Kronan
Regent
Dont you think they make a little mistake? They should put historic allied event now and fellowship event in its place...
I don't fully understand the overall "ally" strategy, and I don't think I'm alone. There is a large amount of engineering that goes into "something new", like this. The game already has elements of what allies does, so I don't see why it's "new and exciting", what it's for, and how it makes the game better for them, and for us.
The idea of "user configurable" action choices from a pool of earned assets has already been done for each city - via Emissaries.
If anything, the idea of doing an ALLY concept on the guild level (vs city level) would have been more exciting as a game development. It would be another way to differentiate the now "commonality" of guild functions and interests. It would allow leadership of each guild to EARN and add boosting assets based on participation in guild goals and competitive venues - and also what the membership needs to succeed in the guild goals and purpose.
Frankly, I don't want to read a bunch of marketing speak on why this ally idea is better. If it is - it's not been communicated or explained well enough to any of us.
I agree that giving us 1 building and 1 ally at this time is a bit of yawn. That's very evidenced by people putting the entire thing back into their city inventory until it has some meat on it's bones.
It should have been released for us to "play with and test" when there is something to chew on, decision to make, and real feedback to offer.
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