Goldra
Marquis
- Reason
- I think the interaction between players and guild is low, reduced to goods donation, expedition, gvg and bg, but not all players uses all. And the current system doesnt allow you to feel the grow up of your guild. You dont see if your guild grows up a level when it happens. And the bonus it gives could be updated and ampliated.
- Details
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There are some options to get a new way on the guild.
Option A (dont change me so much):
The easy option. Add in the guild level window, attack and defend boost, good generation boost (+1 and increasing, to the good factory options), hapiness, and give supplies in the townhall.
Option B ("We love Ikea" or "if you want it, build it"):
This option is like your guild has a headquarters and you can help it creating new buildings in the arounds that generates boosts for all the guild members. For this, you have to use the treasury goods, and you should add gold and supplies as a resources to donate and use in these buildings. The form to level up can be done in two ways. You can level up the buildings directly or with leveling the guild. These buildings would give the same as the new adds in the option A (attack and defend boost, good generation boost, hapiness, gold and supplies generation.
Option C (if you want it, figth it):
This option is the fighting one. It would be necessary to change GVG or create a new map of each era to fight. Every place you control on these maps will give you a boost on your townhall, depending on the era. These boost will be the ones of the GB of the era and the goods. As example, if you take one place in progress map, you can take a boost of gold, rewards, troops, hapiness or progress goods. The fights can be done like the campaign map (alone vs IA) or like the gvg (vs other guilds).
With options B and C, you can build the artic dock, the oceanic terminal and the rocket, to get the special goods or to explore these maps.
With all the options, the way to grow up the guild will be with resources and goods, depending on the quantity of players and its eras. Power will be a way to generate a classification.
- Balance
- Anyone of these options will have a big impact in the game. The thing is that these gives a way to produce more goods, but will make you use more goods. In this part will be the difficult to set up this.
- Abuse Prevention
- I dont see it
- Summary
- This is a idea that can add a new feature in the game; so all the parts can be argued. I will be glad if this can be used as a base for a new evolution of the guild role in the game.
- Have you looked to see if this has already been suggested?
- I didnt see something similar, but i see you dont want ideas about gvg.
The idea is to improve the things that guild gives to you and your participation in the grow up of your guild.