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Minimum number of participants to act in a guild GXG

DeletedUser5873

Guest
Intention, leaving a larger number of free sectors unite people and thus reducing the number of existing guilds, because the game is cooperation, not individual. Would work as follows: A guild can only compentir in GXG if mininimo have a limit of 20 participants. This would avoid guilds that only attack the industry and later releases with the intention of raising the score. Thus leaving the war over disputed by individual rank.

Anjo Mascotte - ;)
 

DeletedUser

Guest
so guilds with 19 members only attack to release it later :confused:

how about a minimum of 80:
that reduces the risk even more :eek:


This would avoid guilds that only attack the industry and later releases with the intention of raising the score.
there is a much easier way to avoid that:
don't give ranking points in GvG battles
so nobody can attack only with the intention of raising the score ;)


and to improve that: don't count GvG towards the PvP towers

GvG is to improve the guild
is it fair that fighters get points in ranking and medals from towers?
but what do goods donators get ?
 
Last edited by a moderator:

DeletedUser5873

Guest
Yes, this would be just another mechanism. And if it does not battle points in PxP, no one will want to play the GXG. And will invest in the attacks on neighbors. Because the medals are more important!
 

DeletedUser4267

Guest
Other thing is to stop players to getting points in the GxG map. If you conquer a sector, you should keep it, not releasing it. There are players that is using the gxg only to raise the score ou make fake guilds. The GXG is Guild x guild and the true guilds is the more prejudicated until now. Why to spend so many goodies, soldiers, supporting pnj attacks? It is better now to stay alone getting point in the gxg map, where there is not defense bonus. Players making 900 battles a week is not fair for those ones who stay helping inside the guilds. GxG needs some changes to be a fair game for everyone.
 
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