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Forwarded Locating Inventory Buildings by Building "TYPE"

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sirblu

Baronet
Reason
Currently, the Inventory Menu Pop-up Box is divided into 5 categories as follows:
Star = All Rewards
House= Buildings
4 Squares = Consumable Items
Triangles = Goods
Castle = Great Buildings

When looking in Inventory for a particular “Type” of building to satisfy a Quest requirement, there is not an easily visible way to determine what Building type an inventory building falls into without going into WIKI and looking a particular building up.

This is very time consuming and it would help players a great deal to be able to see an Inventory Building Type classification via an ICON on the building. description menu.

Special Buildings when received from Special Events are placed into Inventory and not into the Building Menu which makes specific “Types” of buildings hard to find without having to look them up.
Details
During events when Event Quests ask us to build xx decorations or xx cultural buildings or xx supply buildings there is no way to search our inventories for items by Building “TYPE” only by “NAME”. Since special buildings are placed into inventory, one has to look through the entire inventory to find a cultural, decoration or supply special building that might be used to satisfy the quest and then look up that building in WIKI to determine what “TYPE” it is. This is very time consuming and therefore I am proposing the following:

1. Add a “visible” Building Type ICON designation to all buildings in inventory so as to easily identify them as Houses. Supply, Goods, Cultural, Decoration or Military.
AND
2. Provide the ability to “Search” inventory based on these Building Type designations.

If this type of search capability is not feasible then I would suggest either:
1. Adding a sub-category to the Inventory Pop-up Box under the House/Building icon that further divides the contents into the following:
House ICON = Buildings
Houses
Cultural Buildings
Supply Buildings
Decorations
OR
2. Adding the additional categories to the main category header as follows:
Star = All Rewards
House = Buildings
*ICON = Cultural Buildings
ICON = Supply Buildings
ICON = Decorations
4 Squares = Consumable Items
Triangles = Goods
Castle = Great Buildings

*The ICONS used here can be the same as the ones used on the Building Menu pop-up to avoid confusion
Balance
There would be no change to Balance as there is already an ICON on the individual Building description pop-up menu to the left of the ERA/AGE Name which can easily be replaced by the House, Cultural, Decoration, etc ICON
Abuse Prevention
There are no Abuse concerns
Summary
Adding the Building Type ICON to the Building Description as seen in the visual aides will greatly enhance the players ability to locate a specific building in Inventory without having to know the name of the building.
Adding the additional search capability will further enhance the players ability to locate an Inventory building by “Type” when searching for a building that will satisfy a quest requirement.
Have you looked to see if this has already been suggested?
Yes and could not find this specific item
Visual Aids
See attachments above
Proposal

1. Add a “visible” Building Type ICON to all buildings in inventory so as to easily identify them as Houses. Supply,
Goods, Cultural, Decoration or Military.
AND
2. Provide the ability to “Search” inventory based on these Building Type designations.
OR
3. Categorize the items in Inventory that are currently listed under the House (Buildings) tab the same as in the Building Menu i.e Houses. Supply, Goods, Cultural, Decoration or Military.
 

Attachments

  • Captains Anchorage 2021-11-10_10-27-24.jpg
    Captains Anchorage 2021-11-10_10-27-24.jpg
    37.4 KB · Views: 20
  • Haunted House 2021-11-10_11-13-15.jpg
    Haunted House 2021-11-10_11-13-15.jpg
    23.8 KB · Views: 20
  • Haunted Tower 2021-11-10_11-26-04.jpg
    Haunted Tower 2021-11-10_11-26-04.jpg
    26 KB · Views: 17
This suggestion has been forwarded. Votes are no longer accepted.

Sl8yer

Regent
Why does the whole proposal need to be scrapped, because of one tiny mistake? Glad you're not a mod. Discussion is going well and the poll is not that important.

Poll determines if a proposal gets forwarded or not. Not a discussion trhat is going well.
 
Poll determines if a proposal gets forwarded or not. Not a discussion trhat is going well.
I doubt that to be correct. I have seen proposals with over 25 votes, and or 80% or 90% Yes votes still not forwarded, and proposals with just 5 votes forwarded.
Debate during discussion, is more relevant to determine the merits of a proposal.

Instead of scrapping the idea, the Poll can be fixed by moderators and votes accepted again. no need to start the whole proposal from the beginning.
 
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