yes
this new feature shouldn't be about fighting only
it would have potential for so much more
And the potential is already there but it seems you want it now. Or first. Or something that's not what is. Talk about an eye-roll moment. How long have you played this game? Don't answer, rhetorical question. But surely you've played long enough to have learned a little something about patience? It's a trait that you should have learned, oh, along about the Bronze Age or maybe the Iron Age at the very least!
example: people are asking for shorter production times (less than 24 hours) for years
because with 24h it will be moved a little bit later every time. and then people can collect it a little bit later and it will be much later
For what? Goods? There are. For supplies? There are. You should be more specific if you want to effect change that's actually meangful in some way.
an ally could reduce the production time
Sure they could but until then we've diamonds and rush kits. EBs provide these as do other features in events and daily challenges and such. What do you want next, a start-up inventory of them like you get with coins and supplies??
and the great thing about ally then would be: players could level it to the point where the time fits their demand
let's start with 1 minute at level 1 up to 120 minutes at max level 120
so a player who needs only 5 minutes just levels the ally to level 5. someone else wants 20 minutes earlier . no problem he levels up to 20
Hmmm. I think what you're getting at here is a way to automatically collect your city without benefit of actually logging in with all of this folderol of 24-hours and then 1, 2, 5, or whatever minutes added. Do you want the Devs to play your game for you as well? If you're late for your collections that's on you, not the developers.
After all, you should have ample rush kits to keep your collections in alignment with your personal schedule. If you don't want to waste them on that, collect on time and you won't have that problem. (Your suggestion begs the question "why do you feel that this is a problem for the entire player base?" These types of issues are ones that rarely last beyond the novice player's needs, so I question why they're really pertinent to a feature such as the ally slots, a feature that's generally more useful to a more advanced city. And no, I do not mean a years-long advanced city: many, many cities are in lower eras and are run by advanced players. You're suggesting something like 5 or 20 minute reductions by way of level of the building itself. Do you actually think that's something that a novice player could accomplish? You seem to want change that will benefit the novice player in a low era but are recommending something that would be difficult to achieve - without paying for the privelege, which you also seem to think is an important element - for an experienced player). I think you are having some difficulty choosing your battle.
so why would it be a good thing that allies are fight boosts only ?
Okay, I will concede this one point but only because you're correct about only thing here to my way of seeing it: not everyone wants to fight. The choice is generally to negotiate but I don't see where a reduction in production times of either supplies or goods benefits those who choose negotiations, so I'd have to say that my concession is limited to only those things that would benefit a negotiator. Whoops. We already have that!!
Maybe if you were more specific as to what type of feature you're discussing, it would be clearer as to what it is exactly that your are arguing for.
You keep bringing up QI but none of the allies that we've received yet apply to this feature. Their attack bonuses are either general or battleground Attacker's A/D or Defender's A/D. Nothing has yet been introduced to address either the Guild Expedition or QI. If history repeats itself, it won't. QI is like a settlement and our A/D has never applied to either settlements or PvP Arena fights, so I'm not seeing how it would in the future unless there is a specific boost with the QI emblem. We have seen this boost in EBs, so I suppose it's a possibility but I doubt it will really be considered a priority but that's just my thinking. What I doubt will truly never happen is a way to buff the negotiations/donation nodes any more than they are but I've been surprised before and this may well prove to be one of those surprises. Only time will tell.