Guild conquest is dumb - sorry but it is. We do not need another system that is basically just a rehash of a bunch of other systems.
Let's face it QI was and IS the replacement for GvG. Technically GBG was that replacement as it killed GvG long before it was removed from the game, it just took diehard GvG guilds a while to see it.
The problem is we have too many systems, too much burn-out and folks are leaving by the droves because they simply do not want to keep up with it all.
Increased Difficulty for GEX: We plan to introduce greater challenges and also implement a new store with exciting rewards.
I'd prefer you put GE back the way it was and leave it alone. I don't appreciate the idea that GE should cost as much if not more than GBG to operate on a daily basis. Potential guild members are now running around with ridiculous opening prices on their heads.
New Cultural Settlement: By popular vote, we are excited to announce a new Cultural Settlement based on a Pirate culture!
The least liked system in the entire game is going to get yet another chapter. Oh goody....another thing to ignore.
New Eras/Ages: We are exploring new avenues to introduce fresh Eras and Ages to the game to keep our evolving world vibrant and engaging.
Yes, this has been being asked for years. Players wanted ages that were not copy and paste of previous eras. But is this an actual priority? We've been overwhelmed with a SAT goods issue that can't even begin to be fulfilled and that needs to be solved before adding another era that has GBs that need yet even more goods.
Quality of Life Improvements: General improvements will be made to enhance accessibility and optimize the time you spend in the game. Submit your suggestions for small but useful changes in [channel]!
Yes, this we need!

1) Start with removing the collection limit of 100 FP. Collections from just one building exceed that several times over these days and it's just silly to collect one building then drop FP and then go back to collect from another building.
2) Fix the breaking of mouse-button down (click+swipe) collections that some buildings cause when they do a popup of 'click here to see what was collected'. Why don't all the buildings that give this pop-up break the mouse button/touch hold? If some of them do not then none of them should break that!
3) Instead of showing a pop-up during collections with a few seconds timer to go click on it to see what was collected, why not just show symbols of what was collected that temporarily shows and then goes away - again without breaking mouse hold? (It's kinda sad when a browser extension can do this but the game developers themselves don't add it in.
4) Fighting should have a uniform interface across the entire game. It makes no sense that in some spots we can replenish our troops in one click and in other areas we have to replace them manually. Please get replace everywhere.
5) Immediately move the GBG changes to live and figure out what else you can do to help stop game burn-out due to players having to give up hours of their real life to monitor systems like this.
6) Implement sorting and filters into the inventory log and have it go back at least a week. Try doing local caching with it and maybe provide an export option.
7) Sit down and play the game with FOE Helper and implement some of these solutions into the mobile app so players there can enjoy some convenience.
8) Join some top tier guilds on live servers and see what actually happens on there for a full season of QI and GBG. Open invitation extended to anyone from the dev team on US G world's Slaystation guild - minimum requirement for age is FE, though. ;0)
9) Add an inventory sort order for newest to oldest so we can see what we generated/collected recently after that one time + sorting that is gone all to easily.
10) Add a third and even a fourth signal option to GBG! We are all trying to solve for how to communicate the following:
- Stop! Do not touch! (some guilds use ignore others use no symbol at all)
- Soft Lock (Some use the hand to indicate sectors to be soft locked, others use no symbol)
- Take! (some use target symbol, some communicate this on the guild thread)
- Focus/up next (Some use the target symbol, some use the hand, some use guild thread)
- Maybe something more like focus, soft lock, take, and stop!:

11) Go through all the old suggestions and either reject them or put them on a pipeline to implementation.
12) No same guild on back to back diamond level GBG sessions. This has been happening a lot on G world and it makes no sense.
13) Less overwhelming events - think going back to simple quest lines with rewards - finish the quest line get the reward. Yeah, that's basically what the rival is, but we are being overwhelmed with multiple streams of demands in all recent events and it's not going to result in long term profits for Inno.
I would like to thank everyone who invested time into discussing the Guild Conquest. As a rule, we do not unveil features that are still in development as our plans and priorities may change in the process. Teasing the Guild Conquest has been no exception to this risk, but has provided us with early access to your feedback that played a valuable role in this complex decision.
Appreciate you all doing that as it's something the community has been asking of the devs for years!
While we still believe that Guild Conquest can be a huge asset to the game, it is crucial that we first address and refine the foundation of Forge to be able to fully support this feature in the future.
Agreed on polishing existing systems, completely disagree we ever need guild conquests. We don't need another GBG we need GBG to be fixed.