WorfMakeItSo
Farmer
- Reason
- The "Contact" skill has proven to be quite useless on melee units, which makes them mostly useless themselves.
- Details
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Name: Contact (X)
Description: The unit can always retaliate, regardless of the range. Against ranged attacks, the counterattack hits a random enemy within (X) tiles for half of the recieved damage.
Visual effect: The unit gets surrounded by a red transparent shield (akin to the ability Force Field) and shows its regular defend animation.
Example 1: A Samurai with Deflect (8) and Reactive Armor (4) gets attacked by a Rocket Troop from its maximum attack range (16 tiles). The Samurai takes 4 points of damage (because of RA) and deflects the attack to a random enemy within 8 tiles around him for 2 points of damage (e.g. a hidden Ninja 6 tiles away). If there's no enemy within the given range, then the counterattack won't hit anything.
Example 2: A Drill Ranger with Deflect (10) and Keen Eye (25%) gets attacked by a Nail Storm from an adjacent tile. The Drill Ranger takes 8 points of damage and makes a normal counterattack against the Nail Storm (since the attack wasn't ranged).
- Balance
- The ability to counter against any attack may be powerful, but it's also risky to use, since the unit needs to be near other enemies. A unit with Deflect wouldn't be able to stall out enemies endlessly, because of the limited range and the retaliation being based on the received damage.
- Abuse Prevention
- I don't think, that this ability would open up any ways for cheating or abuse.
- Summary
- Melee units from higher ages could get the new ability "Deflect" instead of "Contact", which gives them more opportunities to retaliate, without making them too powerful.
- Have you looked to see if this has already been suggested?
- Unit abilities are not listed in the DNSL, and I couldn't find any similar ideas.
The Augmented Samurai and the Drill Ranger have shown, that "Contact" doesn't make much sense on melee units. Both are totally helpless against ranged attacks, even from the heavy units of their respective ages.
Because of this, I propose a new ability called "Deflect". It allows a unit to retaliate against ALL attacks - but if the attack was ranged, then the counterattack would hit a random enemy within a limited area around the unit for half of the received damage.
I drew inspiration for this ability from scenes of various animes and movies, where a swordsman redirects incoming projectiles just with his blade.
Because of this, I propose a new ability called "Deflect". It allows a unit to retaliate against ALL attacks - but if the attack was ranged, then the counterattack would hit a random enemy within a limited area around the unit for half of the received damage.
I drew inspiration for this ability from scenes of various animes and movies, where a swordsman redirects incoming projectiles just with his blade.