In the absolute vast majority of cases, this update will mean either a buff to your GBs or no change.
In other word we couldn't implement something that doesn't have some negative impact for a small minority.
Even if the feedback gave multiple idea on how to di just that.
In preparation for it, we’ve determined the most commonly built GBs and the highest level players tend to achieve in them.
Colosseum is on the list!
Additionally, the Arc's contribution bonus will only apply to the first 200 levels.
Meaning Inno is aware that the Arc broke GBs. So now Inno is finally solving the issue by not applying arc to higher tier.
Especially because once a player reach higher tier every layer's Arc bonus is 100%.
I suppose better late than never, but this is the most basic solution possible. Not sure why this surprises me.
Progression for this group of GBs will stop at level 200 for the time being and can resume if new Tiers are added.
It should be "when" not "if". Or does this mean this feature might be removed or have an arrested development (like the allies with not combat bonus teased in some announcement but never seen).
Additionally, this window does not feature bonuses that can no longer be evolved in order to avoid clutter. You can still view this information in another view described later in this article.
This is a bad design. The capped bonus is usually the most important bonus and should not be hidden.
You can add the maxed property
below the part on the evolving one (overview tab).
The higher the level, the more full sets of the necessary rarity you will need to level up.
So higher level will ow require multiple full set of correct tier blueprint to unlock a single level.
Please keep in mind that ChatGPT and other AI are trained from content on the internet. Such content can contain idea so bad that it brought the implementing companies to bankruptcy. Check any idea that you get from AI.
For the same reason, you have a limited number of 5 refinements available per every 24 hours.
Is this limit for a single GB or for all GBs on each day?
This is very annoying it will slow down switch to higher tier, but actually harm the drain of lower age good that seems to be an intended part of this feature.
Good cost was bad in the original idea, it is still unchanged and there is an easy workaround as indicated in my previous feedback when this was implemented initially. The 5/day limit is just another push players to use the workaround.
Therefore, after a careful analysis, we selected only the most commonly built and highest-leveled GBs for the first update.
Again Colosseum is on the list. And Lotus temple is too on the list.
Find the full list of Great Buildings to receive all three new Tiers, along with the effect they provide, below:
With a few exceptions silver gives only defense boost, and attack boosts are limited to gold tier.
The exceptions are: The Arc, Arctic Orangery, Seed Vault (extra goods in silver), The Blue Galaxy (fp in silver), and Space Carrier (no combat bonuses).
Summary
Overall this feature will reduce overall variation on GB. The only GB that is recovered from irrelevance is Castle del Monte (see gold tier bonus, depending on the values).
The compression issue in the previous implementation was addresses. But the refund for GB above level 200/400, doesn't contain reference for players that have just unlocked higher level without reaching them. Would they receive the BP back? It is not addressed in the announcement.
The other issues raised in the original implementation feedback has been ignored.
My prediction is that this feature is basically irrelevant, and players will keep some GB around just because we need some sink for out fp or we cannot collect most building's production.