RodimusPrime
Farmer
- Reason
- Fairness in game play
- Details
- There are resource cost to replenish lost units.
- Balance
- Discourage lazy opportunities waiting for easy nodes and avoid tough nodes.
- Abuse Prevention
- Few active players to clear tough nodes, sometimes took hours, and easy nodes clearing within minutes.
- Summary
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I had been replenishing lost troops clearing nodes incurring loss, and yet many players would simply accumulate action points and wait in background, only to spam at clear easy nodes without the needs for battles or resource/unit exchange. Many opportunist players would advance into top of the charts.
It would be more fair for those who fights getting more progress points than those who did simply risk-free progression.
- Have you looked to see if this has already been suggested?
- Search and no results on any mention of this imbalance.
I had been replenishing lost troops clearing nodes incurring loss, and yet many players would simply accumulate action points and wait in background, only to spam at clear easy nodes without the needs for battles or resource/unit exchange.