DeletedUser8128
Guest
Reproduction Steps:
- Move townhall from one position to another position --> both with connection to the street-network of the city and expecially no interruption of connection to the set-buildings (which are connected to each other)
Issue Description (10/10):
- Due to the fact and this is maybe the real issue, that the entire city lose its connection to the street-network of the city for 1-2 seconds by moving the townhall, even if there is no interruption --> The Set-Building-Timers reset to 24H, but all other buildings continue their timers.
Player:Mcdrowd
World: Happend yesterday on Live: de-Odhrorvar
Operating System: Windows 10 Home
Browser Version:Google Chrome Version 60.0.3112.90
Viewport Size:
I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported:
- Move townhall from one position to another position --> both with connection to the street-network of the city and expecially no interruption of connection to the set-buildings (which are connected to each other)
Issue Description (10/10):
- Due to the fact and this is maybe the real issue, that the entire city lose its connection to the street-network of the city for 1-2 seconds by moving the townhall, even if there is no interruption --> The Set-Building-Timers reset to 24H, but all other buildings continue their timers.
Player:Mcdrowd
World: Happend yesterday on Live: de-Odhrorvar
Operating System: Windows 10 Home
Browser Version:Google Chrome Version 60.0.3112.90
Viewport Size:
I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported: