Dessire
Regent
First impressions are important and videogames are not the exception.
Which are the impressions of FoE for new players?
- compare bronce/iron age music to tomorrow-space ages musics
- compare graphic/designs of buildings from venus to titan age to low ages buildings design. (in therms of details)
- compare the backgrounds during fights in bronce /low ages to end game ages
- compare the contient map of low ages in therms of drawing/graphics to space ages maps
- compare the military units.
but do not forget also what does find a new player at the begining:
- a world with thousands of guilds were probably 10% of those guilds are "active" and 3% of those guilds may be extremely active. (almost an empty world)
- a game with enough info to make you read hundreds of pages about how to play the game, what to do and not to do in the game, a game where most players will not give you the most important info. to progress in the game in therms of efficiency.
I do not know if Innogames knows how mobile games look in 2023 in therms of first impressions and graphics, but I can tell you, the main reason for a person to play FoE instead of other mobile games is because there are not many games about have a city and make it evolve through ages. Only speaking about music and the fact that you must hear the same "boring" and "uninspiring" music for a loot of weeks and months is a good reason to consider make an overhaul or a total remake of the begining of FoE.
and the tutorial . . .
Do you imagine start this game with a city in contemporary era, with a story and a tutorial which tells you what to do and how that story allows you see how your city moves to tomorrow era and then you keep doing the tutorial but then something horrible happens (in the history) and your city is about to dissapear and an NPC tells you that you must travel through time and avoid that problem and sends you to bronce age to finish the tutorial and then, after reaching tomorrow era, the history continues and you avoid that problem and see how you move to future era?
Tutorials can be entertaining/amusing you know? and sometimes, the tutrial can also be the key to make players stay in a game or leave it. . .
do you think FoE should have an overhaul, atleast for very low ages?
Which are the impressions of FoE for new players?
- compare bronce/iron age music to tomorrow-space ages musics
- compare graphic/designs of buildings from venus to titan age to low ages buildings design. (in therms of details)
- compare the backgrounds during fights in bronce /low ages to end game ages
- compare the contient map of low ages in therms of drawing/graphics to space ages maps
- compare the military units.
but do not forget also what does find a new player at the begining:
- a world with thousands of guilds were probably 10% of those guilds are "active" and 3% of those guilds may be extremely active. (almost an empty world)
- a game with enough info to make you read hundreds of pages about how to play the game, what to do and not to do in the game, a game where most players will not give you the most important info. to progress in the game in therms of efficiency.
I do not know if Innogames knows how mobile games look in 2023 in therms of first impressions and graphics, but I can tell you, the main reason for a person to play FoE instead of other mobile games is because there are not many games about have a city and make it evolve through ages. Only speaking about music and the fact that you must hear the same "boring" and "uninspiring" music for a loot of weeks and months is a good reason to consider make an overhaul or a total remake of the begining of FoE.
and the tutorial . . .
Do you imagine start this game with a city in contemporary era, with a story and a tutorial which tells you what to do and how that story allows you see how your city moves to tomorrow era and then you keep doing the tutorial but then something horrible happens (in the history) and your city is about to dissapear and an NPC tells you that you must travel through time and avoid that problem and sends you to bronce age to finish the tutorial and then, after reaching tomorrow era, the history continues and you avoid that problem and see how you move to future era?
Tutorials can be entertaining/amusing you know? and sometimes, the tutrial can also be the key to make players stay in a game or leave it. . .
do you think FoE should have an overhaul, atleast for very low ages?