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Feedback Marcus official nagging

DeletedUser

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What was your first impression of the game as a whole?

At first I felt a little awkward, thinking that the city building was not my strong point. The graphics (I'm a sucker for good imaging) really invited me to play it though. Being a Tribalwars player, I kind of have issues with the battle system since I believe it isn't fair to place an AI as opponent, which 'right now' is too easily drawn into fairly simple traps.

Did you find it hard to learn how to play Forge of empires?/Were you ever unsure of what to do?

The city building is pretty intuitive, though a good explanation about the basics 'connect with paths' and 'careful planning is key' are important.
It is good that you are able to demolish buildings to make place for new and better ones and thus correct your errors for a reasonable cost.

The gathering of resources was at first a bit annoying IMO, I find it hard to time the 'large' production queue's and make sure I get back on time to gather the things produced.

The battle system is very simple and really does not require much major changes (at least right now). The most important ones would be that a player should be able to gather 'more' information about the (enemy) troops as:

How powerful are they in general
What is their movement range
What is their attack range (ranged units)
What type of troop are they strong against (Spears vs Horseman)
What type of troop are they vulnerable to (Ranged vs Horseman)

Some information about the terrain types and bonus/handicap they give to the different units would be a great addition too.

How can we make things easier for new player?

A good thing to do would be to have them look at some other players cities to get an idea on what a city could look like, to get an idea of what they are going to plan.
As said above, some unit info would be great IMO.
Of course, having a good community will probably solve a lot ;)

What do you think of the Gui(user interface) of Forge of empires?

Fairly 'standard' if you get my jist, it is not going to win a prize for being super innovative, its a good thing for players I think. Being a 'normal' interface which you'd see in a lot of games, it is easy to understand.

How can we improve the gui/ What buttons or features would you like to add?

Instead of 'hover' to show info, I think 'clicking' a building and holding it to that would be interesting too, hovering is useful of course, and it should stay, but having it 'locked' on your city screen (maybe until you click the next building), could prove handy.

I also believe adding a 'shift' select option would make selecting an army just that little bit faster when you have to add 8.

What do you think of the balancing system of forge of empires?/ Is a unit, building or feature over- or under-powered?

Don't have all units yet, but they seem reasonably well balanced IMO

What are your thoughts on the world-map overview? / How can we improve it?

If at all possible, give a small indication on how many 'regions' there are in a 'province' (or whatever) on the large map as to give a hint on how many battles you can aspect. Otherwise, it is quite decent.

What did you think about the hex battlefield system, which lets you control your unit in battle? What is good, what is bad and how can we improve it?

As said above I guess. It is pretty easy to understand how it works.

What do you think of the premium system(diamonds) and which improvements and features would you like to see in the future?

I lack an option to buy it somehow :/ Or I'm (deliberately) looking over it ;-)

General feedback:
Please state your thoughts ideas or visions for the game that did not fit into a category above:


I'll come up with some more of that later ;)
 
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