• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

Discussion items store

I couldn't imagine anything more stupid than the latest changes to GBG. At the moment, I'm losing 1,500 FP and 1,500 goods every day (compared to the previous championship). In return, the FP and goods requirements for Saturn Gates and especially Stellar Ship are becoming increasingly "monstrous" for each level. How do you at Inno imagine that a player can remain motivated when you permanently reduce their "earnings" from daily gameplay, but instead ask them to buy more and more diamonds? If these GBG changes are implemented, I will honestly say, and I am not doing this to threaten anyone, that I will freeze the city and withdraw from the game. My personal feeling is that you are simply making fun of us!
 
what is good about the new GbG:
You can acquire older buildings from the battleground championship
You can select a higher trial if you have less time
You can purchase specific units

what is bad about the new GG:
in general, there are many fewer rewards for the fights, which demotivates enormously, for what should I make my city ever stronger if I can hardly win anything with it?

Proposal:
maintain the old price system and dispense with the silver coins, but additionally introduce the gold and platinum coins with its own probability of winning, which means you can win in a fight for example 10 FP and additionally 23 gold coins.

that would be a step forward, with the current GbG many players will stop how I read in chats
 
But where is it?
open GBG
go on botom left corner 1st tab on the right it looks like the store clic there
then once in store from there
you have section where you can buy FP's troops goods ect
if you then clic on store tab with blue roof botom left of that screen
you'll get to an other part of the store clic on the one named batle ground championship
there you will find the fragments for old GBG buildings
 
in the browser version of beta
yea you only get it on browser for now so might get tested a while on beta lets hope they dont bring us that crap of a new version for GBG on live as present state it's awfull with only those stupid coins left as rewards in GBG,
man why try to fix something that works fine
maybe if they add that stupid coin as one of the rewards you can get without completely nerfing all rewards coming from GBG in the process
realy bad idea INNO do not i repeat do not implement this on live as it is right now on laptop browser version of game
 
Lately, I've seen three completely stupid things again: Russian propaganda, Trump's tax poker and the latest GBG amendment package. Honestly, I would be very happy if we could get rid of all three.
 
Russia and Trump are only doing this to give the media something to talk about. The real reasons are elsewhere and must be read between the lines. In fact, the real news is in the alternative media and the false news is in the official media. The official media are masters in the art of telling lies seriously, so in response, Trimp and Putin give them something to chew on, but it's just theater to amuse people.

It would be nice if Inno became more proactive in their innovations.
For example, being able to change units with a button should have been possible for years, and it's only now being done.
The Tavern shop is so behind on the bonuses it provides.
The PF bar, which has to be emptied every time you harvest a single building, is also annoying.
It would be really nice if they would think ahead and have someone at their company play their game seriously, because it's obvious when you play it.
I also understand that since you're selling the latest diamond buildings, the antique shop is expensive, but this one is really mega-super expensive.
It's good that you're continuing to improve Foe, but the shop is poorly designed.
The CBG is an important source of diamond and PF resources. With this system, resources will be much less abundant, especially since they cost more per purchase. Diamonds, troops, and PF will be less abundant. Many will focus on diamonds.

The cost of resources in particular is completely messed up. We really have far, far fewer resources via the CBG. I used to do the CBG a lot for resources and diamonds, and it's really not motivating.
The advantage is that if you have little time you can avoid wasting your attrition, and the cost of tourney grounds, purchasing resources is correct but you can only buy a few copies and above all the game doesn't give you a resource pack to use when you want.
The CBG has become less motivating if you already have the exclusive buildings of the old CDG or if you give them less importance because access to soldiers, resources and diamonds has decreased a lot. Someone who earns a lot of tokens will be less interested in resources and soldiers because logically their city produces them. Yet we are always happy to have them. By making us choose it, we are forced to miss out and end up with a significant hole.
Last time I stopped using IQ because we weren't earning any more resources and much less PF, I started again because the new IQ buildings are very good.
Inno underestimates the resources gained randomly. This is very evident with their shop. All things considered, logical and straightforward, it's not as good.

This store is a disaster for farming. Farming is like treasure hunting. It's cutting off the joy of treasure hunting for sanitized rewards. There's not much fun in that. It's quite amusing to see the rewards parade and have the joy of seeing what you want. There's no point in seeing the rewards with tokens at a fixed rate. Honestly, are you really playing your game?
It seems like you're doing your programming without having gamer reflexes, based solely on our comments. But how lacking in gaming reflexes. You're less proactive and you do absurd things. Real life happens on the field and in the experience lived by oneself, not in relationships without emotional implications. Frankly, I've lost part of my motivation for the CBG.
 
Last edited:
To see how pointless Inno's latest GBG idea is, we need to compare a city on a normal server with a city in Beta. I have a city on a normal game server and one in Beta, both in HUB and roughly equal in power (red/blue) for GBG battles.

In the normal city today, I achieved the following: 200% wear, 690 battles, FP 1439, approx. 12,000 goods and fragments for "Tourney Ground."

In the Beta city: 91% wear, 447 battles, 1,900 silver coins, 1,900 gold coins, and 600 platinum coins.

I don't think I need to list what you can do with the bonuses you receive in the normal city, as you all know. Much more important (read "disappointing") is what you get after a day of fighting in this "brilliant" new GBG system. Namely... NOTHING!!! In a 70-day Shop, with these very "generous" bonuses, you can purchase: 2,000 FP, 2,000 goods from the current era, military units that a player with a normal city in HUB basically doesn't need, thanks to Alcatraz and Stellar plus own city bonuses. You can also purchase 4 (four) "Tourney Grounds." Considering that in a normal city you can obtain the fragments necessary for a Tourney in 14 days (one season), and in the Beta Shop in 70 days you can only buy 4 "Tourneys," that means 4 x 14 days equals 56 days. So you will be left with 14 days without a "Tourney" available for a season of the Championship. Very well thought out, thank you developers. As for the silver coins, after you have purchased the 2,000 FP and goods plus the 4 "Tourneys", they are basically useless. Oh yes, you can also buy 1,000 Diamonds in 70 days. For me, that's very little consolation. With gold and platinum coins, you can buy fragments of buildings from previous championships. But the costs are enormous compared to the benefits.

After the legendary buildings from the last two Eras require a lot of FP and a lot of goods, the game developers thought: let's not give them FP or goods as bonuses anymore... let's see how they will achieve the next levels for their buildings. Instead of completing a level in 3-4 days, you will be able to complete it in 1-2 weeks because you will only get FP and goods from collecting your own city. Well, then the question arises: what's the point of playing GBG if I have extremely few and weak bonuses and benefits? I mean, by what you are trying to do now, developers, you are destroying GBG, because who the hell will be motivated to go online every day and fight hundreds of battles if you don't get anything in return? All that remains is for you to think a little about changes to QI in the same way, and "the parting from the game will be smooth, painless, and full of sentimentality."

Personally, if Inno does not return to the previous system (or at least one in which the player is actually remunerated for their daily online activity), I will disconnect the city from the City Hall and will no longer participate in the game. Only when this game has an appropriate motivational factor.

The fundamental principle of the "online game" business is that players pay real money to buy diamonds. But why should I buy diamonds if I don't need them? I will NOT invest diamonds in buying hundreds of thousands of FP or goods. This is not a viable business model. I suggest you reconsider, if you don't want to bury FoE for good.

With all due respect,

Hildebrandt
 
I would like to raise a serious concern regarding the way currencies and purchase restrictions are currently implemented in the Item Store on the Beta server.

It is unacceptable to give players certain currencies with one hand and then take them back with the other. Inno provides players with various transactional units that are meant to be used freely in the Item Store to purchase whatever they choose. However, the company then informs the recipients of these currencies that they are not allowed to spend them fully. Instead, players may only spend a limited portion of them due to newly introduced obstacles such as hourglasses, time gates, and strict limits on how many items one is allowed to buy.

By doing this, the very currencies that were granted lose their meaning and function. Their value is undermined by the system that is supposed to make use of them.

To many players, this feels like a form of mockery, if not something worse.

I hope that this issue will be reconsidered and addressed appropriately.
 
Back
Top