Bezzerwizzer
Farmer
- Reason
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Lack of goods for setting up buildings in GVG is creating frustration. Building activity is visible to everyone and players get outed for depleting the treasury. It also generates conflicts between GBG players and those who prefer GVG. Lack of goods from lower ages also makes it harder for ambitious guilds to take on new, lower age players. In my opinion such decisions should be based on trust, activity and motivation, not age and treasury state.
This is a growing problem. Since players stay shorter in lower ages it will, over time, give guilds where all members are in Arctic Future and upwards, an unfair advantage over guilds that focus on inclusion and player growth.
- Details
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Ideally the player should be able to specify what type of goods to produce, typically based on current requirements in GBG/GVG.
If this is hard to implement, the system should automatically select goods type based on the current guild inventory, possibly combined with GBG/GVG requirements
- Balance
- If players can specify the type of goods, this GB will add a new tool for tacticians in both GBG and GVG. Instead of relying solely on long term recruitment and player support strategies, they can now actively engage members to produce specific goods without using space in their cities for production buildings etc.
- Abuse Prevention
- I don't see any risks for technical abuses, but this will reduce the risk for sabotaging the treasury by setting up GBG buildings/opening GVG sectors.
- Summary
- I suggest a new GB that donates any type of goods from any age to the guild treasury, either specified by the player or selected automatically, based on current inventories.
- Have you looked to see if this has already been suggested?
- Yes
I suggest a new GB that donates any type of goods from any age to the guild treasury, either specified by the player or selected automatically based on current inventories.