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Rejected Increase the challenge at Side Quests, at least once per Era.

Status
Not open for further replies.
Reason
To increase challenge level, at least once per Era, and Player satisfaction.
Details
See above at Proposed.
Balance
Requirements of quest must be balanced by era.
Abuse Prevention
No abuse issues detected.
Summary
To insert at each Age (just to new ages? or also edit current requirements at one side quest at Eras already released) new Side Quests (abortable) that raise the challenge to the Player and require more mind / strategy effort that simply wait to city collection to complete the spend or pay X of this resource or complete N battles without losing.
Have you looked to see if this has already been suggested?
Yes, not find any duplicates or similar ides. DSNSL reviewed, no conflicts here.
Current: Most of the quests at the game are just menial boring everyday tasks, no real challenge after a while in the game. Some asks for things that the player does not really needs or be aligned to the Player's strategy and ends as resources wasting in build or doing things to get demolished after the quest is done. Quest reward does little to compensate resources invested. Examples:
  • Build N houses (Really I have thousands or millions of extra population at the moment).
  • Raise Happiness by X (My Happiness level is over 1200 and have XX,XXX or more extra from Alcatraz and others.)
  • Spend Y FPs (Yeah, take that Y FP Swap thread, or finish unlocking that Research, 3 seconds work and done, No challenge).
  • Defeat X units.
  • more examples can be mentioned.
Very few quests do really require the Player to think how to solve it and set an strategy to get it done. At the most, the greater side quests challenge is to hold the Player until city collection time to complete a Collect X coins or y supplies, not a mind challenging tasks.

Proposed: Increase challenge level of one Side Quest per Era, that really put the Player to think how to complete the requirement. Three of the current quests that stands out from the menial, easy, every day tasks mentioned earlier are listed below:

  • Industrial Age Era: A Real Challenge :
    • Rinbin: Your Grace! Are you up for a real challenge? Well, I am. Let's play a game - I bet you can't do this!
    • Have exactly 1997 population available.
  • Modern Era: A New Challenge:
    • Rinbin: Your Grace! I have another challenge for you, so you don't get bored!
    • Have exactly 6750 population available.
  • There is another by Fernicus the Architect that requires to have exactly 0 population available. was looking for it but could not find it.
New or edited side quests to increase challenge level does not have to be always related to population, but to bring another task other than simply collect x of this resource, spend y of that resource.

As all Side Quests, these new/edited quests to be abortable.
 
Last edited:
This suggestion has been closed. Votes are no longer accepted.

nice2haveu

Baronet
same choice may make 70% of the Players feel really good
If they are in venus, will they able to feel good since they don't have a chance to see any side quest which got from this idea if they are doing recurring quests there already and waiting to see the idea benefits in games newer era "jupiter" then Neptune, Mercury etc....

@SlytherinAttack, understood what you are feeling. We are repeatedly discussing the same points for multiple weeks for this imbalance idea. Will try to put a end for my discussion too.
 
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