Darrth Eugene Vader3
Emperor
- Reason
- Although not changing the current way that RQ cycle( in order, one after the other) at any era, if implemented this idea will reduce the times in a game session or day that the player would need to repeat the number of mouse clicks/taps on phone to return to the RQ he/she wants to repeat.
- Details
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The RQs process will work as they are today, my idea do not post changes to this:
* Player select a RQ, it becomes active.
* Player complete the RQ requirements, collect reward
* Game will close the RQ and will present the next RQ in turn.
* Player decides if Executing the new RQ presented or Abort it.
* If Player want to repeat the same RQ just completed he/she will have to abort all RQs in the sequence until the game presents the desired RQ again.
The idea is on total Requirements to complete the Quest (increased 10x or 100x times), to balance Total Rewards to be worthy of the new Requirements, and to introduce the option of divide the Total Reward in partial rewards as the requirements are completed.
If returning to the example above, if the Player want to do the Win X Battles several times in a row he/she would have to...
*** Currently: Win 12 battles, collect and cycle all RQ, do 12 battles, collect and cycle all RQ, Win 12 battles, collect and cycle all RQ, etc...
*** Proposed Idea: Win 200 battles, partial collect, Win 200 Battles, partial collect, Win 200 battles, partial collect, Win 200 Battles, partial collect, Win 200 Battles, partial collect and cycle all RQ,
If you see cycling through all RQ would be just once every 1000 battles vs currently cycling through all RQ after every 12 Battles, therefore for the Player it will a great reduction on total clicks in a game session or day. (Completing 1000 battles with the RQ of Win 12 battles will require cycling through all RQs 83 times).
New button will be needed for the option to collect partial rewards.
- Balance
- Adjustments needed to balance New High Requirements of the RQs vs Partial / Total Rewards to be given.
- Abuse Prevention
- No changes in how the RQs work, so no Abuse is expected.
- Summary
- RQ would have higher requirements to complete, give the option to receive partial rewards while progressing, and Total Rewards will be higher to balance with the higherm effort required to complete them. Due to higher requirements / longer time required to complete the change will reduce drastically the number of times that "cliks" to cycle the RQ during a game session or during a day.
- Have you looked to see if this has already been suggested?
- Yes, many other ideas about RQs, reducing number of clicks, other methods to manage RQs. However, my ides is different to all previous ones, it deals with RQ requirements, not about how to reduce the number of clicks to cycle. DSNL list reviewed, no impact.
- Visual Aids
- None.
I propose to change the requirements of the RQs, all or possibly most of them, by 10x, 100x, or similar figures. Also to change the rewards to be given proportionally to the new requirement, and that the Total Reward to be collected in phases (four (4) or five (5) partial rewards), or if the Player wants to be collected completely after all the requirements are completed.
If collected in phases, each phase does not need to be the same kind of reward but randomly selected by the game. If this RQ would give diamonds, then the Diamonds reward would be given at the 5th partial reward, or as part of the total reward collected at the end.
For example a RQ asking for Win 12 battles would change to Win 1000 battles.
Partial rewards:
1st: X goods,
2nd: Y FPs,
3rd: Lot of coins,
4th: X goods (randomness can include repeats...)
5th: Z Diamonds
If collected in phases, each phase does not need to be the same kind of reward but randomly selected by the game. If this RQ would give diamonds, then the Diamonds reward would be given at the 5th partial reward, or as part of the total reward collected at the end.
For example a RQ asking for Win 12 battles would change to Win 1000 battles.
Partial rewards:
1st: X goods,
2nd: Y FPs,
3rd: Lot of coins,
4th: X goods (randomness can include repeats...)
5th: Z Diamonds