• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

Rejected How more units could become viable in gbg

Reason
Give fights a tactical layer
Details
see text
Balance
check
Abuse Prevention
cant be abused
Summary
give us several troop setups
Have you looked to see if this has already been suggested?
havent found anything
currently the game saves only one troop setup.

If we could save several different troop setups, we could use more different units, because fights over sectors im gbg are often fast paced and theres no time to manually set up a different loadout.

Different troop setups would probably be useless in the majority of the current eras because the units there are not balanced and there is usually only one or two good units, but if inno managed to balance units better in upcoming eras, fights could become a bit more tactical
 
This suggestion has been closed. Votes are no longer accepted.
But then you would take too much time analyzing the troop you're attacking. GBG is about mindless button mashing, not about strategy. Who can win the most fights the fastest. You also gain the most benefits/rewards from doing more fights versus quality fights.
 

Kommodor

Squire
I already proposed a similar idea as soon as the unit auto-swap button was implemented!! the analysis can be done even before the start of the battles and adjust the appropriate set, I have ideas on how to do it, but no one supported me, since everyone fights mindlessly losing troops (and it is profitable for the developers) and the adjusted selection will allow you to lose less.... in my era on the beta server, I fight with four sets of troops, but replacing them in manual mode takes a lot of time, and it is absolutely unprofitable when there is an active fight with another guild for the sector and everything can be decided by each battle!!
 
If this were implemented, at the beginning of a battle a player would have the choice of (1) examining the opposing army and then choosing one of their attacking army setups, or (2) click on "replace units" and fight again with their default army. Since fighting in GBG is mostly about speed, I will choose (2) every time (even at high attrition). It's easier, and faster, to replace units than it would be to attempt to match up my army with that of the opposition.
 

Thunderdome

Emperor
With a good level 'traz, Rogue Den, and event buildings that gives units, I care not about losing units. The Eco Sanctum is an added bonus to stockpile units for the next age when I want to age up.

GBg is all about speed and availability of guild members to help take sectors. I would like to see some sort of preset as well, but after replace units was introduced, I just hit the R button after like 12 to 15 fights to keep on going.
 
I already proposed a similar idea as soon as the unit auto-swap button was implemented!! the analysis can be done even before the start of the battles and adjust the appropriate set, I have ideas on how to do it, but no one supported me, since everyone fights mindlessly losing troops (and it is profitable for the developers) and the adjusted selection will allow you to lose less.... in my era on the beta server, I fight with four sets of troops, but replacing them in manual mode takes a lot of time, and it is absolutely unprofitable when there is an active fight with another guild for the sector and everything can be decided by each battle!!
My point was is, for example you can't have all artillery where there are flying units, you have to take time to look at the opponents army for those flying units - and the flying units in the SECOND army which means you're also spending time clicking to the other army, and then clicking on a different army configuration even if it's a single click.

All this time adds up to less fights, less competitiveness. Now if there was an automated way to get the army that works under certain conditions (no artillary w/ flying), that would compensate the speed but really take all of the thinking out of the game.

And at the end of the day, inno has configured the game to make fighting a matter of number of fights rather than quality.
 
Top