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Feedback New Era of Great Buildings: Explore Prestige Tiers

Zyleta1991

Baronet
Community Manager
prestige logo.png

We made a long-waited Great Buildings Prestige update!

This is the place to be if you have any questions about it or would like to discuss it with other players.
Please keep in mind that your opinion may differ from the opinions of other players, you don't have to convince each other of anything here. :)

We appreciate your feedback!

Please write your feedback in a factual and constructive way and stay on topic.
So that we can pass your feedback on to the developers, the following points would be important to note:
  • Feedback that only contains one sentence like "It's a nerf" is not helpful. Please make sure to include reasons for your opinion.
  • The same goes for positive feedback. We are happy about it of course, but describing what exactly you like is always very helpful!
  • Limit your feedback to the actual content. Feedback like "You should improve X" or feedback that refers to other game content or previous events is not helpful.
  • Questions that ask when it will be released on the live server will not be answered. We always announce it in time there.
  • Don't report any bugs here. Please use the bugs forum.
  • Use the "Like" button if another player has already reflected your opinion well.
Thank you very much and have fun!

Sincerely,
Your Forge of Empires Team
 
Reading this If i want to have silver or Gold levels will I have to donate Bronze goods despite being in top Age? No details given other than must donate goods + special BP and FP etc.
ARC cannot support any building above 200 - that really slows down buildings growing, maybe by 75% - almost makes a limit to GB's
I must be reading announcement wrong, surely its not as bad as i think??
 
In the absolute vast majority of cases, this update will mean either a buff to your GBs or no change.
In other word we couldn't implement something that doesn't have some negative impact for a small minority.
Even if the feedback gave multiple idea on how to di just that.

In preparation for it, we’ve determined the most commonly built GBs and the highest level players tend to achieve in them.
Colosseum is on the list!

Additionally, the Arc's contribution bonus will only apply to the first 200 levels.
Meaning Inno is aware that the Arc broke GBs. So now Inno is finally solving the issue by not applying arc to higher tier.
Especially because once a player reach higher tier every layer's Arc bonus is 100%.
I suppose better late than never, but this is the most basic solution possible. Not sure why this surprises me.

Progression for this group of GBs will stop at level 200 for the time being and can resume if new Tiers are added.
It should be "when" not "if". Or does this mean this feature might be removed or have an arrested development (like the allies with not combat bonus teased in some announcement but never seen).

Additionally, this window does not feature bonuses that can no longer be evolved in order to avoid clutter. You can still view this information in another view described later in this article.
This is a bad design. The capped bonus is usually the most important bonus and should not be hidden.
You can add the maxed property below the part on the evolving one (overview tab).

The higher the level, the more full sets of the necessary rarity you will need to level up.
So higher level will ow require multiple full set of correct tier blueprint to unlock a single level.
Please keep in mind that ChatGPT and other AI are trained from content on the internet. Such content can contain idea so bad that it brought the implementing companies to bankruptcy. Check any idea that you get from AI.

For the same reason, you have a limited number of 5 refinements available per every 24 hours.
Is this limit for a single GB or for all GBs on each day?
This is very annoying it will slow down switch to higher tier, but actually harm the drain of lower age good that seems to be an intended part of this feature.
Good cost was bad in the original idea, it is still unchanged and there is an easy workaround as indicated in my previous feedback when this was implemented initially. The 5/day limit is just another push players to use the workaround.

Therefore, after a careful analysis, we selected only the most commonly built and highest-leveled GBs for the first update.
Again Colosseum is on the list. And Lotus temple is too on the list.

Find the full list of Great Buildings to receive all three new Tiers, along with the effect they provide, below:

With a few exceptions silver gives only defense boost, and attack boosts are limited to gold tier.
The exceptions are: The Arc, Arctic Orangery, Seed Vault (extra goods in silver), The Blue Galaxy (fp in silver), and Space Carrier (no combat bonuses).

Summary
Overall this feature will reduce overall variation on GB. The only GB that is recovered from irrelevance is Castle del Monte (see gold tier bonus, depending on the values).
The compression issue in the previous implementation was addresses. But the refund for GB above level 200/400, doesn't contain reference for players that have just unlocked higher level without reaching them. Would they receive the BP back? It is not addressed in the announcement.
The other issues raised in the original implementation feedback has been ignored.

My prediction is that this feature is basically irrelevant, and players will keep some GB around just because we need some sink for out fp or we cannot collect most building's production.
 
So only the few mentioned GBs will get new tiers and new bonuses. Will the existing bonuses get a buff? If yes, only for those GBs that get new tiers too?
So e.g. a lvl 100 Royal Albert Hall will still only produce 234 goods a day or would it be properly adjusted? Would the cost of levelling those GBs up to e.g. 200 get higher?

And let me get this straight, Deal is more popular than St. Basil's while being 7x7 instead of 5x5? That gives 1023 medals on lvl 100 while the St. Basil's gives some coins, both are quite worthless now so I can't really imagine the Deal being more popular. Neither or both should be on this list, maybe only the St. Basil's would make sense but only Deal???
 
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I have a question: do the people responsible for the GB rebalance actually play their own game? Are they aware that there are other types of bonuses besides military ones? Is this supposed to be a rebalance that, in at most two years, will once again make Great Buildings not worth it because QI buildings will be better again? Is this what we’ve all been waiting for?
 
This is so much worse than the original plan it's ridiculous. The original plan took some time to warm up to but was generally fine. This one just hurts.

- The GBs you're upgrading are mostly GBs nobody wants to plant anymore. Of course you know that, but what are you doing about it.. adding GE boosts we don't need. You didn't even add % based boosts that will always scale with event buildings like how SMB/TOR/RAH/BG have always scaled with the game because they're % based boosts.
- You're capping copper GBs at 200 but I'm pretty sure you're also making it easier to get those to L200. Effectively a HUGE nerf for people who've leveled their copper based GBs up, much worse than the effect of the previous system of converting everyone down to L100 to equalize them since you aren't giving the refunds out for levels up to 200. For example, my titan GBs are all L200...that's an ENOURMOUS amount of FP and goods compared to other GBs, which you've said you're about to normalize.. you're going to be letting everyone else catch up to L200 much much quicker and I get shafted with the tens of millions of titan goods I've bought and invested in to them over the years.

Yes I'm an "Extreme case" but the top few hundred players on every server will all be affected by the same thing to some degree, and who are the ones buying the 200$ diamond packs whenever the offers pop up.. definitely them more than everyone else... alienating the people who actually play actively by destroying years worth of work.
 
ARC cannot support any building above 200 - that really slows down buildings growing, maybe by 75% - almost makes a limit to GB's
This isn't a problem, you aren't thinking about the massive FP involved in leveling a GB past 200.
For example level 259 on my AO cost 532463, and even with 2X locks I had to pay 512564fp from there.
Removing the arc boost basically just affects the blueprints received, the FP are a rounding error.

not saying I like this update, but the arc contribution cap isn't the problem.
 
Please for the love of god understand, all any player wants is for the existing boost values of GBs to get an update, like you updated the cultural settlement rewards a couple years ago, and possibly some new UNIQUE boosts (not just attack/defense % added, but cool things you don't see anywhere else much like Blue Galaxy's power used to be unique) given on top of what's already there, for all levels.

No new systems
No new complication
No necessary refunds
No level caps


Scrap your update and deliver on this.

I promise you a poll across the entire player base will confirm this would make everyone very, very happy, compared to your proposed solution. It's all we've wanted for years. If there's new mechanics for spending diamonds in these new features that you're counting on for a revenue boost, just know that the changes you're making will reduce the player base and therefore reduce diamonds from other sources even if it appears at face value to have generated new income.
 
I think it's going to cap player interest in nanoseconds....and they're going to move elsewhere. Once again, for many... this will be the death knell to their game here. All people are doing right now anyway is collecting and lifting GBs, and have given up on many other facets of the game.

B U S Y work items to hold their commitment to this game for the years they've played it.

So they're here 5-10 minutes a day, and then off playing something else .... or enjoying their life.

I don't see how this energizes those people just "sticking around" and turning their daily collection into GB growth.
 
To the people responsible for the GB rebalance:
Do you know why some GBs like AO, Arc, and BG are TIMELESS and still good after 14 years? Because they have UNIQUE bonuses. Why not add a new UNIQUE bonus to EVERY GBs? That one change alone would make everyone happy with the rebalance.

Here are some ideas I came up with in 20 seconds:
- Cape Canaveral could give a % FP bonus
- Himeji Castle could grant a certain % more coins from GBG
- The 4 military GBs could each give 2.5% attrition reduction in GBG (10% total)
- Lotus Temple could give a higher % coin bonus from QI, etc.
The game is developed enough that you could easily come up with something special for EVERY GBs

And what did players get? AFTER TWO YEARS OF PROMISES, JUST AN INCREASE TO THE SAME OVERUSED MILITARY BONUSES. WELL DONE, INNOGAMES.
Did you really work on this for two years? This feels like a slap in the face to the players, InnoGames
 
now that this is going to beta pls INNO work on GC and make it so we need troops from main city in it so Traz re-becomes usefull and not just for it's new GE boost but for troops Traz produces
 
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