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Feedback Historical Allies, iteration one!

drakenridder

Marquis
Linnun plays on DE10. I'm tempted to start a city there to observe his progress.
Next year will be an interesting one. Wouldn’t be surprised to see the 1st daily 100k fp cities. Much less to see GB’s deep into lvl200. Though lvl250+ might be still a stretch. Even with daily 100k fp cities along 2x booster teams.
 
Something is getting lost in translation. I've already acknowledged that such a city is possible....theoretically possible. My interest is in seeing one for real. If secrecy is so important to you then simply send over a screenshot of your daily collection. We can adjust for you having to clear your FP bar after using each of your 15 BG charges. This is what you can send without compromising your city (this example is from one of my diamond farms where I could not care less about FPs):

View attachment 12174
In the youtube video above chapter 6 is called: "Enought theory [something]"
The first 5 chapter explain both the history and what are the key building

Note that in the video he does collect 100k fp from his city (Space Age Hub), but this is acieved by using multiple forgotten temple. So, as he says in his video, it is not sustainable month after month. But it can be done for one month out of every 10! (month = 28 days actually)
The theory is that instead of using your FSP all the time every day, you cumulate them and use them when the temple are active and you get more from each FSP.
 
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In the youtube video above chapter 6 is called: "Enought theory [something]"
The first 5 chapter explain both the history and what are the key building

Note that in the video he does collect 100k fp from his city (Space Age Hub), but this is acieved by using multiple forgotten temple. So, as he says in his video, it is not sustainable month after month. But it can be done for one month out of every 10! (month = 28 days actually)
The theory is that instead of using your FSP all the time every day, you cumulate them and use them when the temple are active and you get more from each FSP.
Thanks. In RL my surname is German but that's as far as I go. Regardless, I just started a city on DE10. Navigating the questline is a fun challenge. Google translate does come in handy. :) I do agree that 100FP will be achievable but, if I understood the part about attack boosts correctly, it comes at quite a sacrifice. Not surprising.
 

xivarmy

Legend
Perk Creator
Next year will be an interesting one. Wouldn’t be surprised to see the 1st daily 100k fp cities. Much less to see GB’s deep into lvl200. Though lvl250+ might be still a stretch. Even with daily 100k fp cities along 2x booster teams.
the 2x booster team becomes less and less relevant the higher you go.

i.e.
Arctic Orangery lv 201:
Total FP: 124,046
Base Rewards: 4,345 + 2,175 + 725 + 180 + 35 = 7,460
With 1.9: 14,175 ; Own FP = 109,871
With 2.0: 14,920 ; Own FP = 109,126

Contribution from 2.0 thread is ~12.0% instead of ~11.4% from 1.9. And even just getting 1.9 from 1st and 2nd is already ~10.0%. And this for a building level that would take you not much more than a day, unassisted. The need for milking as much as you can from contributors is minimal.

Lv 200-250 AO is only ~12.1M FP (neglecting contributions). If you had 100k a day, you could get it done in about 4 months; maybe cut a week or so off depending on your supporters contribution level. I think we'll see 250s "soon".

Lv 200-300 AO on the other hand is ~53.7M. That's ~1.5 years at 100k a day. You probably will see one eventually, but it will represent someone who single-mindedly decided AO was the *only* building they wanted to invest a significant portion of their massive profits in and remained committed over a long time.

Some buildings are cheaper. But most of those are also less appealing to go completely crazy on. Someone going for a level 300+ Zeus has ~24.7M of total FP invested from 200->300. For a meager 50/50 extra red.
 

drakenridder

Marquis
the 2x booster team becomes less and less relevant the higher you go.

i.e.
Arctic Orangery lv 201:
Total FP: 124,046
Base Rewards: 4,345 + 2,175 + 725 + 180 + 35 = 7,460
With 1.9: 14,175 ; Own FP = 109,871
With 2.0: 14,920 ; Own FP = 109,126

Contribution from 2.0 thread is ~12.0% instead of ~11.4% from 1.9. And even just getting 1.9 from 1st and 2nd is already ~10.0%. And this for a building level that would take you not much more than a day, unassisted. The need for milking as much as you can from contributors is minimal.

Lv 200-250 AO is only ~12.1M FP (neglecting contributions). If you had 100k a day, you could get it done in about 4 months; maybe cut a week or so off depending on your supporters contribution level. I think we'll see 250s "soon".

Lv 200-300 AO on the other hand is ~53.7M. That's ~1.5 years at 100k a day. You probably will see one eventually, but it will represent someone who single-mindedly decided AO was the *only* building they wanted to invest a significant portion of their massive profits in and remained committed over a long time.

Some buildings are cheaper. But most of those are also less appealing to go completely crazy on. Someone going for a level 300+ Zeus has ~24.7M of total FP invested from 200->300. For a meager 50/50 extra red.
You’re right, AO lvl250’s isn’t that far off with 100k/d fps and the ~10% from 2x boosters being insignificant. Personally I think the push for AO would be lessened due to the catalyst. It’s an better ROI till lvl100. At least assuming having a starting point of AO lvl201 + 100k fp/d. The entire idea that AO lvl300 could become possible within an reasonable timeframe is interesting. Probably the real limit of the AO will be found somewhere between 250 and 300. Just an estimate based off it curving off early in level 200+.

That is real life, you can not teach when you are in a competition, is giving advantaged to your opponents. . .
Interessant POV as you’ve kinda teased us till we’ve figured it out to some degree. Wouldn’t it be more beneficial to collectively investigate and develop an more optimised setup?
 

xivarmy

Legend
Perk Creator
You’re right, AO lvl250’s isn’t that far off with 100k/d fps and the ~10% from 2x boosters being insignificant. Personally I think the push for AO would be lessened due to the catalyst. It’s an better ROI till lvl100. At least assuming having a starting point of AO lvl201 + 100k fp/d. The entire idea that AO lvl300 could become possible within an reasonable timeframe is interesting. Probably the real limit of the AO will be found somewhere between 250 and 300. Just an estimate based off it curving off early in level 200+.
It doesn't appear to be approaching a limit very quickly - slowing down, but not stopping - say some sort of logarithmic curve instead of asymptotal. And the fact that catalyst hard-caps at 100 means after that's done, a return to pushing AO is rather obvious to get more and more reliable crit.

More to the point, is what else is worth pushing?

You could explore whether there ever is a 16th charge or 76% on blue galaxy - but the answer might well be no to both.

Or you could go for 0.5%/level on the pre-titan military buildings, but that's hardly exciting on the scale of thousands, or maybe tens of thousands of % of boost overall.

Hence at some point, I expect people to return to "well I guess just more AO then, as it does something event buildings can't for me".

Smart play might be a lot of 200s first though as they're a fraction of the cost of pushing 250 or 300 on one building. Assuming level 200 is enough for them to be good in comparison to event buildings (which might depend on the hypothetical looming GB update). If the GB update is lackluster or never arrives, there might not be very many to take to 200 before you have to pick something to push further.
 
Thanks. In RL my surname is German but that's as far as I go. Regardless, I just started a city on DE10. Navigating the questline is a fun challenge. Google translate does come in handy. :) I do agree that 100FP will be achievable but, if I understood the part about attack boosts correctly, it comes at quite a sacrifice. Not surprising.
I speak no german at all. But the auto-translate caption was good enough to understand (even if some part where clearly badly translated).
 
I speak no german at all. But the auto-translate caption was good enough to understand (even if some part where clearly badly translated).
He's got a pretty cool layout but as far as I can tell most of his A/D boosts are coming from Escutcheons and Orange Orchards so he probably under 4K each. OK for someone that doesn't want to play with a top guild I suppose. I plan on splitting the difference and finding a balance between farming a lot of FPs while maintaining boosts in the 6K-7K range. I think that 40K FPs daily may be possible.
 

xivarmy

Legend
Perk Creator
He's got a pretty cool layout but as far as I can tell most of his A/D boosts are coming from Escutcheons and Orange Orchards so he probably under 4K each. OK for someone that doesn't want to play with a top guild I suppose. I plan on splitting the difference and finding a balance between farming a lot of FPs while maintaining boosts in the 6K-7K range. I think that 40K FPs daily may be possible.
Depends just how good your attack buildings are. i.e. with 1/4 of space or 1000 tiles set aside for 500 of each neo 1x1, that'd be 8500/8500 red and blue. Granted 500 of each would be quite some time. If your focus was only battlegrounds, then kings would be faster - 250 kings would be 8250/8250 red and blue GBG - less FP, but more TGoods; might suit a top guild better. And then there's your diamond GBG buildings since you're in a top guild which are also comparable to the neo kings so that would reduce the number you need as well.

And there's GBs you'll probably level with your FP for a solid ~1000/1000 (obs 200, zeus 200, warship 100, hydra 100 say = 1050/1050 R&B).

I'd be pretty comfortable guessing that you can approach 10k/10k while having *most* of the FP-machinery and being damn close to the 100k/day; maybe 90k (it's not like most of your "boost" buildings are going to be FP-less).

Really, imo, the biggest obstacle to the 100k as it stands is just how many diamonds you have to mine for expansions. All premium expansions totals ~150k diamonds. Far more than the occasional 5-20k for an event you decide you *must* have extras from.
 

Mor-Rioghain

Steward
I'm literally no fan of the vids or the guides when it's just spoonfeeding me info since I'd rather see to the challenge myself. BUT, having said that, I'd still rather be spoonfed by watching videos than have a teacher with an attitude. What purpose does taunting serve, @Dessire? If you don't wish to share your findings, fine, don't. If you are going to plaguerize someone else's work, well, NOT fine. There are rules to this forum and treating each other with respect is probably at the top of the list, I'd wager.

So here's my caution to you: Keep it civil or I might just feel compelled to excercise my right to report you to a Mod to ensure a civil and pleasant place to exchange ideas w/my fellow gamers.
 
Depends just how good your attack buildings are. i.e. with 1/4 of space or 1000 tiles set aside for 500 of each neo 1x1, that'd be 8500/8500 red and blue. Granted 500 of each would be quite some time. If your focus was only battlegrounds, then kings would be faster - 250 kings would be 8250/8250 red and blue GBG - less FP, but more TGoods; might suit a top guild better. And then there's your diamond GBG buildings since you're in a top guild which are also comparable to the neo kings so that would reduce the number you need as well.

And there's GBs you'll probably level with your FP for a solid ~1000/1000 (obs 200, zeus 200, warship 100, hydra 100 say = 1050/1050 R&B).

I'd be pretty comfortable guessing that you can approach 10k/10k while having *most* of the FP-machinery and being damn close to the 100k/day; maybe 90k (it's not like most of your "boost" buildings are going to be FP-less).

Really, imo, the biggest obstacle to the 100k as it stands is just how many diamonds you have to mine for expansions. All premium expansions totals ~150k diamonds. Far more than the occasional 5-20k for an event you decide you *must* have extras from.
I've been playing QI steadily. In the nearly nine months since its release I have only collected 4 L2 Neo Kings, 4 L2 Neo Queens, 2 L2 Neo Sentinels and no L2 Neo Tacticians. An F2P strategy dependent on having 1000 of the 1x1s, or 250 Kings would take decades to implement.
 

xivarmy

Legend
Perk Creator
I've been playing QI steadily. In the nearly nine months since its release I have only collected 4 L2 Neo Kings, 4 L2 Neo Queens, 2 L2 Neo Sentinels and no L2 Neo Tacticians. An F2P strategy dependent on having 1000 of the 1x1s, or 250 Kings would take decades to implement.
Even if it literally had to be exactly that, not decades - but i did concede that it'd be a long time (about 3 years would be my ballpark guess at current rates for the 250 kings). Your consistency in playing it in early incarnations masks that most of those may have come from the last 6 weeks.

Furthermore you could be ramping up your QI throughput to make the time frame more reasonable. Part of why I'm trying for extra silver/gold yukitomo upgrades - starting every round with 4-5 villas of extra AP would be >10% more rewards from QI. Hope to use the calendar prize to make the base levels but need to win the upgrades in event (1 set from Grand Prize, 1 set from Calendar, 1 set from Rival #3, and 1-2 from superboards is the hope). Incidentally, yukitomo, some combat stats itself, and rooms to stuff buildings-with-extra-step allies for more boost which you can pick up playing rivals in events where you don't necessarily care about the main prize. Which I haven't started to add much weight to "rooms" yet in my building evaluation because I tend to have more rooms than allies so far, but it's good to know that one building you might want multiples of can house those dorks as you collect them.

But there's other stuff that's almost as good. And there's always new stuff to come. Part of my personal preference for the neo 1x1s over the 2x2s is that I expect the 2x2s to hit the point where I'd rather use the space on some event building sooner. Where at least the 1x1s are further along the power-creep curve and it's always good to have some to use up the most awkward spaces in a layout plan.
 

kleopatra911

Baronet
bug or feature: I can't place uncommon allies into Yukimoto - though I think it should be possible from the description of allies.

Standard and Rare Rooms: A building with a standard Military Room might house any Historical Ally, from common to rare, whereas a rare Military Room is reserved exclusively for rare Historical Allies.
the names have changed since - was standard/rare, now common/uncommon - so the common Yukimoto should be able to hold an uncommon Boudica. What have I missed?
 

xivarmy

Legend
Perk Creator
bug or feature: I can't place uncommon allies into Yukimoto - though I think it should be possible from the description of allies.


the names have changed since - was standard/rare, now common/uncommon - so the common Yukimoto should be able to hold an uncommon Boudica. What have I missed?
I think they realised the gameplay issue with the earlier choice - that standard rooms were best rooms. And have moved to needing a room that exactly matches the rarity instead so we need different buildings.

Edit: Actually it appears standard rooms and common rooms are in fact just different. Timeless Junction can house either common or uncommon. While yukitomo can only house common and nightmare coaster only uncommon for instance.
 

CDmark

Viceroy
I put a list together for the buildings which take allies and wanted to check here if I am missing anything
Timeless Junction - ALL rarities, 2x2, no road!!!
Arcadian Whisperwook Watermill (gold) - common
Eerie Nightmare Coaster (gold) - uncommon
Yukitomo L10 - common
Momijidori Shrine (gold) - uncommon
 
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