Goldra
Marquis
- Reason
- This idea goes in the same way than guild perks. Work as a guild in a no battle way
- Details
- The idea takes things that exist in the game and the guild perks in rebuilding. For this reason, i think this is not a DSNL.
- Balance
- The impact will be decided by every guild.
- Abuse Prevention
- No abuse
- Summary
- The idea can be implemented in parts, because its a big work.
- Have you looked to see if this has already been suggested?
- No
This idea is to create a copy of the tech tree for the guilds. To make this, it needs a new window on guild, generate a duplicate of the tech tree, and change some names, pictures and bonuses.
When you enter in the guild tech tree, to investigate, you will need goods and resources (add the option to give coins, supplies and special goods to treasury), but it will be 10 times what it needs in player tech tree. Example: to investigate granary (HMA) you will need 40000 coins, 80000 supplies, 790 lumber and 110 salt). That "10 times" will be applied to all guilds, no matter how many players they have. Can be modified to change the difficulties to investigate depending on eras. Only guild foundators can use the guild goods to investigate.
Investigations that gives expansions should be changed for investigations that gives the bonus of the GB of that era. I will explain this better.
The investigations with expansions that cant be changed by GB (all ages until SA have more than 3 tech expansions) can be changed by unblocking the cloudy lands of continent map in CE, PE, PME, CE and FE. The others can give expansions to players. In this new parts of the continent map, we can get the 5th good of lower eras and other normal bonus as goods/coins or supplies.
The buildings investigated, will give double of resources. This means that all the investigations done, will make player buildings better. Good buildings will produce 20, 40 and 80. Military buildings will produce two normal troops. Can be showed posting a x2 in every image production. Population, hapinees will be duplicated too.
Gb can be showed like guild perks was. All of them with 10 levels and only the basic bonus. Special bonus can be changed by guild perk bonus. To unblock a GB you need to pay 10 times the cost to build them. Example: galata tower need 1000 copper, 1000 gold, 1000 honey, 1200 alabaster and 800 granite. To upgrade to level 1, it will need 200 fp. That fp could be donated like guild perks does it, but it will need a new window showing pf donations.
The bonus given by GB wont be x2. It will be the same bonus, but changing the specials.
Observatory: Guild goods and guild perk
Oracle of delphy: supplies and happiness
TOR: Guild perk for expedition
Tower of babel: Goods and population
Zeus: military boost
Colosseum: Medals and happiness
LoA: Gods and guild perk
Aachen: Military boost and coins
Hagia Sophia: PF and happiness
Galata tower: Goods and guild perk
St Mark: Goods and guild perk
Notre Dame: Supplies and happiness
Saint Basil: Military boost and coins
CDM: Military boost and pf
Deal Castle: Military boost and medals
FDresden: Goods and happiness
Capitol: Supplies and population
RAH: Goods and guild perk
Chateau: Coins and guild perk
Alcatraz: Happiness and military guild perk or random troops of the guild era
Space needle: Coins and happiness
Atomium: Happiness and guild goods
Cape Canaveral: pf
Habitat: Coins and population
Innovation: Pf and population
Lotus temple: Coins and happiness
Voyager: Supplies and guild perk
Truce tower: Supplies and guild perk
RFP: Goods and guild perk
Arc: Guild goods and guild perk
Gaea Statue: Happiness and medals
AO: PF and guild perk
Seed Vault: Supplies and guild perk
Atlantis: Goods and guild perk
Kraken: PF and guild perk
Blue galaxy: Medals and guild perk
Terracota army: Military boost
Himeji: Supplies and guild perk
Virgo: Coins and guild perk
Star Gazer: Goods previous era
SC: Special goods and guild perk
FI: Guild perk for settlements
AI core: Guild goods and guild perk
Levels over 10 can be added, but paying in every level the cost of the goods needed to build it. The military bonus would be showed in the townhall with the icon of guild. The resources will be added to the townhall.
The resources used to investigations, will give power points to the guild.
When you enter in the guild tech tree, to investigate, you will need goods and resources (add the option to give coins, supplies and special goods to treasury), but it will be 10 times what it needs in player tech tree. Example: to investigate granary (HMA) you will need 40000 coins, 80000 supplies, 790 lumber and 110 salt). That "10 times" will be applied to all guilds, no matter how many players they have. Can be modified to change the difficulties to investigate depending on eras. Only guild foundators can use the guild goods to investigate.
Investigations that gives expansions should be changed for investigations that gives the bonus of the GB of that era. I will explain this better.
The investigations with expansions that cant be changed by GB (all ages until SA have more than 3 tech expansions) can be changed by unblocking the cloudy lands of continent map in CE, PE, PME, CE and FE. The others can give expansions to players. In this new parts of the continent map, we can get the 5th good of lower eras and other normal bonus as goods/coins or supplies.
The buildings investigated, will give double of resources. This means that all the investigations done, will make player buildings better. Good buildings will produce 20, 40 and 80. Military buildings will produce two normal troops. Can be showed posting a x2 in every image production. Population, hapinees will be duplicated too.
Gb can be showed like guild perks was. All of them with 10 levels and only the basic bonus. Special bonus can be changed by guild perk bonus. To unblock a GB you need to pay 10 times the cost to build them. Example: galata tower need 1000 copper, 1000 gold, 1000 honey, 1200 alabaster and 800 granite. To upgrade to level 1, it will need 200 fp. That fp could be donated like guild perks does it, but it will need a new window showing pf donations.
The bonus given by GB wont be x2. It will be the same bonus, but changing the specials.
Observatory: Guild goods and guild perk
Oracle of delphy: supplies and happiness
TOR: Guild perk for expedition
Tower of babel: Goods and population
Zeus: military boost
Colosseum: Medals and happiness
LoA: Gods and guild perk
Aachen: Military boost and coins
Hagia Sophia: PF and happiness
Galata tower: Goods and guild perk
St Mark: Goods and guild perk
Notre Dame: Supplies and happiness
Saint Basil: Military boost and coins
CDM: Military boost and pf
Deal Castle: Military boost and medals
FDresden: Goods and happiness
Capitol: Supplies and population
RAH: Goods and guild perk
Chateau: Coins and guild perk
Alcatraz: Happiness and military guild perk or random troops of the guild era
Space needle: Coins and happiness
Atomium: Happiness and guild goods
Cape Canaveral: pf
Habitat: Coins and population
Innovation: Pf and population
Lotus temple: Coins and happiness
Voyager: Supplies and guild perk
Truce tower: Supplies and guild perk
RFP: Goods and guild perk
Arc: Guild goods and guild perk
Gaea Statue: Happiness and medals
AO: PF and guild perk
Seed Vault: Supplies and guild perk
Atlantis: Goods and guild perk
Kraken: PF and guild perk
Blue galaxy: Medals and guild perk
Terracota army: Military boost
Himeji: Supplies and guild perk
Virgo: Coins and guild perk
Star Gazer: Goods previous era
SC: Special goods and guild perk
FI: Guild perk for settlements
AI core: Guild goods and guild perk
Levels over 10 can be added, but paying in every level the cost of the goods needed to build it. The military bonus would be showed in the townhall with the icon of guild. The resources will be added to the townhall.
The resources used to investigations, will give power points to the guild.