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Feedback New Challenges await you!

1- pay goods prev age (me lma 200 hma)
2- recruit 10 units current age
3- def med army or 5 - 1hr productions (any age)
4- 8 ge fight or 8 ge negotiate
5- buy 5 fp
6- contribute 100 fp to GB
7- solve complex nego or 10 - 1hr prod your age
8- 8 ge fight or 8 ge negotiate

9- pay goods prev age (me lma 400 hma)
10- recruit 20 units your age
11- 15 - 4hr productions any age
12- 8 ge fight or 8 ge negotiate
13- buy 5 fp
14- contribute 200 fp to GB
15- 20 - 4hr productions your age
16- 8 ge fight or 8 ge negotiate

17- pay goods current age (me lma 600 lma)
18- recruit 30 units your age
19- 25 - 8hr productions any age
20- 16 ge fight or 16 ge negotiate
21- buy 10 fp
22- contribute 300 fp to GB
23- in a goods building 1 day - 2 times (no age specified so any age)
24- 16 ge fight or 16 ge negotiate

25- pay goods current age (me lma 800 lma)
26- recruit 4 units previous age
27- 35 - 24hr productions any age
28- 16 ge fight or 16 ge negotiate
29- recruit 10 units previous age
30- win 10 battles without losing
31- in a goods building 2 day - 4 times (no age specified so any age)
32- win 20 battles without losing
Thanks mate. I will take care of that later.
 
Even without math, that's the third GE rival with the same quests & rewards, so just reading feedback the first time was enough to know this part is nonsense, but clearly, they do not care enough to change it.
Well they did not care enough to change it when it came back a second time last year, so, unfortunately, that was something we could expect.
 
I might be repeating what others have said, can't read as have blury vision .....

When you keep asking for so many productions, just getting people to use finish all supply or supply rush, that's bad enough.
(if you add the length of time required for all tasks together it is longer than 48 hours)
But when you add in previous age troops, a complete pain unless you are in the Iron Age and then it's easy.
At least there is no donate previous age goods to the treasury.

It's just hard work and not really much fun.
 
I might be repeating what others have said, can't read as have blury vision .....

When you keep asking for so many productions, just getting people to use finish all supply or supply rush, that's bad enough.
(if you add the length of time required for all tasks together it is longer than 48 hours)
But when you add in previous age troops, a complete pain unless you are in the Iron Age and then it's easy.
At least there is no donate previous age goods to the treasury.

It's just hard work and not really much fun.
I used Alcatraz for previous age previously: put down a barrack of previous age and collect Traz. Worked weel unless there are multiple quests for previous age troops.

Now that we have f2p "One Down Kit", I have a Valiant Knight Pavilion downgraded to previous age and collect that (8 troops) using finish special production (not finish all) if I need more than 8 or a couple of pavilion (depend on the world).
I personally prefer the pavilion to other options, because we can generate more form the Mythical Manor (so I can have new one when I age up), they require very few kit (2 for the Valiant version), produce many troops for their size (8 in 2x2 + road) and have no fp production. The last point is important because if my fp bar is filled I can still collect and that can be very important if the quest is part of an event with a mini-game that generate hundred of fp, especially if I know that next quest ask me to spend those fp.
 
Absolutely correct, no fun and that is what a game is supposed to be. And if you do manage to do the boring quests then you get yet another Forgotten Temple to add to the others in your inventory.
Inno really have to wake up and produce some varied and interesting quests and a worthwhile prize at the end
 
We are not allowed to insult or give names to programmers, but why are programmers allowed to insult players with their quest ????
Quest 27 ending all battles in expedition and quest 28 gives you a worthless reward of 4 extra attemps.
Is there not one programmer who sees this is a mistake ??????

Maybe it's done by purpose to test if beta players are still alert whahahahhaa
 
Taken from @CDmark's quest post...

Starting GE at 0
Quest 4: 8 GE Encounters (Fight/Nego) - Nodes 1 to 8
Quest 8: 8 GE Encounters (Fight/Nego) - Nodes 9 to 16
Completes Level 1 (16 Encounters Total)
Quest 12: 8 GE Encounters (Fight/Nego) - Nodes 17 to 24
Quest 16: 8 GE Encounters (Fight/Nego) - Nodes 25 to 32
Completes Level 2 (32 Encounters Total)
Quest 20: 16 GE Encounters (Fight/Nego) - Nodes 33 to 48
Completes Level 3 (48 Encounters Total)
Quest 24: 16 GE Encounters (Fight/Nego) - Nodes 49 to 64
Completes Level 4 (64 Encounters Total)
Quest 28: 16 GE Encounters (Fight/Nego) - Nodes 65 to 80
Completes Level 5 (80 Encounters Total)

This was with buying attempts to equal 8 each time for every quest, and to equal 2x 8 (16) for the later quests after being awarded the free attempts. After completing quest 28, I had completed the entire 80 encounters and GE to be at 0 attempts and no more nodes. Quest 29 insults us by giving +4 attempts that are not going to be used since GE is over with the quests before.
We are not allowed to insult or give names to programmers, but why are programmers allowed to insult players with their quest ????
Been there, done that. It's okay for them to insult us to no end, but it is not okay for us to call it like it is, "incompetence" of such development team. Perhaps, they should take more heed on what people are saying and get themselves squared away without resorting to censoring and crying that words hurt.
 
Taken from @CDmark's quest post...

Starting GE at 0
Quest 4: 8 GE Encounters (Fight/Nego) - Nodes 1 to 8
Quest 8: 8 GE Encounters (Fight/Nego) - Nodes 9 to 16
Completes Level 1 (16 Encounters Total)
Quest 12: 8 GE Encounters (Fight/Nego) - Nodes 17 to 24
Quest 16: 8 GE Encounters (Fight/Nego) - Nodes 25 to 32
Completes Level 2 (32 Encounters Total)
Quest 20: 16 GE Encounters (Fight/Nego) - Nodes 33 to 48
Completes Level 3 (48 Encounters Total)
Quest 24: 16 GE Encounters (Fight/Nego) - Nodes 49 to 64
Completes Level 4 (64 Encounters Total)
Quest 28: 16 GE Encounters (Fight/Nego) - Nodes 65 to 80
Completes Level 5 (80 Encounters Total)

This was with buying attempts to equal 8 each time for every quest, and to equal 2x 8 (16) for the later quests after being awarded the free attempts. After completing quest 28, I had completed the entire 80 encounters and GE to be at 0 attempts and no more nodes. Quest 29 insults us by giving +4 attempts that are not going to be used since GE is over with the quests before.

Been there, done that. It's okay for them to insult us to no end, but it is not okay for us to call it like it is, "incompetence" of such development team. Perhaps, they should take more heed on what people are saying and get themselves squared away without resorting to censoring and crying that words hurt.
If you want, there is a way to benefit from the +4 attempts in quest 29. It's a little bit complicated:
  1. Complete GE and quest 28, then stop
  2. Wait 8 hours until your attempt bar is full again
  3. Collect quest 29 and collect the +4 attempts
  4. Next week you can start GE with 12 attempts still in your bar, instead of just 8
 
If you want, there is a way to benefit from the +4 attempts in quest 29. It's a little bit complicated:
  1. Complete GE and quest 28, then stop
  2. Wait 8 hours until your attempt bar is full again
  3. Collect quest 29 and collect the +4 attempts
  4. Next week you can start GE with 12 attempts still in your bar, instead of just 8
Whoa! Does that work? I mean, I had times before where it was 16 attempts and thought something was wrong with it. This was long ago when Rival was a bit easy to do for GE.
 
On a general GE week, I would spend anywhere from 4 to 6 clips of attempts (8 full) if I wanted to get them over with on the first day. If they didn't give out free ones in the map, it can get expensive.
 
Whoa! Does that work? I mean, I had times before where it was 16 attempts and thought something was wrong with it. This was long ago when Rival was a bit easy to do for GE.
Yes it does.
You can test this yourself by just stop doing GE once you complete a platform whose reward is extra attempt (so not level 5 anymore).
Let your attempt fill up and only when full collect the reward.
Next week check your initial attempt.

In fact this works because there is no reset for the attempt weekly. What is actually happening is that during the 24 hours GE is not available your attempt regenerate, so it looks like the amount did reset (it didn't). Basically they never made a reset feature.
 
Yes it does.
You can test this yourself by just stop doing GE once you complete a platform whose reward is extra attempt (so not level 5 anymore).
Let your attempt fill up and only when full collect the reward.
Next week check your initial attempt.

In fact this works because there is no reset for the attempt weekly. What is actually happening is that during the 24 hours GE is not available your attempt regenerate, so it looks like the amount did reset (it didn't). Basically they never made a reset feature.
I will remember that the next time around, mate.
 
If you want, there is a way to benefit from the +4 attempts in quest 29. It's a little bit complicated:
  1. Complete GE and quest 28, then stop
  2. Wait 8 hours until your attempt bar is full again
  3. Collect quest 29 and collect the +4 attempts
  4. Next week you can start GE with 12 attempts still in your bar, instead of just 8
Nice, and the last 4 quests can easily be done after the 8 hours wait. TY
 
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