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Fighting on the CE continent map. At the onset friendly units were pushed to the far left, enemy units were visually placed 2 hexes forward of where they should be even though they were acually where they should be
Not only this, but the highlighting of the enemy units' range is not working correctly anymore, and sometimes, enemy units start in the wrong place (about 2 tiles from where they should start from). This is also connected to the original bug.