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We've got a new feature we'd like to start testing and getting feedback about . It will be activated for all players here on Beta in 2 days, on Thursday the 17th of August. Starting at the time of this announcement, it will be activated only for some early game players, while we check our staged rollout functionality.
A new feature is coming your way! We proudly present: Daily Challenges
Functionality
You will find the Daily Challenges inside the new Quest Overview window. Every day starting at 8 AM you will be offered a choice between two chests. What is in the chest will change from day to day. Here's an example choice:
You can see what can be possibly found in both of them, and you can choose the one that is more appealing to you. Once you've made your choice, a new mysterious quest giver - The Nameless - will present you with a challenge which, unlike quests, may have up to five success conditions. They may be a lot more challenging than what you're used to at times, but they also offer a chance to get better rewards than the regular quests:
You then have until the next day, 8 AM, to complete his (or maybe her?) requests and get a reward from the chest. The chests can contain the standard resources, Forge Points, medals, blueprints, special buildings (including ones from sets) and other items.
If you manage to complete seven daily challenges in a row, with no break in between (we warn you: this will not be easy! ), The Nameless will recognize your efforts and grant you an additional chest containing one of the most desirable rewards!
We hope you'll enjoy this new twist to your daily routine .
Reasoning
The daily challenges are supposed to provide clear and challenging goals for your daily playing that you'll be interested in achieving (so we hope).
To go a bit more into the main parts of that statement:
By "challenging goals" we mean that these are not easy challenges. They'll require quite a bit of effort, and optimized play. For example, you'll frequently want to use the boosts from the Friends Tavern. Also, there are sometimes different paths towards achieving something (like "win x battles in a row"), and you'll need to pick the path that you think is best. There could also be days that you choose to not pursue the daily challenge, because you don't have the time or resources.
By "interested in achieving" we mean that we've tried to construct the challenges in a way that they're not impossible to achieve (since that'd be pretty demotivating!), and we've also taken care to put in interesting rewards.
Closing
Besides the testing of the functionality, as usual we're also interested in testing the balancing. Actually, we're especially interested in testing the balancing with you this time. The development team has of course been testing the challenges, and we've simulated various scenarios, but we're looking forward to having it get played by all of you!
Please be sure to let us know what you think in the feedback thread.
Yours,
The Forge of Empires Team - Team Beta