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Rejected Maps by levels

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BestWarrior

Baronet
Maps by levels

I don't know if it's possible for the "dev's" to create some kind of a add-on or upgrade for the game, based on the map since the Bronze Age to Colonial Age, or even another one for the future with Industrial and Progressive Age, to (explore??) fight by levels.
A big map, with all the Provinces and Sectors that we had already done, but with different levels of difficulty.

- Between 3 and 5 levels;

- Starting in lvl 1 with a bonus of 75% for the defense troops in that map, 2sd lvl 100%, 3rd lvl 150%, 4th 200% and 5th 300%;

- Random troops and terrain maps from lvl 3 up to 5;

- To unlock this map, it would be necessary to have the present map finishied;

- High costs of coins, supplies and goods to unlock each level;

- Battle points not counting for PvP, only for general ranking ( eventualy the division factor being 300 (not 50) like it's applied for the resources;

- Rewards like medals, forge points, units, coins, supplies, BP's. In the end of a level some diamonds or a Expansion would be very well welcomed;


BENEFITS

- A possible solution for the problem of neighbourhoods, giving the same oportunity of growing for all players;

- More motivation around the game, less players quiting;

- A way of spending the huge amount of resources collected by the players;

- A recycling of the used map (or maps), avoiding giving to much work for the dev's and getting new use for it.


New ideas around this will be welcome. Waiting for your comments and posts.

Regards

BestWarrio
 
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DeletedUser1036

Guest
I have always loved the idea of adding a..... random provincial sector in which a player has to conquer for rewards. Once conquered, it may reset, and be another random setup with another random reward. This would also be based on your level, the map would contain CA troops if you are in the CA for example. This would most definitely satisfy the people dealing with inactive neighborhoods, and level the playing field.

I +1 your idea, or the idea of any way to make the game have enough content to keep people happy.
 
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