• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

Feedback Historical Allies: New Chapter

Question: when you upgrade an ally, does s/he keep her/his level? In that case, the best strategy would be to level up a common ally and then upgrade him/her.
 
Question: when you upgrade an ally, does s/he keep her/his level? In that case, the best strategy would be to level up a common ally and then upgrade him/her.
Yes, they do retain their level.

No, the cheaper strategy is to upgrade a higher tier version of the ally if you have it. Leveling up a lower tier level is cheaper, but upgrading cost both a lot of scroll (so that might compensate the slightly higher scroll cost to level up) and a lot of token that are pretty rare.
So you should level up to the max before you upgrade to save on scrolls cost, but start from the higher tier version you have.
And you should never level up any ally you are not using, because if you convert them to token the scroll are lost, so keep them level 1.

Exception, some old common allies started at a very high level (like 80+)
 
Question: when you upgrade an ally, does s/he keep her/his level? In that case, the best strategy would be to level up a common ally and then upgrade him/her.
Cost for leveling has been changed - eventhough not announced.
Every current cost has been increased and is now the same for a specific level whatever the rarity. It seems they have applied legendary leveling cost to every ally (meaning it's best to level before the update).

More detailed info have been gathered by Born to be a banana: https://toolsbyborn.com/ally-wiki/#spartan_soldier/calculator
 
So we have reduced rarity of allies won in events, and raised cost to level them.
I recognize the kind of balancing Inno tends to offer.
Great way to make any feature uninteresting
 
Why do i have the feeling that every upgrade announced with big trumpet fanfare is actually a downgrade ?

Oh i got it because it is a downgrade, upgrading your allies is downgrading them if you have to disband other allies.
Same with the upgrades of GB, the cost of fp (and goods) needed now is downgrading them against any new eventbuilding.
 
"You gotta downgrade to upgrade!"
-- the new Inno motto.

Or is it "You gotta upgrade to downgrade"? I'm so confused now.

(Think Cars: You gotta turn left to go right).
 
Oh i got it because it is a downgrade, upgrading your allies is downgrading them if you have to disband other allies.
Well, I won't say a downgrade here, as you keep your existing bonus.
But it really depends if you have too many allies or not, obviously to know if you can profit from it or not.

Plus I see 2 issues that aren't very consistent with such an update on top of that:
> Inno's offering a lot more buildings that can house an ally than before. Why would we sacrifice them, when we don't win that much bonus from it? Especially as we're not winning a lot of allies in a year actually (if you look at the number of allies to be disbanded).
> Inno was not consistent with the bonus given to existing allies (i.e. type of bonus, but also number of different bonus), changing thus the ranking of allies... Not a good thing, as that's far from a motivating factor to disband a specific ally (that may become great in a further update).
Plus if the value of an ally can change in a snap, it's again making us invest scrolls hoping god of random will approve our choice next time vs favouring long-term strategy in a.... strategy game.
 
Well, I won't say a downgrade here, as you keep your existing bonus.

You disband your allie to get tokens so you loose your bonus,

I still have 29 allies in my buildings and have now again 15 slots open because i disbanded 8 or 9 common with 1 star to have the tokens.
So if you count that every allie gives you 3x25 for different battles that's 75x8=600 points i loose to gain a 125 for evolving 1 allie.

Like i said before we better just keep our allies and bring them all to level 100 (i still have plenty enough to go before they all are 100) and forget about the evolving. In 80 weeks when i have again 400 tokens or in 120 weeks (2years+) if i want to evolve my 3 stars to a 4 stars i maybe take a look at it again.
 
Well , upgrading allies to higher rarities MIGHT still be worth it, if those extra abilities they can gain and that are not yet available are worth it.
But if it's like what we've seen in the screenshot, granting mostly some very limited buffs to a certain kind of army troops, they sure are not.
In any case we need to be able to see ALL that can be unlocked on any ally to be able to decide which one to level up and which one to disband.
 
You disband your allie to get tokens so you loose your bonus,
Yes, of course but it's a choice to make to disband (if that's not profitable) - or not.
So you keep your existing bonus - except you decide to do otherwise ;)

Like i said before we better just keep our allies and bring them all to level 100 (i still have plenty enough to go before they all are 100) and forget about the evolving. In 80 weeks when i have again 400 tokens or in 120 weeks (2years+) if i want to evolve my 3 stars to a 4 stars i maybe take a look at it again.
The issue is indeed more with the "is it interesting?" and there are clearly a few questions on that.
It is concerning to see that Inno can't realize this before developing it up to Beta (and its repetition), they really need to come back to the game and have a better understanding of it.
 
Well , upgrading allies to higher rarities MIGHT still be worth it, if those extra abilities they can gain and that are not yet available are worth it.
But if it's like what we've seen in the screenshot, granting mostly some very limited buffs to a certain kind of army troops, they sure are not.
In any case we need to be able to see ALL that can be unlocked on any ally to be able to decide which one to level up and which one to disband.
You can see all the abilities available to unlock on any ally you own. It's all clearly visible (one of the few positive point of this implementation).

But all the allies I saw have A/D red/blue generic/GE/GBG, nothing else and nothing like in the announcement pictures.
Some bonuses are both Attack and Defense, some have either.
 
I understand.
For some reason I believed, allies would gain those new abilities that are not just plain A/D bonuses, on top of their existing ones.
But of course not. Stupid me. How could I even expect allies to become more interesting and/or worth their cost?
 
I understand.
For some reason I believed, allies would gain those new abilities that are not just plain A/D bonuses, on top of their existing ones.
But of course not. Stupid me. How could I even expect allies to become more interesting and/or worth their cost?
I think everyone reading that announcement would expect the same (maybe including the person who wrote it).
This was my complain about this exact issue.
 
It's from summer event so let's wait a bit to see what they have cooked here (but I do agree the screenshot one is useless).

"Historical Allies soon will no longer be just about raw Attack and Defense boosts. With the Evolution you will be able to unlock new Abilities that will be available for new Historical Allies (starting from Summer Event)"
 
It's from summer event so let's wait a bit to see what they have cooked here (but I do agree the screenshot one is useless).

"Historical Allies soon will no longer be just about raw Attack and Defense boosts. With the Evolution you will be able to unlock new Abilities that will be available for new Historical Allies (starting from Summer Event)"

Ok
1: why introduce the evolve now when it's not complete ?????
2: will your evolved allie that you did now receive the new abilities also???

or

3: will all your efforts on previous allies be worthless against the new allies with new abilities ???

Seems to me again like loose 75% to regain 25% if you want to evolve, (or wait 2 years (for epics) to evolve 1 allie)
 
Last edited:
1- That's Inno way of doing, we see it almost each time. And this is Beta so I don't mind them trying and revising (even if I'm concerned by their huge lack of knowledge on both their game and their players).
2- No, you already see their possible bonus.
3- That's the way it works. New events introduces new allies that may or may not be better than the one you have. Nothing's changing here.
 
1- That's Inno way of doing, we see it almost each time. And this is Beta so I don't mind them trying and revising (even if I'm concerned by their huge lack of knowledge on both their game and their players).
2- No, you already see their possible bonus.
3- That's the way it works. New events introduces new allies that may or may not be better than the one you have. Nothing's changing here.
I agree with what you say how it works.

But don't speak in terms of upgrade and evolve, if at the end it's nothing more then replace old ones by new ones coming from events.
This is the same as replacing older eventbuildings by new ones.

Also not correct you receive 50 tokens for a level 1 allie and also the same for a level 100 allie, while the value in tokens may be the same but no compensations for all the scrolls u used to bring him to level 100.
 
Last edited:
What's even worse is that they had to go and change the fragments from a 3* spartan to a no star Boudica. I know there a lot of us (in the majority) who would have very large amounts of spartan fragments and were close to completing one before this came out. Now, it sits in inventory collecting dust like other stuff that Inno failed to mitigate.
 
Back
Top