- Reason
- The higher your boost, the more useless these type and terrain advantages become. This would allow them to scale with boosts, bringing back some balance and decrease mindless clicking, without any sort of tactic.
- Details
-
Let's say you currently have an Attack boost of 1000% and Defense boost of 2000% and are in Space Age Jupiter Moon.
Your Harpoon Grenadier has the stats displayed above. Now with your boost, you get your usual 8800 Attack and 19800 Defense. Before all other values stayed the same, so they don't really have any effect. With this change, you would get an Attack boost of +1100 (instead of +100) on Broken Grounds, +4400 Attack Boost against Light units, etc.
While defending, you gain a +2420 boost on your defense (instead of 110) on Broken Grounds, +8800 Defense against Light units, etc.
- Balance
-
At first, this sound like way too high boosts, however not only your units gain those boosts, but all other units as well. Currently, this would mean that you get an even better advantage with higher boosts. This could either stay like this (to encourage manual battles and strategy during these battles) or boosts against other unit types and on terrain could be nerfed a bit.
Fighting against units with way lower boosts: No noticeable difference
against lower boosts: You might get more damaged using units weak against enemy units
against same boosts: Battle depends mostly on unit type you chose against enemies
against higher boost: easier to defeat using right ones, difficult/impossible to win with wrong units
against way higher boost: possible to defeat or still impossible (just like previously)
- Abuse Prevention
- As this change applies to every unit with boost, this can't be abused.
- Summary
- Army boosts should be applied to bonus for terrain and against other unit types as well to encourage strategy.
- Have you looked to see if this has already been suggested?
- Yes
This might be a very controversial idea, but my idea is to also apply boosts for your units to the terrain boost and boost against other units.
In short this means attacking units having a boost of 100 against heavy units would get a boost of 200, if you have a 100% attack boost.

Let's have a discussion about that and write if you think this is a good idea or not and why.
In short this means attacking units having a boost of 100 against heavy units would get a boost of 200, if you have a 100% attack boost.

Let's have a discussion about that and write if you think this is a good idea or not and why.
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