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Feedback Halloween Event 2024

Thunderdome

Emperor
Anyone know if claiming these gives crazy points toward the grand price?
Nope. Just a prize off the chests to be opened, to which I had been opening only 1 per visit.

You can tell I could give a toss about anything Inno gives out these days. The knife throws, however, was kind of fun, especially at 5 at once (felt like some bad guy boss of a video game long ago that throws knives at the heroes who dare to take him on). I just needed a few pictures to put on the wheel so the knives will serve some real purpose heh heh.
 

Goldra

Baronet

Juberhoy a las 10:33​

Halloween Event 2024: Balancing Adjustments​

Dear theme park visitors, today we will make some changes to the event. As always, you can find the full list below:

Building Balancing​

  • Eerie Terror Coaster (Silver level):
    • 1%
      :forgepoints:
      Forge Point Boost replaced by 15%
      :attacking_all:
      :guild_expedition:
      Attack and Defense for Attacking army in Guild Expedition
  • Eerie Nightmare Coaster (Gold level):
    • 2%
      :forgepoints:
      Forge Point Boost replaced by 30%
      :attacking_all:
      :guild_expedition:
      Attack and Defense for Attacking army in Guild Expedition

Text improvements​

  • We made the following texts more clear:
    • "Refresh and Throw x Knives y times"
    • "Throw x knife y times. Don't refresh"
And as usual, share your feedback in ⁠beta-feedback. Your spooky Forge of Empires Team
 
Weird, your witch and ghost show ">" while your moon shows 33, an actual number. I have always seen numbers at all times which is important to know where you are especially if you rebalance. I play laptop so wonder if that is from mobile.
If he doesn't claim, maybe he got over 99?
 

HardWire

Merchant
We get a wheel to look at but no control on the outcome. The knife throws when it wants, player input does not matter. Initially I thought is was my connection which has been spotty much of the time lately so possibly lag? But I don't think this is the case. I see others mention this, but not as much as one would think. I am not used to sucking at an event but that's where I'm at in this one.
 

Vic.Vicious

Marquis

Juberhoy a las 10:33​

Halloween Event 2024: Balancing Adjustments​

Dear theme park visitors, today we will make some changes to the event. As always, you can find the full list below:

Building Balancing​

  • Eerie Terror Coaster (Silver level):
    • 1%
      :forgepoints:
      Forge Point Boost replaced by 15%
      :attacking_all:
      :guild_expedition:
      Attack and Defense for Attacking army in Guild Expedition
  • Eerie Nightmare Coaster (Gold level):
    • 2%
      :forgepoints:
      Forge Point Boost replaced by 30%
      :attacking_all:
      :guild_expedition:
      Attack and Defense for Attacking army in Guild Expedition

Text improvements​

  • We made the following texts more clear:
    • "Refresh and Throw x Knives y times"
    • "Throw x knife y times. Don't refresh"
And as usual, share your feedback in ⁠beta-feedback. Your spooky Forge of Empires Team
They made this change which greatly reduced the total value of the building and the appeal and left the population the same. That makes the building a complete no-go.
 
If he doesn't claim, maybe he got over 99?
But then how did the other two get over 100 and the one is only at 33, is it truly balanced or is one more "rare" than the others - creating artificial scarcity in how many chests can be opened. Obviously it doesn't matter if I did 1 rebalanced per day or 5, 100+ to 33 ain't an even make.
 

CDmark

Viceroy
But then how did the other two get over 100 and the one is only at 33, is it truly balanced or is one more "rare" than the others - creating artificial scarcity in how many chests can be opened. Obviously it doesn't matter if I did 1 rebalanced per day or 5, 100+ to 33 ain't an even make.
It is very hard to determine balance with this event.

1) if you had a shortage of moons at the time you threw knives, then the other 2 could increase. But, this doesn't mean your wheels didn't have moons, maybe when you were not around.
2) daily task rewards for drinks, you could have completed the ones with ghosts and witches a lot more than moons.
3) the only place where is was balanced, Rivals 1, you got 45 of each.

So, it is possible. I have had 40+ of moons and >10 ghosts, one imbalance I can recall.
 

CDmark

Viceroy
Hmm, my alarm went off and no Rivals. I am looking around for any announcement, haven't seen any in the forum or discord that say either no Rivals or a delayed Rivals start time. I checked the news, I didn't see any countrywide power outage in Germany. What gives here? anyone know?
 

drax

Merchant
Pathfinder
The Rival task #1 was to collect 10 Grand Prize points, I just won over 25 and it didn't complete. Looks like Rival is having a day off today.
Refreshed the page and it disappeared.
 

RKinG

Marquis
DEV made a big mistake and distributed the intermediate rewards at the start. Canceled the rival when we evolve the levels and a mistake of +. It must be said that the bull**** on the beta, we collect them. In 10 years, I have never seen so many mistakes from the devs

  • 1%
    :forgepoints:
    Forge Point Boost replaced by 15%
    :attacking_all:
    :guild_expedition:
    Attack and Defense for Attacking army in Guild Expedition
absurd because the 1% was the only interesting thing in this huge event building
 
Last edited:

CDmark

Viceroy
DEV made a big mistake and distributed the intermediate rewards at the start. Canceled the rival when we evolve the levels and a mistake of +. It must be said that the bull**** on the beta, we collect them. In 10 years, I have never seen so many mistakes from the devs
SO RK, let me see if I understand what you are saying.

Rivals 2 had benefits to the players so it got pulled.

BUT, when rivals is absolute garbage and bad for the players, they keep it there for us to be tortured and they claim they are using the feedback to make improvements.

Is this a correct assessment?
 

drax

Merchant
Pathfinder
We get a wheel to look at but no control on the outcome. The knife throws when it wants, player input does not matter. Initially I thought is was my connection which has been spotty much of the time lately so possibly lag? But I don't think this is the case. I see others mention this, but not as much as one would think. I am not used to sucking at an event but that's where I'm at in this one.
I noticed this on Day One. On Day Two I turned off animation; no difference in the random outcome of where a knife lands but it saves loads of time.
 

CDmark

Viceroy
ok, sleepy eyes is back, good thing I didnt do anything with my city and GE, not sure if I will need to do 98 negos...lol
 

CDmark

Viceroy
I think it gave all the milestone rewards after completing the first task, if I understand things correctly. Giving away a yaga roost would not even make up for the Q25 last Rivals where many spent 100+ tickets to find out it was written wrong. Wow, they seem to be Speedy Gonzales when it comes to fixing something on their side but Slow Poke Rodriguez when we need something fixed, let me see, oh yea, the extra population bug when QI first came out, It was Slow Poke and his cousin, Lazy Lara Sanchez on the fix for that one.
 
second rival is not really nice to test... I am stuck already due to 10 times not hitting a field collecting purple wich brews. I could buy again some tickets... but with the luck I got during already during the first rival. I will stop even before I am starting
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