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New Idea Lesser Progress points for easy nodes clearing in Q.I.

Reason
Fairness in game play
Details
There are resource cost to replenish lost units.
Balance
Discourage lazy opportunities waiting for easy nodes and avoid tough nodes.
Abuse Prevention
Few active players to clear tough nodes, sometimes took hours, and easy nodes clearing within minutes.
Summary
I had been replenishing lost troops clearing nodes incurring loss, and yet many players would simply accumulate action points and wait in background, only to spam at clear easy nodes without the needs for battles or resource/unit exchange. Many opportunist players would advance into top of the charts.

It would be more fair for those who fights getting more progress points than those who did simply risk-free progression.
Have you looked to see if this has already been suggested?
Search and no results on any mention of this imbalance.
I had been replenishing lost troops clearing nodes incurring loss, and yet many players would simply accumulate action points and wait in background, only to spam at clear easy nodes without the needs for battles or resource/unit exchange.
 

Mag.

Farmer
I had been replenishing lost troops clearing nodes incurring loss, and yet many players would simply accumulate action points and wait in background, only to spam at clear easy nodes without the needs for battles or resource/unit exchange.
It's just a different way of playing the game, and it's not being lazy. -1
 
What you posted makes no sense. You were replenishing lost troops while other players "wait in background". This means that you were fighting on the easier nodes (early nodes are easier than later ones) while your guildmates were holding off. It sounds like they were doing you a favor.
 

xivarmy

Legend
Perk Creator
What you posted makes no sense. You were replenishing lost troops while other players "wait in background". This means that you were fighting on the easier nodes (early nodes are easier than later ones) while your guildmates were holding off. It sounds like they were doing you a favor.
He means the donation nodes where you just give away coins, or even nothing but action points for the choice nodes.

Thing is it could swing things the other way if they did as he requested: people trying to do the rewarding nodes and waiting for others to do the "easy" unrewarding nodes.
 

Thunderdome

Emperor
I think what he was trying to say that the easier nodes (donations/action points) are cleared up more faster than the fighting ones. While building my supply (coin, supplies, units), I tend to do the action and goods donations when available. By the middle of the second week for QI, I would tend to the fights.

I am not sure if lessening the progress will help the guild other than to speed up the map's completion.
 
I think what he was trying to say that the easier nodes (donations/action points) are cleared up more faster than the fighting ones. While building my supply (coin, supplies, units), I tend to do the action and goods donations when available. By the middle of the second week for QI, I would tend to the fights.

I am not sure if lessening the progress will help the guild other than to speed up the map's completion.
I actually appreciate less of these easy nodes later on in the levels for the same reason. I'll donate my "free" starter goods/troops/action points early on, but by the end of the week those are depleted and I'm 100% fighting all my units and all my action points.
 

Sl8yer

Emperor
You are supposed to work together as a Guild on QI. If you start competring with guild members you are creating your own problems. You can't expect Inno to fix everything for you.
 
You are supposed to work together as a Guild on QI. If you start competring with guild members you are creating your own problems. You can't expect Inno to fix everything for you.
Its not an idea for this thread, but the regular nodes can have a smaller chance to win the upgrades. Why only people who wait for the boss gets them? Why only people who wait for the easy tasks gets the massive point payout?
 

RKinG

Marquis
The problem with Boss is that not all of them have enough % QI boost and they lose their units. Players with high boosts should take care of bosses and those with low boosts should take advantage of easy nodes or donations.
QI is a team game
 

CrashBoom

Legend
great idea

because at the end that will punish you
the guild rewards in after each season depends on guild progress (starting tomorrow)

if some nodes give less progress guilds makes less progress
and so they earn less rewards

-----

and even more:
I think lazy people shouldn't be allowed to donate at all

Few active players to clear tough nodes, sometimes took hours,
and after that they should also do all donations required

because following is not good for them
and easy nodes clearing within minutes
they need the time to get more actions points so they can do those easy nodes too

easy nodes should be open for a few hours too. that is not fair to active players that they never can do them
 
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