To see how pointless Inno's latest GBG idea is, we need to compare a city on a normal server with a city in Beta. I have a city on a normal game server and one in Beta, both in HUB and roughly equal in power (red/blue) for GBG battles.
In the normal city today, I achieved the following: 200% wear, 690 battles, FP 1439, approx. 12,000 goods and fragments for "Tourney Ground."
In the Beta city: 91% wear, 447 battles, 1,900 silver coins, 1,900 gold coins, and 600 platinum coins.
I don't think I need to list what you can do with the bonuses you receive in the normal city, as you all know. Much more important (read "disappointing") is what you get after a day of fighting in this "brilliant" new GBG system. Namely... NOTHING!!! In a 70-day Shop, with these very "generous" bonuses, you can purchase: 2,000 FP, 2,000 goods from the current era, military units that a player with a normal city in HUB basically doesn't need, thanks to Alcatraz and Stellar plus own city bonuses. You can also purchase 4 (four) "Tourney Grounds." Considering that in a normal city you can obtain the fragments necessary for a Tourney in 14 days (one season), and in the Beta Shop in 70 days you can only buy 4 "Tourneys," that means 4 x 14 days equals 56 days. So you will be left with 14 days without a "Tourney" available for a season of the Championship. Very well thought out, thank you developers. As for the silver coins, after you have purchased the 2,000 FP and goods plus the 4 "Tourneys", they are basically useless. Oh yes, you can also buy 1,000 Diamonds in 70 days. For me, that's very little consolation. With gold and platinum coins, you can buy fragments of buildings from previous championships. But the costs are enormous compared to the benefits.
After the legendary buildings from the last two Eras require a lot of FP and a lot of goods, the game developers thought: let's not give them FP or goods as bonuses anymore... let's see how they will achieve the next levels for their buildings. Instead of completing a level in 3-4 days, you will be able to complete it in 1-2 weeks because you will only get FP and goods from collecting your own city. Well, then the question arises: what's the point of playing GBG if I have extremely few and weak bonuses and benefits? I mean, by what you are trying to do now, developers, you are destroying GBG, because who the hell will be motivated to go online every day and fight hundreds of battles if you don't get anything in return? All that remains is for you to think a little about changes to QI in the same way, and "the parting from the game will be smooth, painless, and full of sentimentality."
Personally, if Inno does not return to the previous system (or at least one in which the player is actually remunerated for their daily online activity), I will disconnect the city from the City Hall and will no longer participate in the game. Only when this game has an appropriate motivational factor.
The fundamental principle of the "online game" business is that players pay real money to buy diamonds. But why should I buy diamonds if I don't need them? I will NOT invest diamonds in buying hundreds of thousands of FP or goods. This is not a viable business model. I suggest you reconsider, if you don't want to bury FoE for good.
With all due respect,
Hildebrandt