DeletedUser
Guest
So I just did some maths on the Late middle age culture and production building and found out that they are way below the curve from earlier ages and really not worth bothering with.
Here's some maths.
High Middle Ages: Farm: 36,5 production/square
Late Middle Ages: Cooperage: 40,83 production/square
Late Middle Ages: Brewery: 44,44 production/square
To upgrade for example 3 farms to 5 Cooperage (they take up the same space in your city) I have to pay a whooping 305k gold and 54k supplies, that will increase my supply production from 2190/h to 2450/h. An increase with 260/h or by almost 12%. This means it will take me 207h or more then 8 days to break even after upgrading my farms. In 8 days I will almost need to upgrade my Cooperage to Breweries instead so why build them in the first place? Why not just invest all that 305k gold in forge points instead and research Breweries?
That's just the numbers, a farm benefits more from motivations by other players then Cooperage due to size and are more easy to fit on the edges so they are even more beneficial then just looking at pure numbers.
So the question remains why should I even bother building a Cooperage?
Same problem exists with Cartographer they provide almost the same happiness as the Doctor from the high middle ages but cost a lot more. Is this intended or why they are so weak?
Here's some maths.
High Middle Ages: Farm: 36,5 production/square
Late Middle Ages: Cooperage: 40,83 production/square
Late Middle Ages: Brewery: 44,44 production/square
To upgrade for example 3 farms to 5 Cooperage (they take up the same space in your city) I have to pay a whooping 305k gold and 54k supplies, that will increase my supply production from 2190/h to 2450/h. An increase with 260/h or by almost 12%. This means it will take me 207h or more then 8 days to break even after upgrading my farms. In 8 days I will almost need to upgrade my Cooperage to Breweries instead so why build them in the first place? Why not just invest all that 305k gold in forge points instead and research Breweries?
That's just the numbers, a farm benefits more from motivations by other players then Cooperage due to size and are more easy to fit on the edges so they are even more beneficial then just looking at pure numbers.
So the question remains why should I even bother building a Cooperage?
Same problem exists with Cartographer they provide almost the same happiness as the Doctor from the high middle ages but cost a lot more. Is this intended or why they are so weak?
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