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Feedback Historical Allies, iteration one!

So the new building give 10 goods from current era, 10 from previous era and 10 from next era.
Why is it 2 of each for all EXCEPT for next era where it is random?
 

Kronan

Regent
then what ?
I agree with @CrashBoom. Can't see much else to do with the single building now in my city with just the single ally placed. You just have to integrate it into your collection cycle for now. We all have to wait for more "future" decision points to consider. Such as: new ally types, new ally upgrades, etc.

I'm still wondering if 1 ally goes into 1 building, or multiple allies can go into 1 building. Much like multiple emissaries can go into a single townhall, with the acquisition of new (unlocked) placeholders for them.
 
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Dessire

Regent
OPEN YOUR EYES! this feature is only GBuildings hidden under the appearance of "allies"! You select your desire allies and level them up to have the same boring bonuses! This feature does not add anything new to the game in terms of gameplay or combat system! It is just a copy paste of GBuildings! Like space ages or certain events, this is just a copy paste of an already implemented feature! Innogames should change the whole combat system we have or create a new type of "gameplay" like with settlements or QI in order to make this feature something totally new and innovative!
 

SirAlucard

Squire
OPEN YOUR EYES! this feature is only GBuildings hidden under the appearance of "allies"! You select your desire allies and level them up to have the same boring bonuses! This feature does not add anything new to the game in terms of gameplay or combat system! It is just a copy paste of GBuildings! Like space ages or certain events, this is just a copy paste of an already implemented feature! Innogames should change the whole combat system we have or create a new type of "gameplay" like with settlements or QI in order to make this feature something totally new and innovative!
Except that QI is nothing new, because it's just a mix of GEx and settlements, both are existing for quite a while now.
 

CDmark

Viceroy
Currently it isn't time consuming. Now I am sure there will be a pay aspect to it. But, if progressing allies, I guess leveling them, fits in with regular game play, then this would just be city design decision, which is A-OK with me. If it goes like QI where we have to spend time, then no bueno. I am guessing those weeks we have Rivals with no events, instead of GE rewards, we may get Historic Allies rewards. I hope events don't change again, let's see what happens with Fellowship event.
 

shad2389

Viceroy
Innogames should change the whole combat system we have or create a new type of "gameplay"
i would see something like this we get a new map where our Historical Allies comes with us on the battle field he'd bring normal troops with him to fight Historical Allies could have special powers like heal 1 unit or heal all or summon the kraken or launch Virgo missiles but to balance this i'd add a 3rd wave in some battles and would limit amount of times allies can use their power but i assume that would need INNO devs to have imagination this would bring a whole new new dimension to the game maybe make a bridge in city to go explore around the city where you'd have fights to do
 
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Thunderdome

Emperor
I haven't done any more Rival quests since the last time I had declared I won't do them many weeks (possibly months now) ago, and I won't do them this time around.

However, I will take a look into the Fellowship event once it comes to see what can be done as far as progressing (leveling) and obtaining new allies and/or buildings for this thing. I will have to agree with others that it would be better to place them all into one building like Emissaries to Townhall so we don't have to search for buildings in our large cities just to take a look.

Now, where's the beef?
 

Rosiemarrie

Squire
Well that's a boring new feature (so far).

So I've placed my building and assigned my Spartan to it... and that's it... a tiny amount of extra red attack (really 12% is hardly worth it compared to other buildings), and the goods and fp aren't really worth is... and there is nothing to DO, no interest... it's just a new building really (once spartan assigned that's all it is).

If they had given us a couple of allies to start with then at least there would have been a tiny bit of interest in choosing. But then again let's face it...all that really matters these days is army stats, so if another had given goods or supplies or coins it would have been a no-brainer choice... I have more goods than I can ever use, more fp than I need (especially considering GBs are less and less worth it).

Actually the happiness in the building did help as I didn't have enthusiastic citizens due to the jumpin' pumpkins... but scratch that... what does enthusiastic give me except more coins, supplies, goods and fp... none of which I actually need these days

All in all, I'm very underwhelmed.
 

Yekk

Regent
you must have a great city when 10 FP, 30 goods and 12% attack boost on 2x2 isn't good enough to stay
I make thousands of FP a day, my treasury is full and my attack/defense is high. I choose what goes in my city not Inno. So far there is no valid reason, such as it was earned by my actions, that gives me anything at all to entice me to want this diamond grabber. Maybe you can tell me what "real puzzle" I have done that makes it worthy?
 
I think inno should consider releasing this only when there are more updates or ways to progress. Right now it's just a building and a minor % increase.

I don't know how to increase it but the frags, but there should be more components besides waiting around for the rivals. This is for fighting, have there be a % in GEX/GBG/QI to drop frags. Like you can do daily actions with the castle system with your city, so should this.
 

Kronan

Regent
You all raise a good point...

A very famous comedian did a comedy skit called "The Pep Talk" (1 minutes 46 seconds...) about how a US college football coach prepped his team for the match they were about to play.

He got them all excited, they were REALLY excited.... I mean R E A L L Y EXCITED to go out and destroy their gridiron competition...

As they ran to the door to exit the locker room and get on the field....and .... something happened...

 

WarMachineX

Merchant
I'm finding it difficult to provide feedback on this because there isn't much to go on—just a hero that offers a 12% attack boost and needs to be assigned to a building. Additionally, we don't yet know how this hero levels up.

If my summary of Iteration 1 is accurate, then I do have some feedback: it's mundane and uninteresting. Buildings that provide attack boosts are introduced in every event, with the only difference here being how they are assigned. 'Heroes' should offer something more distinctive and impactful, such as percentage increases rather than basic game items that are already provided by many buildings.
 

CrashBoom

Legend
I'm finding it difficult to provide feedback on this because there isn't much to go on—just a hero that offers a 12% attack boost and needs to be assigned to a building. Additionally, we don't yet know how this hero levels up.
Juber at discord: level up is not part of interation one o_O

so at fellowshipship event we just get more allies or fragments of allies :eek:
and buildings with ally slot
 

Goldra

Baronet
Dont you think they make a little mistake? They should put historic allied event now and fellowship event in its place...
 
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