Atosha
Marquis
I'll make a wild guest and take for granted Inno's not happy with results. Again. "Year over year" to quote themselves.

Which may be the right time for Inno to wonder: do we have the right strategy? Trying more and more (some would say almost desperatly) to make people spend - and spend mostly for negative reasons : fear of missing out, or as an answer to Inno raising the bar hoping some will spend / making things tricky...
Plus going with impressive powercreep that makes a city lifetime only a few months. Plus not listening community to focus where it seems to matter. Etc.
Time for the what ifs maybe?
What if Inno's going back to a strategy that was making better results previously? What if Inno's concentrating on making the game more fun to play? Offer better tools for it to be a strategy game again? Would it be worse or would it open opportunities for better results mid-term? Would that incentivize players to spend? And spend for positive reasons?

Which may be the right time for Inno to wonder: do we have the right strategy? Trying more and more (some would say almost desperatly) to make people spend - and spend mostly for negative reasons : fear of missing out, or as an answer to Inno raising the bar hoping some will spend / making things tricky...
Plus going with impressive powercreep that makes a city lifetime only a few months. Plus not listening community to focus where it seems to matter. Etc.
Time for the what ifs maybe?
What if Inno's going back to a strategy that was making better results previously? What if Inno's concentrating on making the game more fun to play? Offer better tools for it to be a strategy game again? Would it be worse or would it open opportunities for better results mid-term? Would that incentivize players to spend? And spend for positive reasons?