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Update Important changes to Finish Special/All Productions items!

Juber

Overlord
Community Manager
Starting from August 19th, you'll notice that Finish Special Productions and Finish All Special Productions items can no longer be applied to:
  • Guild Battlegrounds and Quantum Incursions buildings that produce building Fragments.
It will also remain that the items cannot be applied to:
  • Time-limited buildings;
  • Cultural Settlements buildings on the Ascended Level.
We understand that this change can significantly impact your gameplay, so we want to assure you that this decision did not to us come lightly.

The reason behind the change​

To help you achieve your faster city growth and layout updates we made FSP/FASP items readily available as rewards and as products of certain buildings. However, this availability has led to a widespread strategy where players use buildings that produce FSP/FASP items to collect the necessary Fragments and acquire hard-to-get GBG and QI buildings without actively engaging with those features.

This strategy has led to a critical disadvantage for many players who invest time and effort into these features, and addressing this unfair imbalance was a non-negotiable priority for us.

Exploring other options​

In preparation for the change, we considered other options, such as removing FSP/FASP items or limiting them more aggressively. However, such measures would have overly restricted all players' ability to boost their productions with FSP/FASP items and buildings that produce them, which is not our goal.

Instead, we focus on addressing the main concern: preventing the farming of prestigious rewards without the requisite skill, effort, and fair investment.

Implementation​

Once the change is implemented, tooltips of affected buildings will indicate that FSP/FASP items cannot be used on them. If a building has no such indication, you can use those items on it.

We regret having to take away this aspect and not accounting for it in the first place. While we recognize some of you might reject the change, we hope for your understanding of its benefit for the game economy.

As a result of this change, you may find it necessary to adjust your City layout. To account for those changes and reduce their impact, we will add a Cobalt Blue Lagoon to all players' Inventory.

We thank you for your understanding and continued support.

Sincerely,
Your Forge of Empires Team
 

Juber

Overlord
Community Manager
We would like to confirm that the previously announced change will be implemented on August 19th (today) around 14:00 CEST.

Before confirming this decision, we have analyzed the feedback and suggestions you shared with us. The vast majority of those suggestions were already a part of the discussion in preparation for this change, and we would like to openly share our reasons why we chose this specific way of implementation.

We have prepared an extensive post covering:

  • the list of affected buildings
  • a more detailed explanation of our thought process
  • specific answers to your suggestions
We invite you to read the post on our Knowledgebase and hope it can provide valuable insight into our decision-making process.

Sincerely,

Your Forge of Empires Team
 
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