Grzechu Junior
Baronet
- Reason
- To balance attack inflation
- Details
- as above
- Balance
- perfect
- Abuse Prevention
- none
- Summary
- as above
- Have you looked to see if this has already been suggested?
- it is not
Nowadays we see more and more attack (i will use word attack for red and blue and for deff stats) New building provide unhappines
Currently happines affects only gold and supplies - you 20% more gold and 20% supplies when you are happy. It does not affect ranking points, goods, anything
As more and more attack is given to buildings, maybe unhapinness should afectt attack? Few more events and many players will have negative happines. But still it does not matter cuz i will not lost anything.
For example in less than a half year my happines dropped form 700k to 300 k (100 k w/o motivation)
What if, unhapinnes affect attack, i propose:
0-50k unhappines- minus 10% attack
100-250k unhappines- minus 20% attack
250k-500k unhappines - minus 35% attack
500k+ unhappines - minus 50% attack
But not flat 10% for example, when you have 1000 attack, - 10% is 100. So you would have 900 attack bonus with 50k unhappines.
this will balance the inflation of attack building giving more and more attack.
<numbers are not important> <More important is the idea itself as an option>
Currently happines affects only gold and supplies - you 20% more gold and 20% supplies when you are happy. It does not affect ranking points, goods, anything
As more and more attack is given to buildings, maybe unhapinness should afectt attack? Few more events and many players will have negative happines. But still it does not matter cuz i will not lost anything.
For example in less than a half year my happines dropped form 700k to 300 k (100 k w/o motivation)
What if, unhapinnes affect attack, i propose:
0-50k unhappines- minus 10% attack
100-250k unhappines- minus 20% attack
250k-500k unhappines - minus 35% attack
500k+ unhappines - minus 50% attack
But not flat 10% for example, when you have 1000 attack, - 10% is 100. So you would have 900 attack bonus with 50k unhappines.
this will balance the inflation of attack building giving more and more attack.
<numbers are not important> <More important is the idea itself as an option>
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