Captain Luffy
Farmer
- Reason
- The current GB system changes significantly slow down progression, especially for new and mid-tier players, which risks reducing long-term player engagement and retention. A core strength of the previous system was that it provided a clear and motivating sense of steady progress across all stages of the game.
By temporarily reverting to the original system while further balancing is done, the game can maintain accessibility and enjoyment for a broader portion of the player base. This approach allows continued testing without discouraging players who lack high-level resources or established support networks.
Overall, this suggestion supports a healthier progression curve and helps ensure that the system remains rewarding and sustainable for all types of players.
- Details
- My proposal is to temporarily revert the Great Building (GB) system to the original pre-beta version while further balancing changes are developed and tested.
Specifically:
Restore previous Forge Point costs and reward scaling for GB leveling.
Keep the current beta version available on a test server or reintroduce it later in a revised form after adjustments are made.
Use player feedback and data from the beta to rebalance the new system so that progression remains achievable for new and mid-tier players, not just endgame players.
Once improvements are made, the updated GB system could be reintroduced in beta with adjusted costs and progression pacing that better match the broader player base.
This approach ensures that gameplay remains enjoyable and motivating in the meantime, while still allowing continued development and testing of the new system.
- Balance
- Temporarily reverting to the original GB system would largely restore the existing balance between Forge Point generation, GB leveling, and player progression. Since this system has already been live and stable, it would not require major additional adjustments in the short term.
However, the current beta changes suggest that future balancing may still be needed. In particular:
Forge Point income (from buildings, events, and rewards) may need to be reviewed alongside GB costs to maintain a fair progression pace.
Reward structures for contributing to other players’ GBs (e.g., Arc bonus) should be considered to ensure they remain worthwhile without creating excessive inflation.
Late-game progression should still feel meaningful, but without making mid-game progression overly slow or discouraging.
Overall, reverting temporarily would stabilize the game while allowing developers to fine-tune the new system in a way that keeps progression balanced across all stages of play.
- Abuse Prevention
- NO
- Summary
- In summary, I believe the current GB system changes slow progression too much for a large portion of the player base, particularly new and mid-tier players. Temporarily reverting to the original system would help maintain player engagement while giving time to further refine and balance the new system.
This approach allows continued development without negatively impacting the overall gameplay experience, and ensures that any future reintroduction of the updated system is better aligned with player expectations and progression pacing.
Questions for consideration:
Are the current Forge Point costs intended to reflect long-term balance, or are they still being adjusted based on beta feedback?
How is player progression speed being evaluated across different stages of the game (early, mid, and late)?
Are there plans to adjust Forge Point income alongside GB cost changes?
What is the intended role of Arc bonuses and contribution rewards under the new system?
- Have you looked to see if this has already been suggested?
- YES
Hey, I wanted to share some feedback about the new GB system currently in beta.Right now, the changes make it extremely difficult for new and mid-tier players to progress. The cost increase is so significant that, for example, it would take me around 110 days just to level my Arc from 147 to 148—which feels excessive and discouraging.One of the strengths of the previous system was that it allowed steady, achievable progress for players at all stages. With the current setup, that sense of progression is heavily slowed, especially for those who don’t have massive resources or top-tier support networks.Would it be possible to revert to the original system temporarily while you continue refining the new GB system? Then, once adjustments are made, it could be reintroduced in beta for further testing with a more balanced approach.I think this would help maintain player engagement while still giving you time to improve the system based on feedback. Thanks for considering!