DeletedUser
Guest
Please leave any feedback for Guild Vs. Guild Improvements here in this thread.
You can find all the details here.
You can find all the details here.
Please embed linkZarok Dai said:You will remember that during the announcement of the Guild Battlegrounds (embed link)
Bug Fixes
Finally, we plan to address several bug fixes specifically impacting GvG, to improve the quality of the feature. These bugfixes will be detailed in future changelogs.
Have I understood that correctly? In the future, you can fill sectors with iron time units or agents, after giving up, will it be Mars units? That would mean that in the AllAge no "little" guilds can come more. Then you can call it "only last age".
Will it still be possible to siege each other with champions endlessly?
Then the 'Point Farming' will still be possible.
Additional Recalculation Timers
Holy moly Guys...Probably the biggest change we plan to implement is that we're going to change the daily calculation to a 4-hourly calculation. Within this the Guild Power, Guild Ranking, GvG Support Pool bonus and sector protection will be recalculated. However, Guild Level, HQ relocation and GvG Sector freedom grants will remain on a 24-hour timer.
Reduce Point Farming Profitability
To combat farming ranking points with Champions, once a sector is freed, all units that were placed there will be replaced with random, NPC units of the sector's age. In the All Age Map, the units will be replaced with units from the highest age.
guess guilds will find ways around this and continue farmingReduce Point Farming Profitability
To combat farming ranking points with Champions, once a sector is freed, all units that were placed there will be replaced with random, NPC units of the sector's age. In the All Age Map, the units will be replaced with units from the highest age.
Too bad for the Point Farming, but quite nice that we can just fill it up with Rogues and get highest age units. Even Iron Age players can put Mars units on a sector for instance. Makes it easier for recruiting one type of unit and harder for other Guilds to attack a sector. Interesting
it says 4 hwill the protection stay at 24:00
So protection ended every 4 hours.
no, they are calculated every 4:00, but can last 24:00it says 4 h