Andi47
Overlord
Reproduction Steps:
1.) be on the GvG map (no matter which era) to guard it some time (YES, people are doing this during wars with other guilds)
2.) after some time (sometimes after a few seconds, sometimes after minutes) the map looses sync, i.e. no more updating.
Result: the guard player doesn't see any hostile siege - and he won't see when the guild looses one or more sectors despite constantly staring on the map.
Expected: the map should stay in sync with the server no matter how long someone is staring on the map.
Issue Description (9.5/10): When a GvG era map is open, after some time it falls out of sync (from this point, nothing, what happens on the map, is visible on the screen: no hostile siege, no blimps when someone is fighting against sieges or against the sector deff, and nothing to see when the guild looses a sector). It is next to impossible to tell, what causes the "out of sync", because when staring on the map while (seemingly) nothing happens, it is impossible to see whether the map is still in sync or not.
Note: As hostile sieges are not visible due to this bug after some time, I would consider this as a MAJOR (because game-deciding) bug!
Player:
World:
Operating System:
Browser Version:
Viewport Size:
1.116.a60268bec6 (13.12.2017 10:43), Andi47 (868769), de8, de_DE, WIN 28,0,0,126, Windows 10, Chrome/63.0.3239.132, 1920x949, OpenGL (Baseline Extended) (336 MB VRAM)
I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported: YES. I REPEATEDLY reported this on .de server (respectively "bumped" the respective thread) and to support since last SUMMER - and finally got fobbed off by the support with the answer that I should not have great hopes that this will be fixed soon :-(
Therefore my last hope is reporting it here on beta.
1.) be on the GvG map (no matter which era) to guard it some time (YES, people are doing this during wars with other guilds)
2.) after some time (sometimes after a few seconds, sometimes after minutes) the map looses sync, i.e. no more updating.
Result: the guard player doesn't see any hostile siege - and he won't see when the guild looses one or more sectors despite constantly staring on the map.
Expected: the map should stay in sync with the server no matter how long someone is staring on the map.
Issue Description (9.5/10): When a GvG era map is open, after some time it falls out of sync (from this point, nothing, what happens on the map, is visible on the screen: no hostile siege, no blimps when someone is fighting against sieges or against the sector deff, and nothing to see when the guild looses a sector). It is next to impossible to tell, what causes the "out of sync", because when staring on the map while (seemingly) nothing happens, it is impossible to see whether the map is still in sync or not.
Note: As hostile sieges are not visible due to this bug after some time, I would consider this as a MAJOR (because game-deciding) bug!
Player:
World:
Operating System:
Browser Version:
Viewport Size:
1.116.a60268bec6 (13.12.2017 10:43), Andi47 (868769), de8, de_DE, WIN 28,0,0,126, Windows 10, Chrome/63.0.3239.132, 1920x949, OpenGL (Baseline Extended) (336 MB VRAM)
I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported: YES. I REPEATEDLY reported this on .de server (respectively "bumped" the respective thread) and to support since last SUMMER - and finally got fobbed off by the support with the answer that I should not have great hopes that this will be fixed soon :-(
Therefore my last hope is reporting it here on beta.