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Spoiler Guild Expedition further updates

-NinjAlin-

Emperor
Some new changes to the already existing buildings were added.
A sign that, maybe, a pass is coming into the Expedition.





 
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Earlier it was said that there would be 5 new difficulty levels. I thought that meant GE6-10 but that throws off the balance of the attempts a player collects. Inno could increase the number of attempts or increase the attempt cap to compensate that. However, Ubernerd hinted in his Youtube video that it might not be an extra 5 levels.

So now my theory is that you will have to choose a difficulty before starting your GE. Easy - Medium - Hard - Brutal - Insane. Something like that. All the maps are the same but the encounters scale up a lot. If you for example pick hard difficulty you can win fragments of the silver spikes.
 
Exactly. I even asked in a thread if the announcement from Matt meant that GE6-10 was coming and an employee of Inno replied to me that this was indeed the case. (Not throwing a stone at him/her because that was maybe the concept at that time, which changed by now.)

I think selecting a difficulty level before doing GE1-5 is the right way. Newbies can select Easy and we will pick the hardest difficulty.
 

-NinjAlin-

Emperor
I smell monetization here with the upcoming GE update, aswell with some changes in the already existing levels.

Looking at MTG(modern times group, Inno's mother company) financial report, they failed to meet their expectations in terms of profits and selling passes for Q2.
 
It looks great. In 2024 a 6x6 should produce a lot more than 12FP though.

They need to give a ton more options for attempts though if they're going to push level 10, its hard enough doing gex twice per day for 5 days to get through level 5.
 

Kronan

Regent
Earlier it was said that there would be 5 new difficulty levels. I thought that meant GE6-10 but that throws off the balance of the attempts a player collects. Inno could increase the number of attempts or increase the attempt cap to compensate that. However, Ubernerd hinted in his Youtube video that it might not be an extra 5 levels.

So now my theory is that you will have to choose a difficulty before starting your GE. Easy - Medium - Hard - Brutal - Insane. Something like that. All the maps are the same but the encounters scale up a lot. If you for example pick hard difficulty you can win fragments of the silver spikes.

Well... interesting idea @Charles el Britannia , but....
What happens in a guild? Would a founder or leader set the starting difficulty FACTOR for everyone? I can see huge problems with that.

If GE is a personal journey, then your idea makes sense in that each player can choose a difficulty factor [Easy - Medium - Hard - Brutal - Insane] for themselves and make that take priority (reward priority) vs a guild competitive reward priority of GOLD, SILVER or BRONZE cup.

If the rewards from choosing a harder difficulty FACTOR are better than choosing a lower difficulty factor, that would be individually better than what I would get playing and winning a gold cup for myself.

So what if it's a guild decision, and leadership picks EASYfor everyone, then many stronger members would not get robust personal rewards of value, but the guild would most likely get their gold cup chance amplified since all members could do well - and do it quickly.

I have always thought, and continue to think that what Matt meant was that GE gets more levels bolted on to the 5 already here...

To re-frame the time allocation for that - I think GE might go to the same seasonal timeframe like QI or GbG @ 10 or 11 days, or even move to 14 days - so as to add more levels.
 
That is a good question. For QI the decision is made for the entire guild, which incursion version is played. I hope they don't do that with GE. In almost all guilds there is a massive power discrepancy between the Titan billionaires and the iron age newbies. Setting a single guild-wide difficulty level will always vex one group or the other. It should be on an individual basis.
 

Kronan

Regent
That is a good question. For QI the decision is made for the entire guild, which incursion version is played. I hope they don't do that with GE. In almost all guilds there is a massive power discrepancy between the Titan billionaires and the iron age newbies. Setting a single guild-wide difficulty level will always vex one group or the other. It should be on an individual basis.

That's what make me lean, if GE gets a DIFFICULTY FACTOR choice, to each person making it. A lot of people are going to say: HEHE, I'm tough, let me try insane difficulty - and quickly be unable to stay competitive if the guild is in a cup race.

So we agree.

But - after that discussion, doing that would be complex and take lots of testing.

I'm kinda thinking that the path of least resistance on a GLOBAL DIFFICULTY FACTOR or per level, is that Inno continues to own the controls on this without any offer to the player
, and scales the difficulty curve much the same way they do now - no choice, but the GE playing logic studies the player for various things (boost %, era, etc...) and then spit out warriors and a competitive defense boost on the opposing warriors as the player plays deeper and deeper into the venue.

So... what they COULD do again, or initially, is make it more adaptive, and smarter :)

Everyone remembers the movie, "The WIZARD of OZ". It was brilliant to use the technique of starting the movie in black and white, and continuing that until...

Dorothy opened the house door in Munchkin Land, and it changed to a color film.

I'd expect a similar robust NEW game concept in GE, if it's design is under the auspices of innovative thinkers. GE 5 is the same track, but a new color and defense, with new rewards.

That's a step, but I envision a lot more for 6 to 10.

I hope they change the track, give us route choice forks, and really take command of a fun user experience that it could be.
 
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Kronan

Regent
I was talking about IF there was a choice as the player started, of setting a personal difficulty factor. That's complex to design and orchestrate into the current game. I am not advocating for that to be part of the new GE experience.

However, where is "less complex and require less testing" served up as a design goal? GE isn't like GBG or QI. They were new additions to the game, that had to be learned.

GbG was born in November 2019, and QI, this year (2024). People had to learn them.

GE is the simplest and now the oldest "in game" venue", especially since GvG was retired. It's pretty easy as a concept to play GE as a new player.

I think we can stomach a bit more "complexity" vs the same old 16 encounter track, so while I don't know your reference that less complexity is a design requirement, I think we can handle THINKING a little bit more on GE's more advanced tracks.

As for testing... well, that's in Inno's hands. They determine how long it gets studied in their internal alpha, and our more public, beta.
 
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sad to burst all the bubbles but the profane truth will most likely be (as the OP wrote): no new difficulty levels but just a season pass being added to gex
 

-NinjAlin-

Emperor
W_SS_MultiAge_GEX24A1Decoration-fc50ca3a6.png


W_SS_MultiAge_GEX24A2TEMP-61353bbb7.png



Seems a new temple, limited aswell.
 
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