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Feedback Guild conquest postponement

Leones

Marquis
Community Manager
Hello Forge Fans!

We have unfortunately decided to postpone the guild conquest feature!

This is the place to talk about it, and to let us know whether the alternatives we're going to focus on are the ones we should be focusing on.

We appreciate your feedback!

Please write your feedback in a factual and constructive way and stay on topic.
So that we can pass your feedback on to the developers, the following points would be important to note:
  • Feedback that only contains one sentence like "I prefer a Finishedtype." is not helpful. Please make sure to include reasons for your opinion.
  • The same goes for positive feedback. We are happy about it of course, but describing what exactly you like is always very helpful!
  • Limit your feedback to the actual content. Feedback like "You should improve X" or feedback that refers to other game content or previous events is not helpful.
  • Questions that ask when it will be released on the live server will not be answered. We always announce it in time there.
  • Don't report any bugs here. Please use the bugs forum.
  • Use the "Like" button if another player has already reflected your opinion well.
Thank you very much and have fun!

Sincerely,
Your Forge of Empires Team
 
  • Increased Difficulty for GEX: We plan to introduce greater challenges and also implement a new store with exciting rewards.
  • New Cultural Settlement: By popular vote, we are excited to announce a new Cultural Settlement based on a Pirate culture!
  • New Eras/Ages: We are exploring new avenues to introduce fresh Eras and Ages to the game to keep our evolving world vibrant and engaging.
How very odd, I don't recall wanting or even asking for any of these changes. Yes, there was a poll for a potential cultural settlement theme
but not one asking "Do you want one, Y or N". Pirates make for engaging movies & novels but worthy of a cultural settlement?! Pass the popcorn please..

We've already had a gander at the new store, if the Legacy Exchange on beta, is what is being referenced in the same breath as GEX. It is getting feedback in it's channel on discord. Too expensive with diamonds, Opals insufficient and not the game stuff that's been asked for. Also not what many asked for which was an upgrade to the Antique Dealer.

I'm curious to see how "Making GBs relevant" turns out.
 
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  • Increased Difficulty for GEX: We plan to introduce greater challenges and also implement a new store with exciting rewards.
  • New Cultural Settlement: By popular vote, we are excited to announce a new Cultural Settlement based on a Pirate culture!
  • New Eras/Ages: We are exploring new avenues to introduce fresh Eras and Ages to the game to keep our evolving world vibrant and engaging.
How very odd, I don't recall wanting or even asking for any of these changes. Yes, there was a poll for a potential cultural settlement but not one asking "Do you want one, Y or N". Pirates make for engaging movies & novels but worthy of a cultural settlement?! Pass the popcorn please..

We've already had a gander at the new store, if the Legacy Exchange on beta, is what is being referenced in the same breath as GEX. It is getting feedback in it's channel on discord. Too expensive with diamonds, Opals insufficient and not the stuff that's been asked for. Also not what many asked for which was an upgrade to the Antique Dealer.

I'm curious to see how "Making GBs relevant" turns out.
i wunder where they get the idea we asked for those
 
Guild conquest is dumb - sorry but it is. We do not need another system that is basically just a rehash of a bunch of other systems.

Let's face it QI was and IS the replacement for GvG. Technically GBG was that replacement as it killed GvG long before it was removed from the game, it just took diehard GvG guilds a while to see it.

The problem is we have too many systems, too much burn-out and folks are leaving by the droves because they simply do not want to keep up with it all.

Increased Difficulty for GEX: We plan to introduce greater challenges and also implement a new store with exciting rewards.
I'd prefer you put GE back the way it was and leave it alone. I don't appreciate the idea that GE should cost as much if not more than GBG to operate on a daily basis. Potential guild members are now running around with ridiculous opening prices on their heads. :mad:

New Cultural Settlement: By popular vote, we are excited to announce a new Cultural Settlement based on a Pirate culture!
The least liked system in the entire game is going to get yet another chapter. Oh goody....another thing to ignore. :mad:

New Eras/Ages: We are exploring new avenues to introduce fresh Eras and Ages to the game to keep our evolving world vibrant and engaging.
Yes, this has been being asked for years. Players wanted ages that were not copy and paste of previous eras. But is this an actual priority? We've been overwhelmed with a SAT goods issue that can't even begin to be fulfilled and that needs to be solved before adding another era that has GBs that need yet even more goods. :rolleyes:

Quality of Life Improvements: General improvements will be made to enhance accessibility and optimize the time you spend in the game. Submit your suggestions for small but useful changes in [channel]!
Yes, this we need! :cool:
1) Start with removing the collection limit of 100 FP. Collections from just one building exceed that several times over these days and it's just silly to collect one building then drop FP and then go back to collect from another building.
2) Fix the breaking of mouse-button down (click+swipe) collections that some buildings cause when they do a popup of 'click here to see what was collected'. Why don't all the buildings that give this pop-up break the mouse button/touch hold? If some of them do not then none of them should break that!
3) Instead of showing a pop-up during collections with a few seconds timer to go click on it to see what was collected, why not just show symbols of what was collected that temporarily shows and then goes away - again without breaking mouse hold? (It's kinda sad when a browser extension can do this but the game developers themselves don't add it in.
4) Fighting should have a uniform interface across the entire game. It makes no sense that in some spots we can replenish our troops in one click and in other areas we have to replace them manually. Please get replace everywhere.
5) Immediately move the GBG changes to live and figure out what else you can do to help stop game burn-out due to players having to give up hours of their real life to monitor systems like this.
6) Implement sorting and filters into the inventory log and have it go back at least a week. Try doing local caching with it and maybe provide an export option.
7) Sit down and play the game with FOE Helper and implement some of these solutions into the mobile app so players there can enjoy some convenience.
8) Join some top tier guilds on live servers and see what actually happens on there for a full season of QI and GBG. Open invitation extended to anyone from the dev team on US G world's Slaystation guild - minimum requirement for age is FE, though. ;0)
9) Add an inventory sort order for newest to oldest so we can see what we generated/collected recently after that one time + sorting that is gone all to easily.
10) Add a third and even a fourth signal option to GBG! We are all trying to solve for how to communicate the following:
  • Stop! Do not touch! (some guilds use ignore others use no symbol at all)
  • Soft Lock (Some use the hand to indicate sectors to be soft locked, others use no symbol)
  • Take! (some use target symbol, some communicate this on the guild thread)
  • Focus/up next (Some use the target symbol, some use the hand, some use guild thread)
  • Maybe something more like focus, soft lock, take, and stop!: GBGbuttons.jpg
11) Go through all the old suggestions and either reject them or put them on a pipeline to implementation.
12) No same guild on back to back diamond level GBG sessions. This has been happening a lot on G world and it makes no sense.
13) Less overwhelming events - think going back to simple quest lines with rewards - finish the quest line get the reward. Yeah, that's basically what the rival is, but we are being overwhelmed with multiple streams of demands in all recent events and it's not going to result in long term profits for Inno.

I would like to thank everyone who invested time into discussing the Guild Conquest. As a rule, we do not unveil features that are still in development as our plans and priorities may change in the process. Teasing the Guild Conquest has been no exception to this risk, but has provided us with early access to your feedback that played a valuable role in this complex decision.
Appreciate you all doing that as it's something the community has been asking of the devs for years!

While we still believe that Guild Conquest can be a huge asset to the game, it is crucial that we first address and refine the foundation of Forge to be able to fully support this feature in the future.
Agreed on polishing existing systems, completely disagree we ever need guild conquests. We don't need another GBG we need GBG to be fixed.
 
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i wunder where they get the idea we asked for those
I've heard all of those things *kinda* asked for.

  • Increased Difficulty for GEX: We plan to introduce greater challenges and also implement a new store with exciting rewards.

Seeing as this is something that *just* came out, I view this mostly an acknowledgement that they flubbed the ball on this with the first attempt at it.

Greater challenges are relevant for a small portion of the population already done with the recently released ones. Hopefully by greater challenges they mean something more than "here's another 5 levels of more boost" and will take a more wholistic view to how GE should get harder.

But the more important side of this is "and also implement a new store with exciting rewards", as one of the main complaints about GE trials is that the reward for higher trials isn't motivating, let alone "exciting". We'll have to wait and see what they come up with.

  • New Cultural Settlement: By popular vote, we are excited to announce a new Cultural Settlement based on a Pirate culture!

While there is a signficant portion of the population with extreme contempt for this entire feature, there's also people who love it. And it does come up regularly how long it's been since the last one.

I'd read the "popular vote" being as to which culture next, rather than "should there be any more?" People do love pirates! Yarrr!

  • New Eras/Ages: We are exploring new avenues to introduce fresh Eras and Ages to the game to keep our evolving world vibrant and engaging.

End of tree players are always asking for this. There's some amount of question just how much it really helps when each era is just a copy paste of the previous, but it gets people busy again for a little bit.
 
Many things in the original game have lost relevance. I outlined a bunch of very very stale and dusty game "features" that need desperate upgrading, or removal. https://forum.beta.forgeofempires.com/index.php?threads/introducing-item-stores.17543/post-187033

Some of these do not require new design/feature engineering, they require the product and program teams to refresh into the existing design, not create a new one.

One such example is the Merchant in the Market. Remove it, completely.

Don't need to replace it. It's now an anathema to the entire market system, from a time when there needed to be an outlet to get goods that way. CHUCK IT!

How about the Tavern silver? Yeah you've automated sitting in the tavern, but it's just busy work. Refresh that tavern with new items into the existing framework. I've seen good proposals for that in the forum. They have dust on them, too.

YOU don't need design engineers to do that. You've created YET ANOTHER (3rd) selling building and system when all you had to do was the keep a little energy on the Tavern, or even a few small utilization upgrades in the plan, and that would be just fine. You added the Antiques Dealer, but even that's stale these days.

Now you've added the Item store? Is the "3rd time" going to be the charm? That's a lot of engineering. Make a final version that encompasses all the things the TAVERN SHOP does, the Antiques Dealer does, and the ITEM STORE does.

And you need a new level in the game, I"m totally sure (NOT).

A while back, in the days when you could safely clink on links and NOT worry... I once clicked on a link that sent me to a webpage that said:

GO BACK - you have reached the END of the INTERNET.

There will always be an insatiable desire for a new level, but these levels are cookie cutter versions of the previous ones. Yes, the new fun in a level are the warriors... yet you guys spend a fortune to revamp all the build menu stuff - that veteran players DO NOT use. Why? That's totally a broken idea. New levels mean new warriors, and new GBs.

So many people I know that are in beta have picked a level to park in, and play. Going to the "ERA TOP" isn't what it used to be.

So yes, you do have a lot to think about in terms of what's going to rev up everyone's engine again.
 
Let's face it QI was and IS the replacement for GvG
not eaven close to replace it
Technically GBG was that replacement as it killed GvG
that more looks like GVG
I'd prefer you put GE back the way it was and leave it alone
that am with you on that
The least liked system in the entire game
i prefer that over QI eaven if it takes for ever to finish a setelment
Yes, this has been being asked for years.
well just for new era's INNO should have a team working on that as soon as a new one comes out but aint a priority in its self

1 to 13 am with you
One such example is the Merchant in the Market
thats long waited for
YOU don't need design engineers to do that.
thats evident
GO BACK - you have reached the END of the INTERNET.
lol been a while since i seen that but hey i think INNO should check out that page sometimes when i see changes they do to the game
my last comment is obviously sarcastic here
 
I don't want them to fix the gex difficulty.

View attachment 12899

I want whoever keeps mixing up the attack and build buttons on the level 4/5 menu to get some glasses and fix that. WHO THOUGHT THIS WAS A GOOD IDEA?? Be CONSISTENT on the placement!!!
thats a good one i like way you think lol,
so many things they could fix rather then work on the things they said were priority over Guild conquest
 
I am sorry to say this, but I don't think Guild Conquest was ever worked on. We only got a little bit when it first came out, but that was it. No updates or anything from that day to this day. What a way to squander months of waiting for the news only to get a disappointment in terms of an announcement.

We're clearly not on the same planet, in the same universe, or the same form of existence if you pulled out feedback from people that wanted other things that people in this world, universe, dimension didn't ask for in the first place.
 
  • Increased Difficulty for GEX: We plan to introduce greater challenges and also implement a new store with exciting rewards.
  • New Cultural Settlement: By popular vote, we are excited to announce a new Cultural Settlement based on a Pirate culture!
  • New Eras/Ages: We are exploring new avenues to introduce fresh Eras and Ages to the game to keep our evolving world vibrant and engaging.
Please be fast I have almost catalist on 10, warsip on 11(I work on ARC) new era will help GEX update add as fast as possible I want store and new GEX building and settlement I done every settlement
 
Actually looking forward to a new concept for the next age. Been anticipating it for months now. Would love to see it before next year. It'll be better than a new feature or cultural settlement to worry about.
The expended GE difficulties are unnecessary to me but wouldn't bother me either. Just glad that there's no further feature creep coming for now.
 
Actually looking forward to a new concept for the next age. Been anticipating it for months now. Would love to see it before next year. It'll be better than a new feature or cultural settlement to worry about.
The expended GE difficulties are unnecessary to me but wouldn't bother me either. Just glad that there's no further feature creep coming for now.
you actualy think they'll come up with a new concept for next age rather then just a copy paste or is it just hope ?
 
you actualy think they'll come up with a new concept for next age rather then just a copy paste or is it just hope ?
I'm hoping they're keeping their word:
  • New Eras/Ages: We are exploring new avenues to introduce fresh Eras and Ages to the game to keep our evolving world vibrant and engaging.
It's more hoping based off what they're saying. Personally I feel it's better for the game than just another feature for now
 
i stoped hoping that they'll keep their word a while ago i think its futile
I'm on a comparable terms. Don't really trust that GB overhaul. Just rushing for that reason the AO to lvl201. I don't have high faith either in their words for exploring new ways for new ages. Though I'd like to give them the benefit of the doubt.
 
I'm with shad on this one. I had stopped in hoping Inno would improve month after month and we we had gotten was either half-baked, half-ars*d plans (events or features) on release or disappointments like they were putting something on hold. A lot of players had voiced their suggestions in forum (or on Discord) over the years as well as their concerns in wanting to make the game better for all.

However, if they wow-ed us in giving something that is totally original (like that new age) that isn't off a cookie cutter based script then I might have a little faith (very little can be a start). I want to be able to proto-type test (wonder what the last one was going towards as it wasn't said) new things, and not just have "one-hit wonders" in the end.
 
C How do you think they will explore something new in the new eras? Haahahah they are just thinking about what name will be given in the new era to be the path for the next 5 eras Whether it will still be a space theme or whether it will be something more focused on a new super earth or galaxies, that's it. Now apart from the name of the era everything will be copied and pasted. As it has always been throughout the entire epoch this time of the space age, to this day I can't believe that SAV doesn't have a floating road and floating buildings. What would be great would be to have a special event for when you go to the space ages following and you got an exclusive building (limited to one construction) by completing this timed event. And make the city stay in the theme of the era, but they don't do that and they won't
 
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