can see this Great Building becoming a common sight in cities, I don’t think it is possible to be abused, as everything it gives is pre existing, and generally given in larger amounts by other Great Buildings. If anybody does see a potential avenue of abuse, please point it out in the comments, and I will do my best to fix it.
Visual Aid: (Insert picture of Biosphere 2 here)
Conclusion: While this is currently the best I could come up with, it is still subject to human fallibility. So I ask you, if you have any ideas, or suggestions, or if you notice any flaws, please leave a comment or message me in Odhravor or Beta. Thank you for your time, capital12.
Information: Biosphere 3, as I envisioned it, has a brand-new effect called ___________. It produces 6 thousand coins, 6 thousand supplies, 50 medals, 1 forge point, and 2 goods. I also envisioned __________ having a passive production as well, consisting of 1% attack & defense, 1% fierce resistance, 5% coin boost, 5% supply boost, 75 population, and 105 happiness. Note that it does NOT produce diamonds. Also note that this is per __________, and not per level, so F.O.E. can alter/slow the rewards, for example, past level 10. Yet another note: Blanks represent the name of the new effect. The best I came up with is Biospheric Production, yet it doesn’t ‘sound right.’ The size I would suggest is 6x6.
Current System (If Applicable): Biosphere 3 is a brand-new great building, with a brand-new effect, but everything it gives is already given (generally, in larger amounts) by preexisting Great Buildings.
Abuse Prevention: Biosphere 3 has the same blanket abuse preventions as all Great Buildings, including being hard to obtain/build, and the build limit of one. While I can see this Great Building becoming a common sight in cities, I don’t think it is possible to be abused, as everything it gives is pre existing, and generally given in larger amounts by other Great Buildings. If anybody does see a potential avenue of abuse, please point it out in the comments, and I will do my best to fix it.
Visual Aid: (Insert picture of Biosphere 2 here)
Conclusion: While this is currently the best I could come up with, it is still subject to human fallibility. So I ask you, if you have any ideas, or suggestions, or if you notice any flaws, please leave a comment or message me in Odhravor or Beta. Thank you for your time, capital12.